static void
mex_telepathy_channel_toggle_mute (MxAction *action,
                                   gpointer  user_data)
{
  MexTelepathyChannel *self = MEX_TELEPATHY_CHANNEL (user_data);
  MexTelepathyChannelPrivate *priv = self->priv;

  gboolean muted;
  g_object_get (priv->mic_volume, "mute", &muted, NULL);

  muted = !muted;
  g_object_set (priv->mic_volume, "mute", muted, NULL);

  if (muted)
    {
      mx_stylable_set_style_class (MX_STYLABLE(
                                     priv->mute_button), "MediaUnmute");
      mx_action_set_display_name (action, "Mic On");
    }
  else
    {
      mx_stylable_set_style_class (MX_STYLABLE(priv->mute_button), "MediaMute");
      mx_action_set_display_name (action, "Mic Off");
    }
}
static void
mex_telepathy_channel_set_camera_state (MexTelepathyChannel *self, gboolean on)
{
  MexTelepathyChannelPrivate *priv = self->priv;
  MxAction *action = mx_button_get_action (
    MX_BUTTON (self->priv->camera_button));

  if (on)
    {
      clutter_actor_show (priv->video_outgoing);
      // We are starting, so change the button to pause.
      mx_stylable_set_style_class (MX_STYLABLE (
                                     priv->camera_button), "CameraOff");
      mx_action_set_display_name (action, "Camera Off");
    }
  else
    {
      clutter_actor_hide (priv->video_outgoing);
      // We are stopping, so change the button to play.
      mx_stylable_set_style_class (MX_STYLABLE (
                                     priv->camera_button), "CameraOn");
      mx_action_set_display_name (action, "Camera On");
    }
}
Exemple #3
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/**
 * mx_combo_box_insert_text:
 * @box: A #MxComboBox
 * @position: zero indexed position to insert the item at
 * @text: name of the item
 *
 * Insert an item into the combo box list.
 *
 */
void
mx_combo_box_insert_text (MxComboBox  *box,
                          gint         position,
                          const gchar *text)
{
  MxAction *action;

  g_return_if_fail (MX_IS_COMBO_BOX (box));

  action = mx_action_new ();
  mx_action_set_display_name (action, text);

  box->priv->actions = g_slist_insert (box->priv->actions,
                                       g_object_ref_sink (action),
                                       position);
  mx_combo_box_update_menu (box);
}