Exemple #1
0
int	trap_FreeMusic(lua_State *s)
{
	MUSIC *m;

	trap_args(s, "FreeMusic", "p", &m);
	music_free(m);
	return 0;
}
Exemple #2
0
/**
 * @brief Exits the music subsystem.
 */
void music_exit (void)
{
   if (music_disabled)
      return;

   /* Free the music. */
   music_free();

   /* Exit the subsystem. */
   music_sys_exit();

   /* Destroy the lock. */
   if (music_lock != NULL) {
      SDL_DestroyMutex(music_lock);
      music_lock = NULL;
   }
}
Exemple #3
0
/**
 * @brief Loads the music by name.
 *
 *    @param name Name of the file to load.
 */
int music_load( const char* name )
{
   SDL_RWops *rw;
   char filename[PATH_MAX];

   if (music_disabled)
      return 0;

   /* Free current music if needed. */
   music_free();

   /* Load new music. */
   music_name  = strdup(name);
   music_start = SDL_GetTicks();
   snprintf( filename, PATH_MAX, MUSIC_PREFIX"%s"MUSIC_SUFFIX, name);
   rw = ndata_rwops( filename );
   if (rw == NULL) {
      WARN("Music '%s' not found.", filename);
      return -1;
   }
   music_sys_load( name, rw );

   return 0;
}