/** * Return a common monster list instance. */ monster_list_t *monster_list_shared_instance(void) { if (monster_list_subwindow == NULL) { monster_list_subwindow = monster_list_new(); } return monster_list_subwindow; }
/** * Display the monster list interactively. This will dynamically size the list * for the best appearance. This should only be used in the main term. * * \param height is the height limit for the list. * \param width is the width limit for the list. */ void monster_list_show_interactive(int height, int width) { textblock *tb; monster_list_t *list; size_t max_width = 0, max_height = 0; int safe_height, safe_width; region r; if (height < 1 || width < 1) return; tb = textblock_new(); list = monster_list_new(); monster_list_collect(list); monster_list_get_glyphs(list); monster_list_sort(list, monster_list_standard_compare); /* Figure out optimal display rect. Large numbers are passed as the height * and width limit so that we can calculate the maximum number of rows and * columns to display the list nicely. We then adjust those values as * needed to fit in the main term. Height is adjusted to account for the * texblock prompt. The list is positioned on the right side of the term * underneath the status line. */ monster_list_format_textblock(list, NULL, 1000, 1000, &max_height, &max_width); safe_height = MIN(height - 2, (int)max_height + 2); safe_width = MIN(width - 13, (int)max_width); r.col = -safe_width; r.row = 1; r.width = safe_width; r.page_rows = safe_height; /* * Actually draw the list. We pass in max_height to the format function so * that all lines will be appended to the textblock. The textblock itself * will handle fitting it into the region. However, we have to pass * safe_width so that the format function will pad the lines properly so * that the location string is aligned to the right edge of the list. */ monster_list_format_textblock(list, tb, (int)max_height, safe_width, NULL, NULL); region_erase_bordered(&r); textui_textblock_show(tb, r, NULL); textblock_free(tb); monster_list_free(list); }