static void nv30_screen_destroy(struct pipe_screen *pscreen) { struct nv30_screen *screen = nv30_screen(pscreen); if (screen->base.fence.current && screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) { nouveau_fence_wait(screen->base.fence.current); nouveau_fence_ref (NULL, &screen->base.fence.current); } nouveau_object_del(&screen->query); nouveau_object_del(&screen->fence); nouveau_object_del(&screen->ntfy); nouveau_object_del(&screen->sifm); nouveau_object_del(&screen->swzsurf); nouveau_object_del(&screen->surf2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->eng3d); nouveau_object_del(&screen->null); nouveau_screen_fini(&screen->base); FREE(screen); }
static void nv30_screen_destroy(struct pipe_screen *pscreen) { struct nv30_screen *screen = nv30_screen(pscreen); if (!nouveau_drm_screen_unref(&screen->base)) return; if (screen->base.fence.current) { struct nouveau_fence *current = NULL; /* nouveau_fence_wait will create a new current fence, so wait on the * _current_ one, and remove both. */ nouveau_fence_ref(screen->base.fence.current, ¤t); nouveau_fence_wait(current); nouveau_fence_ref(NULL, ¤t); nouveau_fence_ref(NULL, &screen->base.fence.current); } nouveau_object_del(&screen->query); nouveau_object_del(&screen->fence); nouveau_object_del(&screen->ntfy); nouveau_object_del(&screen->sifm); nouveau_object_del(&screen->swzsurf); nouveau_object_del(&screen->surf2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->eng3d); nouveau_object_del(&screen->null); nouveau_screen_fini(&screen->base); FREE(screen); }
static void nv50_screen_destroy(struct pipe_screen *pscreen) { struct nv50_screen *screen = nv50_screen(pscreen); unsigned i; for (i = 0; i < 3; i++) { if (screen->constbuf_parm[i]) nouveau_bo_ref(NULL, &screen->constbuf_parm[i]); } if (screen->constbuf_misc[0]) nouveau_bo_ref(NULL, &screen->constbuf_misc[0]); if (screen->tic) nouveau_bo_ref(NULL, &screen->tic); if (screen->tsc) nouveau_bo_ref(NULL, &screen->tsc); if (screen->static_init) so_ref(NULL, &screen->static_init); nouveau_notifier_free(&screen->sync); nouveau_grobj_free(&screen->tesla); nouveau_grobj_free(&screen->eng2d); nouveau_grobj_free(&screen->m2mf); nouveau_resource_destroy(&screen->immd_heap[0]); nouveau_resource_destroy(&screen->parm_heap[0]); nouveau_resource_destroy(&screen->parm_heap[1]); nouveau_screen_fini(&screen->base); FREE(screen); }
static void nv50_screen_destroy(struct pipe_screen *pscreen) { struct nv50_screen *screen = nv50_screen(pscreen); if (!nouveau_drm_screen_unref(&screen->base)) return; if (screen->base.fence.current) { struct nouveau_fence *current = NULL; /* nouveau_fence_wait will create a new current fence, so wait on the * _current_ one, and remove both. */ nouveau_fence_ref(screen->base.fence.current, ¤t); nouveau_fence_wait(current, NULL); nouveau_fence_ref(NULL, ¤t); nouveau_fence_ref(NULL, &screen->base.fence.current); } if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; if (screen->blitter) nv50_blitter_destroy(screen); if (screen->pm.prog) { screen->pm.prog->code = NULL; /* hardcoded, don't FREE */ nv50_program_destroy(NULL, screen->pm.prog); FREE(screen->pm.prog); } nouveau_bo_ref(NULL, &screen->code); nouveau_bo_ref(NULL, &screen->tls_bo); nouveau_bo_ref(NULL, &screen->stack_bo); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->uniforms); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_heap_destroy(&screen->vp_code_heap); nouveau_heap_destroy(&screen->gp_code_heap); nouveau_heap_destroy(&screen->fp_code_heap); FREE(screen->tic.entries); nouveau_object_del(&screen->tesla); nouveau_object_del(&screen->eng2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->compute); nouveau_object_del(&screen->sync); nouveau_screen_fini(&screen->base); FREE(screen); }
static void nvfx_screen_destroy(struct pipe_screen *pscreen) { struct nvfx_screen *screen = nvfx_screen(pscreen); nouveau_resource_destroy(&screen->vp_exec_heap); nouveau_resource_destroy(&screen->vp_data_heap); nouveau_resource_destroy(&screen->query_heap); nouveau_notifier_free(&screen->query); nouveau_notifier_free(&screen->sync); nouveau_grobj_free(&screen->eng3d); nvfx_screen_surface_takedown(pscreen); nouveau_screen_fini(&screen->base); FREE(pscreen); }
static void nv50_screen_destroy(struct pipe_screen *pscreen) { struct nv50_screen *screen = nv50_screen(pscreen); if (screen->base.fence.current) { nouveau_fence_wait(screen->base.fence.current); nouveau_fence_ref (NULL, &screen->base.fence.current); } if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; if (screen->blitctx) FREE(screen->blitctx); nouveau_bo_ref(NULL, &screen->code); nouveau_bo_ref(NULL, &screen->tls_bo); nouveau_bo_ref(NULL, &screen->stack_bo); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->uniforms); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_heap_destroy(&screen->vp_code_heap); nouveau_heap_destroy(&screen->gp_code_heap); nouveau_heap_destroy(&screen->fp_code_heap); if (screen->tic.entries) FREE(screen->tic.entries); nouveau_object_del(&screen->tesla); nouveau_object_del(&screen->eng2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->sync); nouveau_screen_fini(&screen->base); FREE(screen); }
static void nv30_screen_destroy(struct pipe_screen *pscreen) { struct nv30_screen *screen = nv30_screen(pscreen); unsigned i; for (i = 0; i < NV30_STATE_MAX; i++) { if (screen->state[i]) so_ref(NULL, &screen->state[i]); } nouveau_resource_destroy(&screen->vp_exec_heap); nouveau_resource_destroy(&screen->vp_data_heap); nouveau_resource_destroy(&screen->query_heap); nouveau_notifier_free(&screen->query); nouveau_notifier_free(&screen->sync); nouveau_grobj_free(&screen->rankine); nv04_surface_2d_takedown(&screen->eng2d); nouveau_screen_fini(&screen->base); FREE(pscreen); }