static void
mx_label_single_line_mode_cb (ClutterText *text,
                              GParamSpec  *pspec,
                              MxLabel     *self)
{
  MxLabelPrivate *priv = self->priv;
  if (!clutter_text_get_single_line_mode (text) && priv->fade_out)
    mx_label_set_fade_out (self, FALSE);
}
static void
mx_label_set_property (GObject      *gobject,
                       guint         prop_id,
                       const GValue *value,
                       GParamSpec   *pspec)
{
  MxLabel *label = MX_LABEL (gobject);

  switch (prop_id)
    {
    case PROP_TEXT:
      mx_label_set_text (label, g_value_get_string (value));
      break;

    case PROP_USE_MARKUP:
      mx_label_set_use_markup (label, g_value_get_boolean (value));
      break;

    case PROP_Y_ALIGN:
      mx_label_set_y_align (label, g_value_get_enum (value));
      break;

    case PROP_X_ALIGN:
      mx_label_set_x_align (label, g_value_get_enum (value));
      break;

    case PROP_LINE_WRAP:
      mx_label_set_line_wrap (label, g_value_get_boolean (value));
      break;

    case PROP_FADE_OUT:
      mx_label_set_fade_out (label, g_value_get_boolean (value));
      break;

    case PROP_SHOW_TOOLTIP:
      mx_label_set_show_tooltip (label, g_value_get_boolean (value));
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}
Exemple #3
0
static ClutterActor *
mex_menu_item_new (MexMenu *self, MxAction *action, MexMenuActionType type)
{
  ClutterActor *button, *layout, *icon, *vbox, *label, *arrow = NULL;

  button = mx_button_new ();
  mx_button_set_is_toggle (MX_BUTTON (button), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (button), "Item");

  layout = mx_box_layout_new ();
  mx_bin_set_child (MX_BIN (button), layout);
  mx_bin_set_fill (MX_BIN (button), TRUE, FALSE);

  if (type == MEX_MENU_LEFT)
    {
      arrow = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (arrow), "Left");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), arrow);

    }

  vbox = mx_box_layout_new ();
  mx_box_layout_set_orientation (MX_BOX_LAYOUT (vbox), MX_ORIENTATION_VERTICAL);

  label = mx_label_new ();
  mx_label_set_fade_out (MX_LABEL (label), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (label), "Action");
  g_object_bind_property (action, "display-name", label, "text",
                          G_BINDING_SYNC_CREATE);
  clutter_container_add_actor (CLUTTER_CONTAINER (vbox), label);

  label = mx_label_new ();
  mx_label_set_fade_out (MX_LABEL (label), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (label), "Detail");
  clutter_container_add_actor (CLUTTER_CONTAINER (vbox), label);
  clutter_actor_hide (label);
  g_object_set_data (G_OBJECT (button), "detail-label", label);

  clutter_container_add_actor (CLUTTER_CONTAINER (layout), vbox);
  clutter_container_child_set (CLUTTER_CONTAINER (layout), vbox,
                               "expand", TRUE,
                               "x-fill", FALSE,
                               "x-align", MX_ALIGN_START,
                               "y-fill", FALSE,
                               NULL);

  icon = mx_icon_new ();
  g_object_bind_property (action, "icon", icon, "icon-name",
                          G_BINDING_SYNC_CREATE);
  clutter_container_add_actor (CLUTTER_CONTAINER (layout), icon);

  if (type == MEX_MENU_RIGHT)
    {
      arrow = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (arrow), "Right");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), arrow);
    }
  else if (type == MEX_MENU_TOGGLE)
    {
      ClutterActor *toggle = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (toggle), "Toggle");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), toggle);
      g_object_set_data (G_OBJECT (button), "toggle-icon", toggle);
    }

  if (arrow)
    clutter_container_child_set (CLUTTER_CONTAINER (layout),
                                 arrow,
                                 "expand", FALSE,
                                 "y-align", MX_ALIGN_MIDDLE,
                                 "y-fill", FALSE,
                                 NULL);

  g_signal_connect (button, "clicked",
                    G_CALLBACK (mex_menu_item_clicked_cb), action);

  g_object_weak_ref (G_OBJECT (button),
                     (GWeakNotify)mex_menu_item_destroyed_cb,
                     self);

  /* Set the item qdata on the button to mark that we created it */
  g_object_set_qdata (G_OBJECT (button), mex_menu_item_quark,
                      GINT_TO_POINTER (TRUE));

  return button;
}