Exemple #1
0
static void
nv30_screen_destroy(struct pipe_screen *pscreen)
{
   struct nv30_screen *screen = nv30_screen(pscreen);

   if (screen->base.fence.current &&
       screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
      nouveau_fence_wait(screen->base.fence.current);
      nouveau_fence_ref (NULL, &screen->base.fence.current);
   }

   nouveau_object_del(&screen->query);
   nouveau_object_del(&screen->fence);
   nouveau_object_del(&screen->ntfy);

   nouveau_object_del(&screen->sifm);
   nouveau_object_del(&screen->swzsurf);
   nouveau_object_del(&screen->surf2d);
   nouveau_object_del(&screen->m2mf);
   nouveau_object_del(&screen->eng3d);
   nouveau_object_del(&screen->null);

   nouveau_screen_fini(&screen->base);
   FREE(screen);
}
static void
nv30_screen_destroy(struct pipe_screen *pscreen)
{
   struct nv30_screen *screen = nv30_screen(pscreen);

   if (!nouveau_drm_screen_unref(&screen->base))
      return;

   if (screen->base.fence.current) {
      struct nouveau_fence *current = NULL;

      /* nouveau_fence_wait will create a new current fence, so wait on the
       * _current_ one, and remove both.
       */
      nouveau_fence_ref(screen->base.fence.current, &current);
      nouveau_fence_wait(current);
      nouveau_fence_ref(NULL, &current);
      nouveau_fence_ref(NULL, &screen->base.fence.current);
   }

   nouveau_object_del(&screen->query);
   nouveau_object_del(&screen->fence);
   nouveau_object_del(&screen->ntfy);

   nouveau_object_del(&screen->sifm);
   nouveau_object_del(&screen->swzsurf);
   nouveau_object_del(&screen->surf2d);
   nouveau_object_del(&screen->m2mf);
   nouveau_object_del(&screen->eng3d);
   nouveau_object_del(&screen->null);

   nouveau_screen_fini(&screen->base);
   FREE(screen);
}
Exemple #3
0
static void
nv50_screen_destroy(struct pipe_screen *pscreen)
{
	struct nv50_screen *screen = nv50_screen(pscreen);
	unsigned i;

	for (i = 0; i < 3; i++) {
		if (screen->constbuf_parm[i])
			nouveau_bo_ref(NULL, &screen->constbuf_parm[i]);
	}

	if (screen->constbuf_misc[0])
		nouveau_bo_ref(NULL, &screen->constbuf_misc[0]);
	if (screen->tic)
		nouveau_bo_ref(NULL, &screen->tic);
	if (screen->tsc)
		nouveau_bo_ref(NULL, &screen->tsc);
	if (screen->static_init)
		so_ref(NULL, &screen->static_init);

	nouveau_notifier_free(&screen->sync);
	nouveau_grobj_free(&screen->tesla);
	nouveau_grobj_free(&screen->eng2d);
	nouveau_grobj_free(&screen->m2mf);
	nouveau_resource_destroy(&screen->immd_heap[0]);
	nouveau_resource_destroy(&screen->parm_heap[0]);
	nouveau_resource_destroy(&screen->parm_heap[1]);
	nouveau_screen_fini(&screen->base);
	FREE(screen);
}
Exemple #4
0
static void
nv50_screen_destroy(struct pipe_screen *pscreen)
{
   struct nv50_screen *screen = nv50_screen(pscreen);

   if (!nouveau_drm_screen_unref(&screen->base))
      return;

   if (screen->base.fence.current) {
      struct nouveau_fence *current = NULL;

      /* nouveau_fence_wait will create a new current fence, so wait on the
       * _current_ one, and remove both.
       */
      nouveau_fence_ref(screen->base.fence.current, &current);
      nouveau_fence_wait(current, NULL);
      nouveau_fence_ref(NULL, &current);
      nouveau_fence_ref(NULL, &screen->base.fence.current);
   }
   if (screen->base.pushbuf)
      screen->base.pushbuf->user_priv = NULL;

   if (screen->blitter)
      nv50_blitter_destroy(screen);
   if (screen->pm.prog) {
      screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
      nv50_program_destroy(NULL, screen->pm.prog);
      FREE(screen->pm.prog);
   }

   nouveau_bo_ref(NULL, &screen->code);
   nouveau_bo_ref(NULL, &screen->tls_bo);
   nouveau_bo_ref(NULL, &screen->stack_bo);
   nouveau_bo_ref(NULL, &screen->txc);
   nouveau_bo_ref(NULL, &screen->uniforms);
   nouveau_bo_ref(NULL, &screen->fence.bo);

   nouveau_heap_destroy(&screen->vp_code_heap);
   nouveau_heap_destroy(&screen->gp_code_heap);
   nouveau_heap_destroy(&screen->fp_code_heap);

   FREE(screen->tic.entries);

   nouveau_object_del(&screen->tesla);
   nouveau_object_del(&screen->eng2d);
   nouveau_object_del(&screen->m2mf);
   nouveau_object_del(&screen->compute);
   nouveau_object_del(&screen->sync);

   nouveau_screen_fini(&screen->base);

   FREE(screen);
}
Exemple #5
0
static void
nvfx_screen_destroy(struct pipe_screen *pscreen)
{
    struct nvfx_screen *screen = nvfx_screen(pscreen);

    nouveau_resource_destroy(&screen->vp_exec_heap);
    nouveau_resource_destroy(&screen->vp_data_heap);
    nouveau_resource_destroy(&screen->query_heap);
    nouveau_notifier_free(&screen->query);
    nouveau_notifier_free(&screen->sync);
    nouveau_grobj_free(&screen->eng3d);
    nvfx_screen_surface_takedown(pscreen);

    nouveau_screen_fini(&screen->base);

    FREE(pscreen);
}
Exemple #6
0
static void
nv50_screen_destroy(struct pipe_screen *pscreen)
{
   struct nv50_screen *screen = nv50_screen(pscreen);

   if (screen->base.fence.current) {
      nouveau_fence_wait(screen->base.fence.current);
      nouveau_fence_ref (NULL, &screen->base.fence.current);
   }
   if (screen->base.pushbuf)
      screen->base.pushbuf->user_priv = NULL;

   if (screen->blitctx)
      FREE(screen->blitctx);

   nouveau_bo_ref(NULL, &screen->code);
   nouveau_bo_ref(NULL, &screen->tls_bo);
   nouveau_bo_ref(NULL, &screen->stack_bo);
   nouveau_bo_ref(NULL, &screen->txc);
   nouveau_bo_ref(NULL, &screen->uniforms);
   nouveau_bo_ref(NULL, &screen->fence.bo);

   nouveau_heap_destroy(&screen->vp_code_heap);
   nouveau_heap_destroy(&screen->gp_code_heap);
   nouveau_heap_destroy(&screen->fp_code_heap);

   if (screen->tic.entries)
      FREE(screen->tic.entries);

   nouveau_object_del(&screen->tesla);
   nouveau_object_del(&screen->eng2d);
   nouveau_object_del(&screen->m2mf);
   nouveau_object_del(&screen->sync);

   nouveau_screen_fini(&screen->base);

   FREE(screen);
}
Exemple #7
0
static void
nv30_screen_destroy(struct pipe_screen *pscreen)
{
	struct nv30_screen *screen = nv30_screen(pscreen);
	unsigned i;

	for (i = 0; i < NV30_STATE_MAX; i++) {
		if (screen->state[i])
			so_ref(NULL, &screen->state[i]);
	}

	nouveau_resource_destroy(&screen->vp_exec_heap);
	nouveau_resource_destroy(&screen->vp_data_heap);
	nouveau_resource_destroy(&screen->query_heap);
	nouveau_notifier_free(&screen->query);
	nouveau_notifier_free(&screen->sync);
	nouveau_grobj_free(&screen->rankine);
	nv04_surface_2d_takedown(&screen->eng2d);

	nouveau_screen_fini(&screen->base);

	FREE(pscreen);
}