void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed); MapNode n_ore(ore, 0, ore_param2); int volume = (nmax.X - nmin.X + 1) * (nmax.Y - nmin.Y + 1) * (nmax.Z - nmin.Z + 1); int csize = clust_size; int orechance = (csize * csize * csize) / clust_num_ores; int nclusters = volume / clust_scarcity; for (int i = 0; i != nclusters; i++) { int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh)) continue; for (int z1 = 0; z1 != csize; z1++) for (int y1 = 0; y1 != csize; y1++) for (int x1 = 0; x1 != csize; x1++) { if (pr.range(1, orechance) != 1) continue; u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); for (size_t ii = 0; ii < wherein.size(); ii++) if (vm->m_data[i].getContent() == wherein[ii]) vm->m_data[i] = n_ore; } } }
void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed + 4234); MapNode n_ore(c_ore, 0, ore_param2); if (flags & OREFLAG_USE_NOISE) { if (!(noise && noise_stratum_thickness)) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, 0, sx, sz); noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz); } noise->perlinMap2D(nmin.X, nmin.Z); noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z); } size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++, index++) { if (biomemap && !biomes.empty()) { std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[index]); if (it == biomes.end()) continue; } int y0; int y1; if (flags & OREFLAG_USE_NOISE) { float nmid = noise->result[index]; float nhalfthick = noise_stratum_thickness->result[index] / 2.0f; y0 = MYMAX(nmin.Y, nmid - nhalfthick); y1 = MYMIN(nmax.Y, nmid + nhalfthick); } else { y0 = nmin.Y; y1 = nmax.Y; } for (int y = y0; y <= y1; y++) { if (pr.range(1, clust_scarcity) != 1) continue; u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed + 2404); MapNode n_ore(c_ore, 0, ore_param2); int volume = (nmax.X - nmin.X + 1) * (nmax.Y - nmin.Y + 1) * (nmax.Z - nmin.Z + 1); int csize = clust_size; int nblobs = volume / clust_scarcity; if (!noise) noise = new Noise(&np, mapseed, csize, csize, csize); for (int i = 0; i != nblobs; i++) { int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); bool noise_generated = false; noise->seed = blockseed + i; size_t index = 0; for (int z1 = 0; z1 != csize; z1++) for (int y1 = 0; y1 != csize; y1++) for (int x1 = 0; x1 != csize; x1++, index++) { u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; // Lazily generate noise only if there's a chance of ore being placed // This simple optimization makes calls 6x faster on average if (!noise_generated) { noise_generated = true; noise->perlinMap3D(x0, y0, z0); } float noiseval = noise->result[index]; float xdist = x1 - csize / 2; float ydist = y1 - csize / 2; float zdist = z1 - csize / 2; noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize); if (noiseval < nthresh) continue; vm->m_data[i] = n_ore; } } }
void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed + 520); MapNode n_ore(c_ore, 0, ore_param2); u32 sizex = (nmax.X - nmin.X + 1); if (!noise) { int sx = nmax.X - nmin.X + 1; int sy = nmax.Y - nmin.Y + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, mapseed, sx, sy, sz); noise2 = new Noise(&np, mapseed + 436, sx, sy, sz); } bool noise_generated = false; size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int y = nmin.Y; y <= nmax.Y; y++) for (int x = nmin.X; x <= nmax.X; x++, index++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; if (biomemap && !biomes.empty()) { u32 bmapidx = sizex * (z - nmin.Z) + (x - nmin.X); std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]); if (it == biomes.end()) continue; } // Same lazy generation optimization as in OreBlob if (!noise_generated) { noise_generated = true; noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z); noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z); } // randval ranges from -1..1 float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f; float noiseval = contour(noise->result[index]); float noiseval2 = contour(noise2->result[index]); if (noiseval * noiseval2 + randval * random_factor < nthresh) continue; vm->m_data[i] = n_ore; } }
void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed + 4234); MapNode n_ore(c_ore, 0, ore_param2); u16 max_height = column_height_max; int y_start_min = nmin.Y + max_height; int y_start_max = nmax.Y - max_height; int y_start = y_start_min < y_start_max ? pr.range(y_start_min, y_start_max) : (y_start_min + y_start_max) / 2; if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, 0, sx, sz); } noise->seed = mapseed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++, index++) { float noiseval = noise->result[index]; if (noiseval < nthresh) continue; if (biomemap && !biomes.empty()) { std::set<u8>::iterator it = biomes.find(biomemap[index]); if (it == biomes.end()) continue; } u16 height = pr.range(column_height_min, column_height_max); int ymidpoint = y_start + noiseval; int y0 = MYMAX(nmin.Y, ymidpoint - height * (1 - column_midpoint_factor)); int y1 = MYMIN(nmax.Y, y0 + height - 1); for (int y = y0; y <= y1; y++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed); MapNode n_ore(c_ore, 0, ore_param2); u32 sizex = (nmax.X - nmin.X + 1); u32 volume = (nmax.X - nmin.X + 1) * (nmax.Y - nmin.Y + 1) * (nmax.Z - nmin.Z + 1); u32 csize = clust_size; u32 cvolume = csize * csize * csize; u32 nclusters = volume / clust_scarcity; if (clust_scarcity > volume && 1 >= pr.range(0, clust_scarcity/volume)) nclusters = 1; for (u32 i = 0; i != nclusters; i++) { int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); if ((flags & OREFLAG_USE_NOISE) && (NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh)) continue; if (biomemap && !biomes.empty()) { u32 index = sizex * (z0 - nmin.Z) + (x0 - nmin.X); std::set<u8>::iterator it = biomes.find(biomemap[index]); if (it == biomes.end()) continue; } for (u32 z1 = 0; z1 != csize; z1++) for (u32 y1 = 0; y1 != csize; y1++) for (u32 x1 = 0; x1 != csize; x1++) { if (pr.range(1, cvolume) > clust_num_ores) continue; u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PseudoRandom pr(blockseed + 4234); MapNode n_ore(c_ore, 0, ore_param2); int max_height = clust_size; int y_start = pr.range(nmin.Y, nmax.Y - max_height); if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, 0, sx, sz); } noise->seed = mapseed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++, index++) { float noiseval = noise->result[index]; if (noiseval < nthresh) continue; if (biomemap && !biomes.empty()) { std::set<u8>::iterator it = biomes.find(biomemap[index]); if (it == biomes.end()) continue; } int height = max_height * (1. / pr.range(1, 3)); int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1; int y1 = y0 + height; for (int y = y0; y != y1; y++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed + 520); MapNode n_ore(c_ore, 0, ore_param2); if (!noise) { int sx = nmax.X - nmin.X + 1; int sy = nmax.Y - nmin.Y + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, mapseed, sx, sy, sz); noise2 = new Noise(&np, mapseed + 436, sx, sy, sz); } bool noise_generated = false; size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int y = nmin.Y; y <= nmax.Y; y++) for (int x = nmin.X; x <= nmax.X; x++, index++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; // Same lazy generation optimization as in OreBlob if (!noise_generated) { noise_generated = true; noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z); noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z); } // randval ranges from -1..1 float randval = (float)pr.next() / (PSEUDORANDOM_MAX / 2) - 1.f; float noiseval = contour(noise->result[index]); float noiseval2 = contour(noise2->result[index]); if (noiseval * noiseval2 + randval * random_factor < nthresh) continue; vm->m_data[i] = n_ore; } }
void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed + 4234); MapNode n_ore(c_ore, 0, ore_param2); int max_height = clust_size; int y_start = pr.range(nmin.Y, nmax.Y - max_height); if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, seed, sx, sz); } noise->seed = seed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); int index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++) { float noiseval = noise->result[index++]; if (noiseval < nthresh) continue; int height = max_height * (1. / pr.range(1, 3)); int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1; int y1 = y0 + height; for (int y = y0; y != y1; y++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed); MapNode n_ore(c_ore, 0, ore_param2); int volume = (nmax.X - nmin.X + 1) * (nmax.Y - nmin.Y + 1) * (nmax.Z - nmin.Z + 1); int csize = clust_size; int orechance = (csize * csize * csize) / clust_num_ores; int nclusters = volume / clust_scarcity; for (int i = 0; i != nclusters; i++) { int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); if ((flags & OREFLAG_USE_NOISE) && (NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh)) continue; for (int z1 = 0; z1 != csize; z1++) for (int y1 = 0; y1 != csize; y1++) for (int x1 = 0; x1 != csize; x1++) { if (pr.range(1, orechance) != 1) continue; u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }
void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed + 2404); MapNode n_ore(c_ore, 0, ore_param2); u32 sizex = (nmax.X - nmin.X + 1); u32 volume = (nmax.X - nmin.X + 1) * (nmax.Y - nmin.Y + 1) * (nmax.Z - nmin.Z + 1); u32 csize = clust_size; u32 nblobs = volume / clust_scarcity; if (!noise) noise = new Noise(&np, mapseed, csize, csize, csize); for (u32 i = 0; i != nblobs; i++) { int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); if (biomemap && !biomes.empty()) { u32 bmapidx = sizex * (z0 - nmin.Z) + (x0 - nmin.X); std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]); if (it == biomes.end()) continue; } bool noise_generated = false; noise->seed = blockseed + i; size_t index = 0; for (u32 z1 = 0; z1 != csize; z1++) for (u32 y1 = 0; y1 != csize; y1++) for (u32 x1 = 0; x1 != csize; x1++, index++) { u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; // Lazily generate noise only if there's a chance of ore being placed // This simple optimization makes calls 6x faster on average if (!noise_generated) { noise_generated = true; noise->perlinMap3D(x0, y0, z0); } float noiseval = noise->result[index]; float xdist = (s32)x1 - (s32)csize / 2; float ydist = (s32)y1 - (s32)csize / 2; float zdist = (s32)z1 - (s32)csize / 2; noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize); if (noiseval < nthresh) continue; vm->m_data[i] = n_ore; } } }
void OrePuff::generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) { PcgRandom pr(blockseed + 4234); MapNode n_ore(c_ore, 0, ore_param2); int y_start = pr.range(nmin.Y, nmax.Y); if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; noise = new Noise(&np, 0, sx, sz); noise_puff_top = new Noise(&np_puff_top, 0, sx, sz); noise_puff_bottom = new Noise(&np_puff_bottom, 0, sx, sz); } noise->seed = mapseed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); bool noise_generated = false; size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++, index++) { float noiseval = noise->result[index]; if (noiseval < nthresh) continue; if (biomemap && !biomes.empty()) { std::set<u8>::iterator it = biomes.find(biomemap[index]); if (it == biomes.end()) continue; } if (!noise_generated) { noise_generated = true; noise_puff_top->perlinMap2D(nmin.X, nmin.Z); noise_puff_bottom->perlinMap2D(nmin.X, nmin.Z); } float ntop = noise_puff_top->result[index]; float nbottom = noise_puff_bottom->result[index]; if (!(flags & OREFLAG_PUFF_CLIFFS)) { float ndiff = noiseval - nthresh; if (ndiff < 1.0f) { ntop *= ndiff; nbottom *= ndiff; } } int ymid = y_start; int y0 = ymid - nbottom; int y1 = ymid + ntop; if ((flags & OREFLAG_PUFF_ADDITIVE) && (y0 > y1)) SWAP(int, y0, y1); for (int y = y0; y <= y1; y++) { u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) continue; vm->m_data[i] = n_ore; } } }