Exemple #1
0
/**
 * netplay_net_pre_frame:
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay (normal version).
 **/
static bool netplay_net_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->self_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->self_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall)
         {
            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stall_frames = 0;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (!netplay->has_connection &&
          netplay->self_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
         netplay->stall = RARCH_NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server && !netplay->has_connection)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->fd, &fds);
      if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            return true;
         }

         socket_close(netplay->fd);
         netplay->fd = new_fd;

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(netplay->fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(netplay->fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Establish the connection */
         if (netplay_handshake(netplay))
         {
            netplay->has_connection = true;

            /* Send them the savestate */
            if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
            {
               netplay->force_send_savestate = true;
            }
            else
            {
               /* Because the first frame isn't serialized, we're actually at
                * frame 1 */
               netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
               netplay->self_frame_count = 1;
            }

            /* And expect the current frame from the other side */
            netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
            netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;

            /* Unstall if we were waiting for this */
            if (netplay->stall == RARCH_NETPLAY_STALL_NO_CONNECTION)
               netplay->stall = 0;

         }
         else
         {
            socket_close(netplay->fd);
            /* FIXME: Get in a state to accept another client */

         }
      }
   }

   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != RARCH_NETPLAY_STALL_NO_CONNECTION);
}
Exemple #2
0
/**
 * netplay_sync_pre_frame
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay synchronization.
 */
bool netplay_sync_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->run_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->run_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall && !netplay->remote_paused)
         {
            /* Bring our running frame and input frames into parity so we don't
             * send old info */
            if (netplay->run_ptr != netplay->self_ptr)
            {
               memcpy(netplay->buffer[netplay->self_ptr].state,
                  netplay->buffer[netplay->run_ptr].state,
                  netplay->state_size);
               netplay->run_ptr = netplay->self_ptr;
               netplay->run_frame_count = netplay->self_frame_count;
            }

            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->run_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stateless_mode = true;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (netplay->run_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) &&
          (netplay->connections_size == 0 || !netplay->connections[0].active ||
           netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED))
         netplay->stall = NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;
      struct netplay_connection *connection;
      size_t connection_num;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->listen_fd, &fds);
      if (socket_select(netplay->listen_fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->listen_fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->listen_fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            goto process;
         }

         /* Set the socket nonblocking */
         if (!socket_nonblock(new_fd))
         {
            /* Catastrophe! */
            socket_close(new_fd);
            goto process;
         }

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(new_fd, IPPROTO_TCP, TCP_NODELAY,
#ifdef _WIN32
               (const char*)
#else
               (const void*)
#endif
               &flag,
               sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(new_fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Allocate a connection */
         for (connection_num = 0; connection_num < netplay->connections_size; connection_num++)
            if (!netplay->connections[connection_num].active &&
                netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT) break;
         if (connection_num == netplay->connections_size)
         {
            if (connection_num == 0)
            {
               netplay->connections = (struct netplay_connection*)malloc(sizeof(struct netplay_connection));
               if (netplay->connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }
               netplay->connections_size = 1;

            }
            else
            {
               size_t new_connections_size = netplay->connections_size * 2;
               struct netplay_connection *new_connections = (struct netplay_connection*)
                  realloc(netplay->connections,
                     new_connections_size*sizeof(struct netplay_connection));
               if (new_connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }

               memset(new_connections + netplay->connections_size, 0,
                  netplay->connections_size * sizeof(struct netplay_connection));
               netplay->connections = new_connections;
               netplay->connections_size = new_connections_size;

            }
         }
         connection = &netplay->connections[connection_num];

         /* Set it up */
         memset(connection, 0, sizeof(*connection));
         connection->active = true;
         connection->fd = new_fd;
         connection->mode = NETPLAY_CONNECTION_INIT;

         if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
               netplay->packet_buffer_size) ||
             !netplay_init_socket_buffer(&connection->recv_packet_buffer,
               netplay->packet_buffer_size))
         {
            if (connection->send_packet_buffer.data)
               netplay_deinit_socket_buffer(&connection->send_packet_buffer);
            connection->active = false;
            socket_close(new_fd);
            goto process;
         }

         netplay_handshake_init_send(netplay, connection);

      }
   }

process:
   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != NETPLAY_STALL_NO_CONNECTION);
}
Exemple #3
0
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
{
   bool ret = true;

   if (in_netplay)
      return true;
   in_netplay = true;

   if (!netplay_data)
   {
      switch (state)
      {
         case RARCH_NETPLAY_CTL_ENABLE_SERVER:
            netplay_enabled = true;
            netplay_is_client = false;
            goto done;

         case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
            netplay_enabled = true;
            netplay_is_client = true;
            break;

         case RARCH_NETPLAY_CTL_DISABLE:
            netplay_enabled = false;
            goto done;

         case RARCH_NETPLAY_CTL_IS_ENABLED:
            ret = netplay_enabled;
            goto done;

         case RARCH_NETPLAY_CTL_IS_DATA_INITED:
            ret = false;
            goto done;

         default:
            goto done;
      }
   }

   switch (state)
   {
      case RARCH_NETPLAY_CTL_ENABLE_SERVER:
      case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
      case RARCH_NETPLAY_CTL_IS_DATA_INITED:
         goto done;
      case RARCH_NETPLAY_CTL_DISABLE:
         ret = false;
         goto done;
      case RARCH_NETPLAY_CTL_IS_ENABLED:
         goto done;
      case RARCH_NETPLAY_CTL_POST_FRAME:
         netplay_post_frame(netplay_data);
         break;
      case RARCH_NETPLAY_CTL_PRE_FRAME:
         ret = netplay_pre_frame(netplay_data);
         goto done;
      case RARCH_NETPLAY_CTL_FLIP_PLAYERS:
         {
            bool *state = (bool*)data;
            if (*state)
               netplay_flip_users(netplay_data);
         }
         break;
      case RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE:
         {
            bool *state = (bool*)data;
            if (*state)
               command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
         }
         break;
      case RARCH_NETPLAY_CTL_PAUSE:
         netplay_frontend_paused(netplay_data, true);
         break;
      case RARCH_NETPLAY_CTL_UNPAUSE:
         netplay_frontend_paused(netplay_data, false);
         break;
      case RARCH_NETPLAY_CTL_LOAD_SAVESTATE:
         netplay_load_savestate(netplay_data, (retro_ctx_serialize_info_t*)data, true);
         break;
      case RARCH_NETPLAY_CTL_DISCONNECT:
         ret = netplay_disconnect(netplay_data);
         goto done;
      default:
      case RARCH_NETPLAY_CTL_NONE:
         ret = false;
   }

done:
   in_netplay = false;
   return ret;
}
/**
 * netplay_driver_ctl
 *
 * Frontend access to Netplay functionality
 */
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
{
   bool ret = true;

   if (in_netplay)
      return true;
   in_netplay = true;

   if (!netplay_data)
   {
      switch (state)
      {
         case RARCH_NETPLAY_CTL_ENABLE_SERVER:
            netplay_enabled = true;
            netplay_is_client = false;
            goto done;

         case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
            netplay_enabled = true;
            netplay_is_client = true;
            break;

         case RARCH_NETPLAY_CTL_DISABLE:
            netplay_enabled = false;
            goto done;

         case RARCH_NETPLAY_CTL_IS_ENABLED:
            ret = netplay_enabled;
            goto done;

         case RARCH_NETPLAY_CTL_IS_DATA_INITED:
            ret = false;
            goto done;

         case RARCH_NETPLAY_CTL_IS_SERVER:
            ret = netplay_enabled && !netplay_is_client;
            goto done;

         case RARCH_NETPLAY_CTL_IS_CONNECTED:
            ret = false;
            goto done;
         default:
            goto done;
      }
   }

   switch (state)
   {
      case RARCH_NETPLAY_CTL_ENABLE_SERVER:
      case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
      case RARCH_NETPLAY_CTL_IS_DATA_INITED:
         goto done;
      case RARCH_NETPLAY_CTL_DISABLE:
         ret = false;
         goto done;
      case RARCH_NETPLAY_CTL_IS_ENABLED:
         goto done;
      case RARCH_NETPLAY_CTL_IS_SERVER:
         ret = netplay_enabled && !netplay_is_client;
         goto done;
      case RARCH_NETPLAY_CTL_IS_CONNECTED:
         ret = netplay_data->is_connected;
         goto done;
      case RARCH_NETPLAY_CTL_POST_FRAME:
         netplay_post_frame(netplay_data);
         break;
      case RARCH_NETPLAY_CTL_PRE_FRAME:
         ret = netplay_pre_frame(netplay_data);
         goto done;
      case RARCH_NETPLAY_CTL_GAME_WATCH:
         netplay_toggle_play_spectate(netplay_data);
         break;
      case RARCH_NETPLAY_CTL_PAUSE:
         netplay_frontend_paused(netplay_data, true);
         break;
      case RARCH_NETPLAY_CTL_UNPAUSE:
         netplay_frontend_paused(netplay_data, false);
         break;
      case RARCH_NETPLAY_CTL_LOAD_SAVESTATE:
         netplay_load_savestate(netplay_data, (retro_ctx_serialize_info_t*)data, true);
         break;
      case RARCH_NETPLAY_CTL_RESET:
         netplay_core_reset(netplay_data);
         break;
      case RARCH_NETPLAY_CTL_DISCONNECT:
         ret = netplay_disconnect(netplay_data);
         goto done;
      case RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL:
         netplay_data->nat_traversal_task_oustanding = false;
#ifndef HAVE_SOCKET_LEGACY
         netplay_announce_nat_traversal(netplay_data);
#endif
         goto done;
      case RARCH_NETPLAY_CTL_DESYNC_PUSH:
         netplay_data->desync++;
         break;
      case RARCH_NETPLAY_CTL_DESYNC_POP:
         if (netplay_data->desync)
         {
            netplay_data->desync--;
            if (!netplay_data->desync)
               netplay_load_savestate(netplay_data, NULL, true);
         }
         break;
      default:
      case RARCH_NETPLAY_CTL_NONE:
         ret = false;
   }

done:
   in_netplay = false;
   return ret;
}