Exemple #1
0
void Entity::move_down_flat(float force) {
    move_dist(fvec3(0.0,
                    -get_speed(force),
                    0.0));
}
Exemple #2
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void Entity::move_down(float force) {
    fvec3 up = angle.get_up();
    move_dist(-get_speed(force)*up);
}
Exemple #3
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void Entity::move_right(float force) {
    fvec3 forward = angle.get_forward();
    move_dist(fvec3(-forward.z * get_speed(force),
                    0,
                    forward.x * get_speed(force)));
}
Exemple #4
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void Entity::move_backward_flat(float force) {
    move_dist(angle.get_forward() * (-get_speed(force)));
}
Exemple #5
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void Entity::move_forward_flat(float force) {
    // override this if flying/on land
    move_dist(angle.get_forward() * get_speed(force));
}
Exemple #6
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//Handler for OI, moved from control.
void oi_system()
{
	movement_data_t movement_data;
	rotation_data_t rotation_data;
	
	enum {
		oi_command_init = 0,
		oi_command_move = 1,
		oi_command_rotate = 2,
		oi_command_play_song = 3,
		oi_command_dump = 4,
		oi_command_end_sequence = 5
	} oi_command = usart_rx();

	txq_enqueue(oi_command);

	switch (oi_command) {

		case oi_command_init:
			oi_init(&(control.oi_state));
			break;

		case oi_command_move:
	
			if(rx_frame()) {
				r_error(error_frame,"Move should not have multiple frames.");
			}

			struct {
				uint16_t speed;
				uint16_t dist;
				bool stream;
			} *move_data = (void *) &control.data;
			
			struct {
				uint16_t dist;
				uint8_t flag;
			} *response_move = (void *) &control.data;

			#warning "Stream functionality to be implemented later."
			//Stream returns the distance traveled
			//lcd_puts  ("In OI subsystem"); //debug
			movement_data = move_dist(&(control.oi_state), move_data->dist, move_data->speed);
			
			response_move->dist = movement_data.travelled;
			response_move->flag = movement_data.flag;
			
			if (movement_data.flag != 0) {
				movement_data = move_dist(&(control.oi_state), -20, move_data->speed);
				response_move->dist += movement_data.travelled;
			}

			control.data_len = 3;
			tx_frame(false);
			break;

		case oi_command_rotate:

			if (rx_frame()) {
				r_error(error_bad_message, "Rotate should only have one data frame.");
			}

			int16_t *angle = &(control.data[0]); // TODO: test if this is the right number of bytes

			if (control.data_len != 2/*sizeof(*angle)*/) { // TODO: hardcoding to debug
				r_error(error_bad_message, "Received too much data with rotate "
																	   "message.");
			}

			struct {
				uint16_t rotation;
			} *response_rotation = (void *) &control.data;

			rotation_data = turn(&(control.oi_state), *angle);
			response_rotation->rotation = rotation_data.rotated;
			control.data_len = 2;
			tx_frame(false);
			break;
			
			//Sing me a song.
		case oi_command_play_song:
			
			#warning "oi_command_play_song is deprecated"
			
			;
			//assuming that we get two data frames, the first containing the notes and the second containing the durations.
			int j;
				struct {
					uint8_t n; //The number of notes present in the song
					//char data[n];
					uint8_t index;
				} *song_data = (void *) &control.data;
		
			//	int j;
		 
			while(rx_frame()) { //this should happen twice please
				char tmp_notes[song_data->n];
				char tmp_durs[song_data->n];
			
				for(j =0; j<song_data->n; j++) {
					//tmp_notes[n]; TODO: broken
					#warning "oi_command_play_song not implemented"
				}

			}
		
			break;

		case oi_command_dump:
			//copies all of the data from OI_UPDATE and transmits to Control.
			oi_update(&(control.oi_state));
			memcpy(control.data, &control.oi_state, sizeof(control.oi_state));
			control.data_len = sizeof(control.oi_state);
			tx_frame(false);
			break;
		
		case oi_command_end_sequence:
			#warning "oi_command_end_sequence not implemented"
			
			// Switch power LED off
			oi_set_leds(1, 1, 0, 0);
			
			wait_ms(50);
			
			// Switch power LED to orange
			oi_set_leds(1, 1, 170, 255);
			
			wait_ms(50);
			
			// Switch power LED off
			oi_set_leds(1, 1, 0, 0);
			
			wait_ms(50);
			
			// Switch power LED to yellow
			oi_set_leds(1, 1, 70, 255);
			
			wait_ms(50);
			
			// Switch power LED off
			oi_set_leds(1, 1, 0, 0);
			
			wait_ms(50);
			
			// Switch power LED back to default state (from oi_init())
			oi_set_leds(1, 1, 7, 255);
			
			// Play song
			songs_load(RICK_ROLL);
			
			break;
		
		default:
			r_error(error_bad_message, "Bad OI Command");
			break;
	}
}