static void test_fishing_feeds_2_people(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); rtype = get_resourcetype(R_SILVER); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 3); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype)); }
ENTRYPOINT void init_commander(ModeInfo *mi) { commander_conf *cp; int i; int do_which = -1; if(!commander) { commander = (commander_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(commander_conf)); if(!commander) return; } cp = &commander[MI_SCREEN(mi)]; if ((cp->glx_context = init_GL(mi)) != NULL) { init_gl(mi); cp->which = -1; reshape_commander(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); } else { MI_CLEARWINDOW(mi); } { double spin_speed = 0.7 * speed; double spin_accel = 0.1 * speed; cp->rot = make_rotator (spin_speed, spin_speed, spin_speed, spin_accel, 0, True); cp->trackball = gltrackball_init (True); } /* figure out which ship to display */ /* do_which=-1 for "random" mode */ if(!strcasecmp (do_which_str, "random")) ; else { for(i=0;i<NUM_ELEM(ship_names);i++) { if(!strcasecmp(do_which_str, ship_names[i])) { do_which=i; cp->which=i; } } if(do_which<0) { fprintf(stderr, "%s: no such ship: \"%s\"\n", progname, do_which_str); exit(1); } } /* FIXME (what?) */ if(do_which==-1) { cp->which=random() % NUM_ELEM(ship_names); } new_ship(mi); }
game* new_game(point *s) { game *g = calloc(1, sizeof(game)); g->Ship = new_ship(p_times(s, 0.5)); g->Size = s; g->status = Pause; g->score = 0; int i; for(i = 0; i <= ASTEROID_COUNT; i++) new_asteroid(ASTEROID_MAX_LVL); return g; }
void create_ship(region * r, unit * u, const struct ship_type *newtype, int want, order * ord) { ship *sh; int msize; const construction *cons = newtype->construction; order *new_order; if (!eff_skill(u, SK_SHIPBUILDING, r)) { cmistake(u, ord, 100, MSG_PRODUCE); return; } if (besieged(u)) { cmistake(u, ord, 60, MSG_PRODUCE); return; } /* check if skill and material for 1 size is available */ if (eff_skill(u, cons->skill, r) < cons->minskill) { ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "error_build_skill_low", "value", cons->minskill)); return; } msize = maxbuild(u, cons); if (msize == 0) { cmistake(u, ord, 88, MSG_PRODUCE); return; } if (want > 0) want = _min(want, msize); else want = msize; sh = new_ship(newtype, r, u->faction->locale); if (leave(u, false)) { if (fval(u_race(u), RCF_CANSAIL)) { u_set_ship(u, sh); } } new_order = create_order(K_MAKE, u->faction->locale, "%s %i", LOC(u->faction->locale, parameters[P_SHIP]), sh->no); replace_order(&u->orders, ord, new_order); free_order(new_order); build_ship(u, sh, want); }
static int tolua_ship_create(lua_State * L) { region *r = (region *)tolua_tousertype(L, 1, 0); const char *sname = tolua_tostring(L, 2, 0); if (sname) { const ship_type *stype = st_find(sname); if (stype) { ship *sh = new_ship(stype, r, default_locale); sh->size = stype->construction ? stype->construction->maxsize : 1; tolua_pushusertype(L, (void *)sh, TOLUA_CAST "ship"); return 1; } else { log_error("Unknown ship type '%s'\n", sname); } } return 0; }
static void equip_newunits(const struct equipment *eq, struct unit *u) { struct region *r = u->region; const struct resource_type *rtype; switch (old_race(u_race(u))) { case RC_ELF: rtype = rt_find("fairyboot"); set_show_item(u->faction, rtype->itype); break; case RC_GOBLIN: rtype = rt_find("roi"); set_show_item(u->faction, rtype->itype); set_number(u, 10); break; case RC_HUMAN: if (u->building == NULL) { const building_type *btype = bt_find("castle"); if (btype != NULL) { building *b = new_building(btype, r, u->faction->locale); b->size = 10; u_set_building(u, b); building_set_owner(u); } } break; case RC_CAT: rtype = rt_find("roi"); set_show_item(u->faction, rtype->itype); break; case RC_AQUARIAN: { ship *sh = new_ship(st_find("boat"), r, u->faction->locale); sh->size = sh->type->construction->maxsize; u_set_ship(u, sh); } break; case RC_CENTAUR: rsethorses(r, 250 + rng_int() % 51 + rng_int() % 51); break; default: break; } }
ship * test_create_ship(region * r, const ship_type * stype) { ship * s = new_ship(stype?stype:st_find("boat"), r, default_locale); s->size = s->type->construction?s->type->construction->maxsize:1; return s; }
int main(int argc, char **argv) { ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer = NULL; ALLEGRO_FONT *font_arial_36 = NULL; ALLEGRO_FONT *font_arial_24 = NULL; ALLEGRO_TRANSFORM transform; bool key[6] = { false, false, false, false, false, true }; bool redraw = true; bool doexit = false; char display_score[20]; char display_lives[20]; char display_ammo[20]; char display_countdown[20]; int ammo = 99; if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } al_init_font_addon(); if (!al_init_ttf_addon()) { fprintf(stderr, "failed to initialize ttf addon!\n"); return -1; } if(!al_install_keyboard()) { fprintf(stderr, "failed to initialize the keyboard!\n"); return -1; } timer = al_create_timer(1.0 / FPS); if(!timer) { fprintf(stderr, "failed to create timer!\n"); return -1; } display = al_create_display(SCREEN_W, SCREEN_H); if(!display) { fprintf(stderr, "failed to create display!\n"); al_destroy_timer(timer); return -1; } event_queue = al_create_event_queue(); if(!event_queue) { fprintf(stderr, "failed to create event_queue!\n"); al_destroy_display(display); al_destroy_timer(timer); return -1; } font_arial_36 = al_load_ttf_font("arial.ttf", 36, 0); if (!font_arial_36){ fprintf(stderr, "arial 36 not loaded!\n" ); return -1; } font_arial_24 = al_load_ttf_font("arial.ttf", 24, 0); if (!font_arial_36){ fprintf(stderr, "arial 24 not loaded!\n" ); return -1; } al_init_primitives_addon(); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_keyboard_event_source()); /* Start game */ Spaceship* ship = new_ship(); last = make_roids(ROIDS); Blast **blasts = new_blasts(); int countdown = 10; while(countdown && !DEBUG_MODE) { al_clear_to_color(al_map_rgb(0,0,0)); /* Welcome - Ugly code, write nicer function. */ al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_36, al_map_rgb(255,0,0), SCREEN_W/2, 100, ALLEGRO_ALIGN_CENTRE, "Welcome to Casper's BLASTEROIDS!"); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 150, ALLEGRO_ALIGN_CENTRE, "You got three lives, 100 shots and a lot of asteroids to blast."); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 170, ALLEGRO_ALIGN_CENTRE, "Fire with space, steer with the arrow keys and hit escape"); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 190, ALLEGRO_ALIGN_CENTRE, "if you don't dare to play to the end..."); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 230, ALLEGRO_ALIGN_CENTRE, "(If you get hit by and asteroid, you will die,"); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 250, ALLEGRO_ALIGN_CENTRE, "the first five seconds of a new life, they won't hurt you.)"); sprintf(display_countdown, "%d", countdown); al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_24, al_map_rgb(230,230,230), SCREEN_W/2, 300, ALLEGRO_ALIGN_CENTRE, display_countdown); al_flip_display(); sleep(1); countdown--; } al_start_timer(timer); while(!doexit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { redraw = true; if(ship->timer > 0) ship->timer--; } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { break; } else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_K: case ALLEGRO_KEY_UP: key[KEY_UP] = true; move_ship(ship, KEY_UP); break; case ALLEGRO_KEY_J: case ALLEGRO_KEY_DOWN: key[KEY_DOWN] = true; move_ship(ship, KEY_DOWN); break; case ALLEGRO_KEY_H: case ALLEGRO_KEY_LEFT: key[KEY_LEFT] = true; move_ship(ship, KEY_LEFT); break; case ALLEGRO_KEY_L: case ALLEGRO_KEY_RIGHT: key[KEY_RIGHT] = true; move_ship(ship, KEY_RIGHT); break; case ALLEGRO_KEY_SPACE: key[KEY_SPACE] = true; if (ammo>0) { shoot_blast(blasts[ammo], ship); ammo--; } break; case ALLEGRO_KEY_ESCAPE: doexit = true; break; } } if(redraw && al_is_event_queue_empty(event_queue)) { redraw = false; al_clear_to_color(al_map_rgb(0,0,0)); move_ship(ship, NONE); draw_ship(ship); move_blasts(blasts); draw_blasts(blasts); check_collision(last, ship, blasts); move_roids(last); draw_roids(last); if(!ship->lives || !ammo) { /* Game over. */ al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_36, al_map_rgb(200,200,200), SCREEN_W/2, SCREEN_H/2-100, ALLEGRO_ALIGN_CENTRE, "GAME OVER"); doexit = "true"; } if(!ROIDS_ALIVE) { /* You Won. */ al_identity_transform(&transform); al_use_transform(&transform); al_draw_text(font_arial_36, al_map_rgb(200,200,200), SCREEN_W/2, SCREEN_H/2-100, ALLEGRO_ALIGN_CENTRE, "YOU WON"); doexit = "true"; } /* Score */ al_identity_transform(&transform); al_use_transform(&transform); sprintf(display_score, "%d", score); al_draw_text(font_arial_24, al_map_rgb(200,200,200), 50, 10, ALLEGRO_ALIGN_CENTRE, display_score); /* Lives */ sprintf(display_lives, "%d", ship->lives); al_draw_text(font_arial_24, al_map_rgb(200,200,200), SCREEN_W-50, 10, ALLEGRO_ALIGN_CENTRE, display_lives); /* Ammo */ al_identity_transform(&transform); al_use_transform(&transform); sprintf(display_ammo, "%d", ammo); al_draw_text(font_arial_24, al_map_rgb(200,200,200), 50, SCREEN_H-50, ALLEGRO_ALIGN_CENTRE, display_ammo); al_flip_display(); if (doexit) sleep(3); } } destroy_ship(ship); destroy_roids(last); destroy_blasts(blasts); /* End game. */ al_shutdown_primitives_addon(); al_destroy_timer(timer); al_destroy_display(display); al_destroy_event_queue(event_queue); return 0; }