Exemple #1
0
int main( void )
{
  
  int i, l, r, c, n, res;
  for (i = 0; i <= 60; i++)
    D[i][0] = 10000;
  D[0][0] = 0;
  D[1][0] = 1;
  D[1][1] = 0;
  for (i = 2; i <= 60; i++)
    for (c = 0; c < i; c++)
      if (max(D[c][0], D[i - c - 1][0]) + 1 < D[i][0])
        D[i][0] = max(D[c][0], D[i - c - 1][0]) + 1, D[i][1] = c;
  
  n = getN();
  res = n + 1;
  l = 1, r = n;
  while (l <= r)
  {
    c = l + D[r - l + 1][1];
    if (my_query(c))
      res = c, r = c - 1;
    else
      l = c + 1;
  }
  answer(res);
  return 0;
}
wyBool 
ImportBatch::GetCurDatabase()
{
	wyInt32			ret;
    wyString        query;
	MYSQL_RES*		myres;
	MYSQL_ROW		myrow;
	wyString		myrowstr;
	MDIWindow		*wnd = GetActiveWin();
	wyBool			ismysql41 = wnd->m_ismysql41;

	query.Sprintf("select database()");

	wnd->SetThreadBusy(wyTrue);
	ret = my_query(wnd, m_tunnel, m_umysql, query.GetString(), query.GetLength());
	wnd->SetThreadBusy(wyFalse);
	if(ret)
	{
		ShowMySQLError(m_hwnd, m_tunnel, m_umysql, query.GetString());
		return wyFalse;
	}

	myres	=	m_tunnel->mysql_store_result(*m_umysql, false, false, GetActiveWin());
	if(!myres)
	{
		ShowMySQLError(m_hwnd, m_tunnel, m_umysql, query.GetString());
		return wyFalse;
	}

	myrow	=	m_tunnel->mysql_fetch_row(myres);
	if(myrow[0])
    {
		myrowstr.SetAs(myrow[0], ismysql41);
		strncpy(m_curdb, myrowstr.GetString(), myrowstr.GetLength());
    }
    else 
		m_curdb[0] = NULL;
	if( strlen(m_curdb) == 0)
		strcpy(m_curdb, "<None>");

        myrowstr.SetAs(m_curdb);
	SendMessage(GetDlgItem(m_hwnd, IDC_CURDATABASE), WM_SETTEXT, 0, (LPARAM)myrowstr.GetAsWideChar()); 		
	
	m_tunnel->mysql_free_result(myres);	

	return wyTrue;
}
Exemple #3
0
//just for a test 
int main()
{

    GameNode g1;
	g1.Gamename=2;
	g1.GameIntroduction=13;
	g1.CompanyIntroduction=12;
	g1.PlayingHours=20;

	GameNode g2;
	g2.Gamename=3;
    g1.GameIntroduction=4;
	g1.CompanyIntroduction=2;
	g1.PlayingHours=20;



	GameNode g3;
    g3.Gamename=1;
    g3.GameIntroduction=23;
	g3.CompanyIntroduction=2;
	g3.PlayingHours=20;




	GameNode g4;
	GameNode g5;

    GameListNode *head =  malloc(sizeof(GameListNode));
	head->prev=NULL;
	head->gamenode=g1;
    GameListNode *node2 =  malloc(sizeof(GameListNode));
	head->next=node2;
	node2->prev=head;
	node2->gamenode=g2;
	node2->next=NULL;
    
   printf("%d\n",my_insert(&head,g3));

   GameListNode *current=head;
   while(current!=NULL)
   {
	   printf("%d\n",(current->gamenode).Gamename);
	   current=current->next;
   }
    
   printf("%d\n",my_remove(&head,3));

   current=head;
   while(current!=NULL)
   {
	  printf("%d\n",(current->gamenode).Gamename);
	   current=current->next;
   }
   GameListNode * gn = my_query(head,1);
    if (gn!=NULL)
   printf("query%d\n",(gn->gamenode).GameIntroduction);
   
int *test;
int i;
 test= sortByKeyWord(head,1);	
	for (i=0;i<2;i++)
		printf("%d\n",test[i]);
	return 0;
}