Exemple #1
0
int main()
{

allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode(GFX_AUTODETECT,640,480,0,0);
ball=load_bitmap("ball.bmp",NULL);
buffer=create_bitmap(SCREEN_W,SCREEN_H);
ball_x=SCREEN_W/2;
ball_y=SCREEN_H/2;
srand(time(NULL));
direction= rand()%4;

while(!key[KEY_ESC])
{
moveball();
clear_to_color(screen,makecol(256,256,256));
blit(ball,buffer,0,0,ball_x,ball_y,ball->w,ball->h);
blit(buffer,screen,0,0,0,0,buffer->w,buffer->h);
clear_bitmap(buffer);
}
destroy_bitmap(ball);
destroy_bitmap(buffer);
return(0); 
}
Exemple #2
0
void play(void)	// Our Budding Game Engine
{
    uint16_t i;
    
    i = 100;
    enSet(0, 500, 1, 1,
          enNONCIRC, enU16, &i);
	while(1){ // Check wether key press is Q if so exit loop
        moveball();
        physics();
        
        enGet();        //EN
        delay_ms(i);    // Reduce game speed to human playable level
    }
}
Exemple #3
0
void bubblesTask(void *pvParameters){
    uint16_t old_val_encoder = enGeReg();

    uiGraphicsColor = black;
    uiTextColor = RGB;
    lcd_Clear();
    
	initialize();

    while(1){
        moveball();
        physics();
        
        //======== обработка кнопок ========//		
        if(BtScan() || (old_val_encoder != enGeReg())){	//
            BeepTime(100);
            xTaskCreate(baseTSK, "baseTSK", BASE_TSK_SZ_STACK, NULL, 2, NULL);
            vTaskDelete(NULL); //”дал¤ем текущую задачу
        }
        vTaskDelay(60);
    }
}
Exemple #4
0
void drawgame()
{
	if(mxhwnd.KeyCheck(DIK_UP))
	{
		if(bar_y > 0)
		{
			bar_y = bar_y - 6;
		}
		else
		{
			bar_y = 0;
		}
	}

	if(mxhwnd.KeyCheck(DIK_DOWN))
	{
		if(bar_y < 480-80)
		{
			bar_y = bar_y + 6;
		}
		else
		{
			bar_y = 480-80;
		}
	}
	moveball();
	// drawing the wall
	mxhwnd.paint.mxdrawrect(640-10,0,640,480,RGB(255,255,255),RGB(255,255,255));
	// ddrawing th ebar
	mxhwnd.paint.mxdrawrect(bar_x,bar_y,bar_x+10,bar_y+80,RGB(255,255,255),RGB(255,255,255));
	// drawing the ball
 	//mxhwnd.paint.mxdrawellipse(ball_x,ball_y,ball_x + 10,ball_y + 10,RGB(255,255,255),RGB(255,255,255));
	ball.DisplayGraphic(ball_x,ball_y);

	drawscore();

}