Exemple #1
0
void rungame(void)
{
    int ret, role = initrole, race = initrace, gend = initgend, align = initalign;
    int fd = -1;
    char plname[BUFSZ];
    fnchar filename[1024];
    fnchar savedir[BUFSZ];
    long t;

    if (!get_gamedir(SAVE_DIR, savedir)) {
        curses_raw_print("Could not find where to put the logfile for a new game.");
        return;
    }

    if (!player_selection(&role, &race, &gend, &align, random_player))
        return;

    strncpy(plname, settings.plname, PL_NSIZ);
    /* The player name is set to "wizard" (again) in nh_start_game, so setting
     * it here just prevents wizmode player from being asked for a name. */
    if (ui_flags.playmode == MODE_WIZARD)
        strcpy(plname, "wizard");

    while (!plname[0])
        curses_getline("what is your name?", plname);
    if (plname[0] == '\033') /* canceled */
        return;

    t = (long)time(NULL);
#if defined(WIN32)
    snwprintf(filename, 1024, L"%ls%ld_%hs.nhgame", savedir, t, plname);
#else
    snprintf(filename, 1024, "%s%ld_%s.nhgame", savedir, t, plname);
#endif
    fd = sys_open(filename, O_TRUNC | O_CREAT | O_RDWR, FILE_OPEN_MASK);
    if (fd == -1) {
        curses_raw_print("Could not create the logfile.");
        return;
    }

    create_game_windows();
    if (!nh_start_game(fd, plname, role, race, gend, align, ui_flags.playmode)) {
        destroy_game_windows();
        close(fd);
        return;
    }

    load_keymap(); /* need to load the keymap after the game has been started */
    ret = commandloop();
    free_keymap();
    close(fd);

    destroy_game_windows();
    cleanup_messages();
    game_ended(ret, filename);
}
Exemple #2
0
/* start_game: Start a new game
 * parameters: name, role, race, gend, align, playmode
 */
static void
ccmd_start_game(json_t * params)
{
    char filename[1024], basename[1024], path[1024];
    json_t *j_msg;
    const char *name;
    int role, race, gend, align, mode, fd, ret;
    long t;

    if (json_unpack
        (params, "{ss,si,si,si,si,si*}", "name", &name, "role", &role, "race",
         &race, "gender", &gend, "alignment", &align, "mode", &mode) == -1)
        exit_client("Bad set of parameters for start_game");

    /* reset cached display data from a previous game */
    reset_cached_diplaydata();

    if (mode == MODE_WIZARD && !user_info.can_debug)
        mode = MODE_EXPLORE;

    t = (long)time(NULL);
    snprintf(path, 1024, "%s/save/%s/", settings.workdir, user_info.username);
    snprintf(basename, 1024, "%ld_%s.nhgame", t, name);
    snprintf(filename, 1024, "%s%s", path, basename);

    mkdir(path, 0755);  /* should already exist unless something went wrong
                           while upgrading */
    fd = open(filename, O_EXCL | O_CREAT | O_RDWR, 0600);
    if (fd == -1)
        exit_client("Could not create the logfile");

    ret = nh_start_game(fd, name, role, race, gend, align, mode);
    if (ret) {
        struct nh_roles_info *ri = nh_get_roles();
        const char *rolename = (gend &&
                                ri->rolenames_f[role]) ? ri->
            rolenames_f[role] : ri->rolenames_m[role];
        gamefd = fd;
        gameid =
            db_add_new_game(user_info.uid, basename, rolename,
                            ri->racenames[race], ri->gendnames[gend],
                            ri->alignnames[align], mode, name,
                            player_info.level_desc);
        log_msg("%s has started a new game (%d) as %s", user_info.username,
                gameid, name);
        j_msg = json_pack("{si,si}", "return", ret, "gameid", gameid);
    } else {
        close(fd);
        unlink(filename);
        j_msg = json_pack("{si,si}", "return", ret, "gameid", -1);
    }

    client_msg("start_game", j_msg);
}