/* * Generate the up click part of a secondary/right click event * * This might be useful in concert with {Mouse.secondary_click_down} if * you want to inject some behaviour between the down and up click events. * * You can optionally specify a point to click; the mouse cursor will * instantly jump to the given point; otherwise the click event happens * at the current cursor position. * * @overload secondary_click_up() * @return [CGPoint] * @overload secondary_click_up(point) * @param point [CGPoint] * @return [CGPoint] */ static VALUE rb_mouse_secondary_click_up(const int argc, VALUE* const argv, UNUSED const VALUE self) { switch (argc) { case 0: mouse_secondary_click_up(); break; case 1: default: mouse_secondary_click_up2(rb_mouse_unwrap_point(argv[0])); } return CURRENT_POSITION; }
void mouse_secondary_click() { mouse_secondary_click_down(); mouse_secondary_click_up(); }