static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { Image *ima= (Image*)node->id; ImageUser *iuser= NULL; NodeTexImage *tex = node->storage; int isdata = tex->color_space == SHD_COLORSPACE_NONE; int ret; if (!ima) return GPU_stack_link(mat, "node_tex_environment_empty", in, out); if (!in[0].link) in[0].link = GPU_builtin(GPU_VIEW_POSITION); node_shader_gpu_tex_mapping(mat, node, in, out); ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, isdata)); if (ret) { ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } BKE_image_release_ibuf(ima, ibuf, NULL); } return ret; }
static int node_shader_gpu_oct_tex_float_image(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { int ret; float rgb[4]; int isdata; Image *ima = (Image*)node->id; ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; if(!tex) { node_oct_float_image_tex_init(0, node); tex = node->storage; } isdata = tex->color_space == SHD_COLORSPACE_NONE; in[0].type = GPU_VEC3; in[0].link = GPU_attribute(CD_MTFACE, ""); in[1].type = GPU_NONE; if(!ima) return GPU_stack_link(mat, "node_tex_image_empty", in, out, GPU_uniform(rgb)); node_shader_gpu_tex_mapping(mat, node, in, out); ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata), GPU_uniform(rgb)); if(ret) { ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } BKE_image_release_ibuf(ima, ibuf, NULL); } return ret; }
static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { Image *ima = (Image *)node->id; ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; GPUNodeLink *norm; int isdata = tex->color_space == SHD_COLORSPACE_NONE; float blend = tex->projection_blend; if (!ima) return GPU_stack_link(mat, "node_tex_image_empty", in, out); if (!in[0].link) in[0].link = GPU_attribute(CD_MTFACE, ""); node_shader_gpu_tex_mapping(mat, node, in, out); switch (tex->projection) { case SHD_PROJ_FLAT: GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); break; case SHD_PROJ_BOX: GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &norm); GPU_link(mat, "direction_transform_m4v3", norm, GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), &norm); GPU_link(mat, "node_tex_image_box", in[0].link, norm, GPU_image(ima, iuser, isdata), GPU_uniform(&blend), &out[0].link, &out[1].link); break; case SHD_PROJ_SPHERE: GPU_link(mat, "point_texco_remap_square", in[0].link, &in[0].link); GPU_link(mat, "point_map_to_sphere", in[0].link, &in[0].link); GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); break; case SHD_PROJ_TUBE: GPU_link(mat, "point_texco_remap_square", in[0].link, &in[0].link); GPU_link(mat, "point_map_to_tube", in[0].link, &in[0].link); GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); break; } ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if ((tex->color_space == SHD_COLORSPACE_COLOR) && ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } BKE_image_release_ibuf(ima, ibuf, NULL); return true; }
static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) in[0].link = GPU_attribute(CD_ORCO, ""); node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_voronoi", in, out); }
static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) in[0].link = GPU_attribute(CD_ORCO, ""); node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_noise", in, out); }
static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) { in[0].link = GPU_attribute(CD_ORCO, ""); GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_checker", in, out); }
static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { NodeTexMagic *tex = (NodeTexMagic*)node->storage; float depth = tex->depth; if (!in[0].link) in[0].link = GPU_attribute(CD_ORCO, ""); node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_magic", in, out, GPU_uniform(&depth)); }
static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) { in[0].link = GPU_attribute(CD_ORCO, ""); GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); NodeTexGradient *tex = (NodeTexGradient *)node->storage; float gradient_type = tex->gradient_type; return GPU_stack_link(mat, "node_tex_gradient", in, out, GPU_uniform(&gradient_type)); }
static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) { in[0].link = GPU_attribute(CD_ORCO, ""); GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, node, "node_tex_noise", in, out); }
static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { Image *ima= (Image*)node->id; ImageUser *iuser= NULL; if (!ima) return GPU_stack_link(mat, "node_tex_environment_empty", in, out); if (!in[0].link) in[0].link = GPU_builtin(GPU_VIEW_POSITION); node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser)); }
static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[0].link) { in[0].link = GPU_attribute(CD_ORCO, ""); GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); NodeTexBrick *tex = (NodeTexBrick *)node->storage; float offset_freq = tex->offset_freq; float squash_freq = tex->squash_freq; return GPU_stack_link(mat, "node_tex_brick", in, out, GPU_uniform(&tex->offset), GPU_uniform(&offset_freq), GPU_uniform(&tex->squash), GPU_uniform(&squash_freq)); }
static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { Image *ima= (Image*)node->id; ImageUser *iuser= NULL; if (!ima) { float black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; GPUNodeLink *vec = GPU_uniform(black); return GPU_stack_link(mat, "set_rgba", out, out, vec); } if (!in[0].link) in[0].link = GPU_attribute(CD_MTFACE, ""); node_shader_gpu_tex_mapping(mat, node, in, out); return GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser)); }
static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { Image *ima = (Image *)node->id; ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; int isdata = tex->color_space == SHD_COLORSPACE_NONE; if (!ima) return GPU_stack_link(mat, "node_tex_environment_empty", in, out); if (!in[0].link) { GPUMatType type = GPU_Material_get_type(mat); if (type == GPU_MATERIAL_TYPE_MESH) in[0].link = GPU_builtin(GPU_VIEW_POSITION); else GPU_link(mat, "background_transform_to_world", GPU_builtin(GPU_VIEW_POSITION), &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); if (tex->projection == SHD_PROJ_EQUIRECTANGULAR) GPU_stack_link(mat, "node_tex_environment_equirectangular", in, out, GPU_image(ima, iuser, isdata)); else GPU_stack_link(mat, "node_tex_environment_mirror_ball", in, out, GPU_image(ima, iuser, isdata)); ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } BKE_image_release_ibuf(ima, ibuf, NULL); return true; }
static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { Image *ima = (Image *)node->id; NodeTexEnvironment *tex = node->storage; /* We get the image user from the original node, since GPU image keeps * a pointer to it and the dependency refreshes the original. */ bNode *node_original = node->original ? node->original : node; NodeTexImage *tex_original = node_original->storage; ImageUser *iuser = &tex_original->iuser; GPUNodeLink *outalpha; if (!ima) { return GPU_stack_link(mat, node, "node_tex_environment_empty", in, out); } if (!in[0].link) { GPU_link(mat, "node_tex_environment_texco", GPU_builtin(GPU_VIEW_POSITION), &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); /* Compute texture coordinate. */ if (tex->projection == SHD_PROJ_EQUIRECTANGULAR) { /* To fix pole issue we clamp the v coordinate. The clamp value depends on the filter size. */ float clamp_size = (ELEM(tex->interpolation, SHD_INTERP_CUBIC, SHD_INTERP_SMART)) ? 1.5 : 0.5; GPU_link(mat, "node_tex_environment_equirectangular", in[0].link, GPU_constant(&clamp_size), GPU_image(ima, iuser), &in[0].link); } else { GPU_link(mat, "node_tex_environment_mirror_ball", in[0].link, &in[0].link); } /* Sample texture with correct interpolation. */ switch (tex->interpolation) { case SHD_INTERP_LINEAR: /* Force the highest mipmap and don't do anisotropic filtering. * This is to fix the artifact caused by derivatives discontinuity. */ GPU_link(mat, "node_tex_image_linear_no_mip", in[0].link, GPU_image(ima, iuser), &out[0].link, &outalpha); break; case SHD_INTERP_CLOSEST: GPU_link(mat, "node_tex_image_nearest", in[0].link, GPU_image(ima, iuser), &out[0].link, &outalpha); break; default: GPU_link( mat, "node_tex_image_cubic", in[0].link, GPU_image(ima, iuser), &out[0].link, &outalpha); break; } if (out[0].hasoutput) { GPU_link(mat, "tex_color_alpha_clear", out[0].link, &out[0].link); } return true; }