/** * @brief Initializes the CLI environment. */ int cli_init (void) { /* Already loaded. */ if (cli_state != NULL) return 0; /* Calculate size. */ cli_width = SCREEN_W - 100; cli_height = SCREEN_H - 100; /* Create the state. */ cli_state = nlua_newState(); nlua_loadBasic( cli_state ); nlua_loadStandard( cli_state, 0 ); nlua_loadCLI( cli_state ); luaL_register( cli_state, "_G", cli_methods ); lua_settop( cli_state, 0 ); /* Set the font. */ cli_font = malloc( sizeof(glFont) ); gl_fontInit( cli_font, "dat/mono.ttf", CONSOLE_FONT_SIZE ); /* Clear the buffer. */ memset( cli_buffer, 0, sizeof(cli_buffer) ); /* Put a friendly message at first. */ cli_addMessage( "Welcome to the Lua console!" ); cli_addMessage( "" ); return 0; }
/** * @brief Initializes the CLI environment. */ int cli_init (void) { /* Already loaded. */ if (cli_state != NULL) return 0; /* Set the height. */ cli_height = CLI_HEIGHT; /* Create the state. */ cli_state = nlua_newState(); nlua_loadStandard( cli_state, 0 ); nlua_loadCol( cli_state, 0 ); nlua_loadTex( cli_state, 0 ); nlua_loadBackground( cli_state, 0 ); nlua_loadCamera( cli_state, 0 ); nlua_loadTk( cli_state ); nlua_loadCLI( cli_state ); nlua_loadMusic( cli_state, 0 ); luaL_register( cli_state, "_G", cli_methods ); lua_settop( cli_state, 0 ); /* Mark as console. */ lua_pushboolean( cli_state, 1 ); lua_setglobal( cli_state, "__cli" ); /* Set the font. */ cli_font = malloc( sizeof(glFont) ); gl_fontInit( cli_font, "dat/mono.ttf", conf.font_size_console ); /* Clear the buffer. */ memset( cli_buffer, 0, sizeof(cli_buffer) ); return 0; }