static void glut_keyboard(unsigned char key, int x, int y) {
		switch(key) {
		case '2':
				glutIdleFunc(NULL);
				break;
		case '3':
				glutIdleFunc(idleGL);
				break;
		case 'x':
				move_cam(1, 0, 0);
				break;
		case 'y':
				move_cam(0, 1, 0);
				break;
		case 'z':
				cam_z *= 1.1;
				//move_cam(0, 0, 1);
				break;
		case 'a':
				cam_z *= 0.9;
				break;
		case 'q':
				exit(0);
				break;
				break;
		default:
			break;
		}
}
Exemple #2
0
static void	ft_func_keys(t_wolf *wolf, int keys[4][4], int color, int mode)
{
    if (wolf->mov & W_UP)
    {
        move_cam(wolf->dir[0], wolf->dir[1], wolf);
        ft_draw_square(wolf, keys[2], color, mode);
    }
    if (wolf->mov & W_BACK)
    {
        move_cam(-wolf->dir[0], -wolf->dir[1], wolf);
        ft_draw_square(wolf, keys[3], color, mode);
    }
    if (wolf->mov & W_RIGHT && !(wolf->mov & W_LEFT))
    {
        turn_cam(-0.025, wolf->plane[0], wolf->dir[0], wolf);
        ft_draw_square(wolf, keys[1], color, mode);
    }
    if (wolf->mov & W_LEFT && !(wolf->mov & W_RIGHT))
    {
        turn_cam(0.025, wolf->plane[0], wolf->dir[0], wolf);
        ft_draw_square(wolf, keys[0], color, mode);
    }
}
Exemple #3
0
// 動きを計算する
void Camera_Update(Camera *self)
{
    if (Console_is_input(self->console) == 0)
    {
        if (self->look_at % 2 == 0)
        {
            role_cam(self);

            //移動スイッチについて
            move_cam(self);
        }
        else
        {
            //カメラ操作状態
            look_out_over(self);
        }

        look_at_switch(self);
    }
}
Exemple #4
0
int		event_mlx(int keycode, t_env *e)
{
	static int etat;

	if (!etat)
		etat = 0;
	another_keycode(keycode, e);
	move_cam(e, keycode);
	if (keycode == 49)
	{
		if (etat == 3)
			etat = 0;
		else
			etat++;
		ft_putstr("Etat Numero : ");
		ft_putnbr(etat);
		print_obj(etat);
	}
	movable(keycode, e, etat);
	ray_tracer(e);
	return (1);
}