Exemple #1
0
int
msl_hit(struct plnstr *pp, int hardtarget, int type,
	int news_item, int snews_item, int sublaunch, natid victim)
{
    int hitchance, hit;

    if (nuk_on_plane(pp) >= 0) {
	mpr(pp->pln_own, "\tArming nuclear warheads...\n");
	hit = 1;
    } else {
	hitchance = pln_hitchance(pp, hardtarget, type);
	hit = pct_chance(hitchance);
	mpr(pp->pln_own, "\t%d%% hitchance...%s\n", hitchance,
	    hit ? "HIT!" : "miss");
    }

    if (type != EF_PLANE)
	mpr(victim, "...Incoming %s missile %s\n",
	    sublaunch ? "" : cname(pp->pln_own),
	    hit ? "HIT!\n" : "missed\n");
    if (hit && news_item) {
	if (sublaunch)
	    nreport(victim, snews_item, 0, 1);
	else
	    nreport(pp->pln_own, news_item, victim, 1);
    }
    return hit;
}
Exemple #2
0
int
pdump(void)
{
    int nplanes;
    struct nstr_item np;
    struct plnstr plane;
    struct nukstr nuke;
    int field[128];
    struct natstr *natp;
    int n, i;
    time_t now;

    if (!snxtitem(&np, EF_PLANE, player->argp[1], NULL))
	return RET_SYN;
    prdate();

    if (!player->argp[2]) {
	for (n = 1; n <= 32; n++)
	    field[n - 1] = n;
	field[n - 1] = 0;
    } else {
	n = 2;
	i = 0;
	while (player->argp[n]) {

	    if (!strcmp("type", player->argp[n])) {
		field[i++] = 1;
	    } else if (!strcmp("x", player->argp[n])) {
		field[i++] = 2;
	    } else if (!strcmp("y", player->argp[n])) {
		field[i++] = 3;
	    } else if (!strcmp("wing", player->argp[n])) {
		field[i++] = 4;
	    } else if (!strcmp("eff", player->argp[n])) {
		field[i++] = 5;
	    } else if (!strcmp("mob", player->argp[n])) {
		field[i++] = 6;
	    } else if (!strcmp("tech", player->argp[n])) {
		field[i++] = 7;
	    } else if (!strcmp("att", player->argp[n])) {
		field[i++] = 8;
	    } else if (!strcmp("def", player->argp[n])) {
		field[i++] = 9;
	    } else if (!strcmp("acc", player->argp[n])) {
		field[i++] = 10;
	    } else if (!strcmp("react", player->argp[n])) {
		field[i++] = 11;
	    } else if (!strcmp("range", player->argp[n])) {
		field[i++] = 12;
	    } else if (!strcmp("load", player->argp[n])) {
		field[i++] = 13;
	    } else if (!strcmp("fuel", player->argp[n])) {
		field[i++] = 14;
	    } else if (!strcmp("hard", player->argp[n])) {
		field[i++] = 15;
	    } else if (!strcmp("ship", player->argp[n])) {
		field[i++] = 16;
	    } else if (!strcmp("land", player->argp[n])) {
		field[i++] = 17;
	    } else if (!strcmp("laun", player->argp[n])) {
		field[i++] = 18;
	    } else if (!strcmp("orb", player->argp[n])) {
		field[i++] = 19;
	    } else if (!strcmp("nuke", player->argp[n])) {
		field[i++] = 20;
	    } else if (!strcmp("grd", player->argp[n])) {
		field[i++] = 21;
	    } else {
		pr("Unrecognized field %s\n", player->argp[n]);
	    }
	    if (n++ > 100) {
		pr("Too many fields\n");
		return RET_FAIL;
	    }
	}
	field[i] = 0;
    }

    if (player->god)
	pr("   ");
    time(&now);
    pr("DUMP PLANES %ld\n", (long)now);
    if (player->god)
	pr("own ");
    pr("id");
    n = 0;
    while (field[n]) {
	switch (field[n]) {
	case 1:
	    pr(" type");
	    break;
	case 2:
	    pr(" x");
	    break;
	case 3:
	    pr(" y");
	    break;
	case 4:
	    pr(" wing");
	    break;
	case 5:
	    pr(" eff");
	    break;
	case 6:
	    pr(" mob");
	    break;
	case 7:
	    pr(" tech");
	    break;
	case 8:
	    pr(" att");
	    break;
	case 9:
	    pr(" def");
	    break;
	case 10:
	    pr(" acc");
	    break;
	case 11:
	    pr(" react");
	    break;
	case 12:
	    pr(" range");
	    break;
	case 13:
	    pr(" load");
	    break;
	case 14:
	    pr(" fuel");
	    break;
	case 15:
	    pr(" hard");
	    break;
	case 16:
	    pr(" ship");
	    break;
	case 17:
	    pr(" land");
	    break;
	case 18:
	    pr(" laun");
	    break;
	case 19:
	    pr(" orb");
	    break;
	case 20:
	    pr(" nuke");
	    break;
	case 21:
	    pr(" grd");
	    break;
	}
	n++;
    }
    pr("\n");

    nplanes = 0;
    natp = getnatp(player->cnum);
    while (nxtitem(&np, &plane)) {
	if (!player->owner || plane.pln_own == 0)
	    continue;
	nplanes++;
	if (player->god)
	    pr("%d ", plane.pln_own);
	pr("%d", np.cur);
	n = 0;
	while (field[n]) {
	    switch (field[n++]) {
	    case 1:
		pr(" %.4s", plchr[(int)plane.pln_type].pl_name);
		break;
	    case 2:
		pr(" %d", xrel(natp, plane.pln_x));
		break;
	    case 3:
		pr(" %d", yrel(natp, plane.pln_y));
		break;
	    case 4:
		pr(" %c", plane.pln_wing ? plane.pln_wing : '~');
		break;
	    case 5:
		pr(" %d", plane.pln_effic);
		break;
	    case 6:
		pr(" %d", plane.pln_mobil);
		break;
	    case 7:
		pr(" %d", plane.pln_tech);
		break;
	    case 8:
		pr(" %d", pln_att(&plane));
		break;
	    case 9:
		pr(" %d", pln_def(&plane));
		break;
	    case 10:
		pr(" %d", pln_acc(&plane));
		break;
	    case 11:
		pr(" %d", plane.pln_range);
		break;
	    case 12:
		pr(" %d", pln_range_max(&plane));
		break;
	    case 13:
		pr(" %d", pln_load(&plane));
		break;
	    case 14:
		pr(" %d", plchr[(int)plane.pln_type].pl_fuel);
		break;
	    case 15:
		pr(" %d", plane.pln_harden);
		break;
	    case 16:
		pr(" %d", plane.pln_ship);
		break;
	    case 17:
		pr(" %d", plane.pln_land);
		break;
	    case 18:
		pr(pln_is_in_orbit(&plane) ? " Y" : " N");
		break;
	    case 19:
		pr(pln_is_in_orbit(&plane)
		   && (plane.pln_flags & PLN_SYNCHRONOUS)
		   ? " Y" : " N");
		break;
	    case 20:
		if (getnuke(nuk_on_plane(&plane), &nuke)) {
		    pr(" %.5s", nchr[nuke.nuk_type].n_name);
		    break;
		} else
		    pr(" N/A");
		break;
	    case 21:
		pr(" %c", plane.pln_flags & PLN_AIRBURST ? 'A' : 'G');
		break;
	    }
	}
	pr("\n");
    }
    if (nplanes == 0) {
	if (player->argp[1])
	    pr("%s: No plane(s)\n", player->argp[1]);
	else
	    pr("%s: No plane(s)\n", "");
	return RET_FAIL;
    } else
	pr("%d plane%s\n", nplanes, splur(nplanes));

    return RET_OK;
}
Exemple #3
0
/*
 * Describe an item up for sale.  "tgp" is a union containing
 * the details of the generic item.
 * Return 1 on success, 0 on error
 */
int
trade_desc(struct empobj *tgp)
{
    i_type it;
    struct sctstr sect;
    struct nukstr *np;
    struct shpstr *sp;
    struct plnstr *pp;
    struct lndstr *lp;
    struct nstr_item ni;
    struct plnstr plane;
    struct lndstr land;
    struct nukstr nuke;

    switch (tgp->ef_type) {
    case EF_NUKE:
	np = (struct nukstr *)tgp;
	pr("(%3d)  tech %d %d%% %s #%d",
	   np->nuk_own, np->nuk_tech, np->nuk_effic,
	   nchr[(int)np->nuk_type].n_name, np->nuk_uid);
	break;
    case EF_SHIP:
	sp = (struct shpstr *)tgp;
	pr("(%3d)  tech %d %d%% %s [",
	   sp->shp_own, sp->shp_tech, sp->shp_effic, prship(sp));

	for (it = I_NONE + 1; it <= I_MAX; ++it) {
	    if (sp->shp_item[it])
		pr("%c:%d ", ichr[it].i_mnem, sp->shp_item[it]);
	}
	pr("] #%d", sp->shp_uid);
	snxtitem_cargo(&ni, EF_PLANE, EF_SHIP, sp->shp_uid);
	while (nxtitem(&ni, &plane)) {
	    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
	       plane.pln_tech,
	       plane.pln_effic,
	       plchr[(int)plane.pln_type].pl_name, plane.pln_uid);
	    if (getnuke(nuk_on_plane(&plane), &nuke))
		pr("(%s)", nchr[nuke.nuk_type].n_name);
	}
	snxtitem_cargo(&ni, EF_LAND, EF_SHIP, sp->shp_uid);
	while (nxtitem(&ni, &land)) {
	    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
	       land.lnd_tech,
	       land.lnd_effic,
	       lchr[(int)land.lnd_type].l_name, land.lnd_uid);
	    if (pln_first_on_land(&land) >= 0) {
		snxtitem_cargo(&ni, EF_PLANE, EF_LAND, land.lnd_uid);
		while (nxtitem(&ni, &plane)) {
		    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
		       plane.pln_tech,
		       plane.pln_effic,
		       plchr[(int)plane.pln_type].pl_name,
		       plane.pln_uid);
		    if (getnuke(nuk_on_plane(&plane), &nuke))
			pr("(%s)", nchr[nuke.nuk_type].n_name);
		}
	    }
	}
	getsect(sp->shp_x, sp->shp_y, &sect);
	if (sect.sct_type != SCT_WATER)
	    pr(" in a %s %s",
	       cname(sect.sct_own), dchr[sect.sct_type].d_name);
	else
	    pr(" at sea");
	break;
    case EF_LAND:
	lp = (struct lndstr *)tgp;
	pr("(%3d)  tech %d %d%% %s [",
	   lp->lnd_own,
	   lp->lnd_tech, lp->lnd_effic, lchr[(int)lp->lnd_type].l_name);
	for (it = I_NONE + 1; it <= I_MAX; ++it) {
	    if (lp->lnd_item[it])
		pr("%c:%d ", ichr[it].i_mnem, lp->lnd_item[it]);
	}
	pr("] #%d", lp->lnd_uid);
	break;
    case EF_PLANE:
	pp = (struct plnstr *)tgp;
	pr("(%3d)  tech %d %d%% %s #%d",
	   pp->pln_own,
	   pp->pln_tech,
	   pp->pln_effic,
	   plchr[(int)pp->pln_type].pl_name, pp->pln_uid);
	if (getnuke(nuk_on_plane(pp), &nuke))
	    pr("(%s)", nchr[nuke.nuk_type].n_name);
	break;
    default:
	pr("flaky unit type %d", tgp->uid);
	break;
    }
    return 1;
}
Exemple #4
0
int
msl_launch(struct plnstr *pp, int type, char *what, coord x, coord y,
	   natid victim, int *sublaunchp)
{
    struct shpstr ship;
    struct nukstr nuke;
    int sublaunch = 0;
    char *base, *in_or_at, *from;

    mpr(pp->pln_own, "Preparing to launch %s at %s %s %s%s\n",
	prplane(pp),
	cname(victim),
	what,
	type != EF_SECTOR ? "in " : "",
	xyas(x, y, pp->pln_own));
    if (pp->pln_ship >= 0) {
	getship(pp->pln_ship, &ship);
	base = prship(&ship);
	in_or_at = " in ";
	if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
	    sublaunch = 1;
	    from = "in hatch";
	} else
	    from = "on deck";
    } else {
	if (pp->pln_harden > 0) {
	    base = "missile silo";
	    in_or_at = " at ";
	    from = "in silo";
	} else {
	    base = in_or_at = "";
	    from = "on launch pad";
	}
    }
    mpr(pp->pln_own, "\tLaunching from %s%s%s\n",
	base, in_or_at, xyas(pp->pln_x, pp->pln_y, pp->pln_own));

    CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
    pp->pln_flags |= PLN_LAUNCHED;
    putplane(pp->pln_uid, pp);

    if (chance((0.05 + (100 - pp->pln_effic) / 100.0)
	       * (1 - techfact(pp->pln_tech, 1.0)))) {
	mpr(pp->pln_own, "KABOOOOM!  Missile explodes %s!\n", from);
	if (getnuke(nuk_on_plane(pp), &nuke)) {
	    mpr(pp->pln_own, "%s lost!\n", prnuke(&nuke));
	    nuke.nuk_effic = 0;
	    putnuke(nuke.nuk_uid, &nuke);
	}
#if 0
	/*
	 * Disabled for now, because it breaks callers that call
	 * msl_launch() for each member of a list of planes, created
	 * by msl_sel() or perform_mission().  Damage to the base can
	 * damage other planes.  Any copies of them in the list become
	 * stale.  When msl_launch() modifies and writes back such a
	 * stale copy, the damage gets wiped out, triggering a seqno
	 * oops.
	 */
	if (chance(0.33)) {
	    struct sctstr sect;
	    int dam;

	    dam = pln_damage(pp, 'p', NULL) / 2;
	    if (pp->pln_ship >= 0) {
		shipdamage(&ship, dam);
		putship(ship.shp_uid, &ship);
	    } else {
		mpr(pp->pln_own, "Explosion damages %s %d%%\n",
		    xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam);
		getsect(pp->pln_x, pp->pln_y, &sect);
		sectdamage(&sect, dam);
		putsect(&sect);
	    }
	}
#endif
	return -1;
    }

    mpr(pp->pln_own, "\tSHWOOOOOSH!  Missile launched!\n");

    if (type != EF_PLANE)
	mpr(victim, "Incoming %s missile sighted at %s...\n",
	    sublaunch ? "sub-launched" : cname(pp->pln_own),
	    xyas(x, y, victim));

    if (type == EF_SECTOR || type == EF_LAND) {
	if (msl_abm_intercept(pp, x, y, sublaunch))
	    return -1;
    }
    if (type == EF_SHIP) {
	if (shp_missile_defense(x, y, pp->pln_own, pln_def(pp))) {
	    return -1;
	}
    }

    if (sublaunchp)
	*sublaunchp = sublaunch;
    return 0;
}
Exemple #5
0
int
pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
{
    struct plchrstr *pcp;
    struct plnstr *pp;
    int load, needed;
    struct lndstr land;
    struct shpstr ship;
    struct sctstr sect;
    i_type itype;
    short *item;
    int own;
    int abandon_needed;

    pp = &plp->plane;
    pcp = plp->pcp;
    if (pp->pln_ship >= 0) {
	getship(pp->pln_ship, &ship);
	plp->pstage = ship.shp_pstage;
	item = ship.shp_item;
	own = ship.shp_own;
    } else if (pp->pln_land >= 0) {
	getland(pp->pln_land, &land);
	plp->pstage = land.lnd_pstage;
	item = land.lnd_item;
	own = land.lnd_own;
    } else {
	getsect(pp->pln_x, pp->pln_y, &sect);
	plp->pstage = sect.sct_pstage;
	item = sect.sct_item;
	own = sect.sct_oldown;
    }
    if (pcp->pl_fuel > item[I_PETROL]) {
	pr("%s not enough petrol there!\n", prplane(pp));
	return -1;
    }
    item[I_PETROL] -= pcp->pl_fuel;
    load = pln_load(pp);
    itype = I_NONE;
    switch (mission) {
    case 's':		/* strategic bomb */
    case 'p':		/* pinpoint bomb */
	itype = I_SHELL;
	break;
    case 't':		/* transport */
	if (!(pcp->pl_flags & P_C) || !ip)
	    break;
	itype = ip->i_uid;
	load *= 2;
	break;
    case 'm':		/* mine */
	if ((pcp->pl_flags & P_MINE) == 0)
	    break;
	itype = I_SHELL;
	load *= 2;
	break;
    case 'd':		/* drop */
	if (!(pcp->pl_flags & P_C) || CANT_HAPPEN(!ip))
	    break;
	itype = ip->i_uid;
	if (pcp->pl_flags & P_V)
	    load *= 2;
	break;
    case 'a':		/* paradrop */
	if (!(pcp->pl_flags & P_P))
	    break;
	itype = I_MILIT;
	if (pcp->pl_flags & P_V)
	    load *= 2;
	break;
    case 'r':		/* reconnaissance */
    case 'e':		/* escort */
	load = 0;
	break;
    case 'i':		/* missile interception */
	if (CANT_HAPPEN(!(pcp->pl_flags & P_M)
			|| !(pcp->pl_flags & (P_N | P_O))))
	    break;
	if (load)
	    itype = I_SHELL;
	break;
    default:
	CANT_REACH();
	load = 0;
    }

    if (itype != I_NONE) {
	needed = load / ichr[itype].i_lbs;
	if (needed <= 0) {
	    pr("%s can't contribute to mission\n", prplane(pp));
	    return -1;
	}
	if (nuk_on_plane(pp) >= 0) {
	    if (mission == 's' || mission == 't')
		needed = 0;
	    else {
		pr("%s can't fly this mission"
		   " while it is carrying a nuclear weapon",
		   prplane(pp));
		return -1;
	    }
	}
	if (itype == I_CIVIL && pp->pln_own != own) {
	    pr("You don't control those civilians!\n");
	    return -1;
	}
#if 0
	/* Supply is broken somewhere, so don't use it for now */
	if (itype == I_SHELL && item[itype] < needed)
	    item[itype] += supply_commod(plp->plane.pln_own,
					 plp->plane.pln_x,
					 plp->plane.pln_y,
					 I_SHELL, needed);
#endif
	if (pp->pln_ship >= 0 || pp->pln_land >= 0)
	    abandon_needed = 0;
	else
	    abandon_needed = !!would_abandon(&sect, itype, needed, NULL);
	if (item[itype] < needed + abandon_needed) {
	    pr("Not enough %s for %s\n", ichr[itype].i_name, prplane(pp));
	    return -1;
	}
	item[itype] -= needed;
	plp->load = needed;
    }

    if (pp->pln_ship >= 0) {
	if (pp->pln_own != ship.shp_own) {
	    wu(0, ship.shp_own,
	       "%s %s prepares for takeoff from ship %s\n",
	       cname(pp->pln_own), prplane(pp), prship(&ship));
	}
	putship(ship.shp_uid, &ship);
    } else if (pp->pln_land >= 0) {
	if (pp->pln_own != land.lnd_own) {
	    wu(0, land.lnd_own,
	       "%s %s prepares for takeoff from unit %s\n",
	       cname(pp->pln_own), prplane(pp), prland(&land));
	}
	putland(land.lnd_uid, &land);
    } else {
	if (pp->pln_own != sect.sct_own) {
	    wu(0, sect.sct_own, "%s %s prepares for takeoff from %s\n",
	       cname(pp->pln_own), prplane(pp),
	       xyas(sect.sct_x, sect.sct_y, sect.sct_own));
	}
	putsect(&sect);
    }
    return 0;
}
Exemple #6
0
int
pln_damage(struct plnstr *pp, char type, int noisy)
{
    struct plchrstr *pcp = plchr + pp->pln_type;
    int load, i, hitroll, aim, len;
    int dam = 0;
    int effective = 1;
    int pinbomber = 0;
    char buf[80];

    if (CANT_HAPPEN(nuk_on_plane(pp) >= 0))
	return 0;

    load = pln_load(pp);
    if (!load)		       /* e.g. ab, blowing up on launch pad */
	return 0;

    i = roll(load) + 1;
    if (i > load)
	i = load;

    if (pcp->pl_flags & P_M) {
	if (pcp->pl_flags & P_MAR)
	    pinbomber = 1;
    } else if (pcp->pl_flags & P_T)
	pinbomber = 1;

    aim = pln_acc(pp);
    if (type == 's') {
	effective = !pinbomber;
	aim = 30 + (pinbomber ? aim : 100 - aim);
    } else {
	effective = pinbomber;
	aim = 100 - aim;
    }

    len = 0;
    while (i--) {
	dam += roll(6);
	hitroll = roll(100);
	if (hitroll >= 90) {
	    dam += 8;
	    if (noisy)
		len += sprintf(buf + len, "BLAM");
	} else if (hitroll < aim) {
	    dam += 5;
	    if (noisy)
		len += sprintf(buf + len, "Blam");
	} else {
	    dam += 1;
	    if (noisy)
		len += sprintf(buf + len, "blam");
	}
	if (noisy) {
	    if (len > 75) {
		mpr(pp->pln_own, "%s\n", buf);
		len = 0;
	    }
	    if (i)
		len += sprintf(buf + len, "-");
	}
    }
    if (noisy && len)
	mpr(pp->pln_own, "%s\n", buf);
    if (effective)
	dam *= 2;
    return dam;
}