Exemple #1
0
void Material::generateFBO(NVGcontext* vg)
{
	m_framebufferObject = nvgluCreateFramebuffer(vg, m_width, m_height, NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
	if (m_framebufferObject == nullptr)
	{
		cout << "Could not create FBO.\n";
		assert(0);
	}
}
Exemple #2
0
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int32_t width, int32_t height, int32_t imageFlags, bgfx::ViewId viewId)
{
	NVGLUframebuffer* framebuffer = nvgluCreateFramebuffer(ctx, width, height, imageFlags);

	if (framebuffer != NULL)
	{
		nvgluSetViewFramebuffer(viewId, framebuffer);
	}

	return framebuffer;
}
int main()
{
	GLFWwindow* window;
	NVGcontext* vg = NULL;
	GPUtimer gpuTimer;
	PerfGraph fps, cpuGraph, gpuGraph;
	double prevt = 0, cpuTime = 0;
	NVGLUframebuffer* fb = NULL;
	int winWidth, winHeight;
	int fbWidth, fbHeight;
	float pxRatio;

	if (!glfwInit()) {
		printf("Failed to init GLFW.");
		return -1;
	}

	initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");
	initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time");
	initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time");

	glfwSetErrorCallback(errorcb);
#ifndef _WIN32 // don't require this on win32, and works with more cards
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
	glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
	glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);

#ifdef DEMO_MSAA
	glfwWindowHint(GLFW_SAMPLES, 4);
#endif
	window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
//	window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
	if (!window) {
		glfwTerminate();
		return -1;
	}

	glfwSetKeyCallback(window, key);

	glfwMakeContextCurrent(window);
#ifdef NANOVG_GLEW
	glewExperimental = GL_TRUE;
	if(glewInit() != GLEW_OK) {
		printf("Could not init glew.\n");
		return -1;
	}
	// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
	glGetError();
#endif

#ifdef DEMO_MSAA
	vg = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_DEBUG);
#else
	vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
#endif
	if (vg == NULL) {
		printf("Could not init nanovg.\n");
		return -1;
	}

	// Create hi-dpi FBO for hi-dpi screens.
	glfwGetWindowSize(window, &winWidth, &winHeight);
	glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
	// Calculate pixel ration for hi-dpi devices.
	pxRatio = (float)fbWidth / (float)winWidth;

	// The image pattern is tiled, set repeat on x and y.
	fb = nvgluCreateFramebuffer(vg, (int)(100*pxRatio), (int)(100*pxRatio), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
	if (fb == NULL) {
		printf("Could not create FBO.\n");
		return -1;
	}

	if (loadFonts(vg) == -1) {
		printf("Could not load fonts\n");
		return -1;
	}

	glfwSwapInterval(0);

	initGPUTimer(&gpuTimer);

	glfwSetTime(0);
	prevt = glfwGetTime();

	while (!glfwWindowShouldClose(window))
	{
		double mx, my, t, dt;
		float gpuTimes[3];
		int i, n;

		t = glfwGetTime();
		dt = t - prevt;
		prevt = t;

		startGPUTimer(&gpuTimer);

		glfwGetCursorPos(window, &mx, &my);
		glfwGetWindowSize(window, &winWidth, &winHeight);
		glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
		// Calculate pixel ration for hi-dpi devices.
		pxRatio = (float)fbWidth / (float)winWidth;

		renderPattern(vg, fb, t, pxRatio);

		// Update and render
		glViewport(0, 0, fbWidth, fbHeight);
		glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);

		nvgBeginFrame(vg, winWidth, winHeight, pxRatio);

		// Use the FBO as image pattern.
		if (fb != NULL) {
			NVGpaint img = nvgImagePattern(vg, 0, 0, 100, 100, 0, fb->image, 1.0f);
			nvgSave(vg);

			for (i = 0; i < 20; i++) {
				nvgBeginPath(vg);
				nvgRect(vg, 10 + i*30,10, 10, winHeight-20);
				nvgFillColor(vg, nvgHSLA(i/19.0f, 0.5f, 0.5f, 255));
				nvgFill(vg);
			}

			nvgBeginPath(vg);
			nvgRoundedRect(vg, 140 + sinf(t*1.3f)*100, 140 + cosf(t*1.71244f)*100, 250, 250, 20);
			nvgFillPaint(vg, img);
			nvgFill(vg);
			nvgStrokeColor(vg, nvgRGBA(220,160,0,255));
			nvgStrokeWidth(vg, 3.0f);
			nvgStroke(vg);

			nvgRestore(vg);
		}

		renderGraph(vg, 5,5, &fps);
		renderGraph(vg, 5+200+5,5, &cpuGraph);
		if (gpuTimer.supported)
			renderGraph(vg, 5+200+5+200+5,5, &gpuGraph);

		nvgEndFrame(vg);

		// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
		cpuTime = glfwGetTime() - t;

		updateGraph(&fps, dt);
		updateGraph(&cpuGraph, cpuTime);

		// We may get multiple results.
		n = stopGPUTimer(&gpuTimer, gpuTimes, 3);
		for (i = 0; i < n; i++)
			updateGraph(&gpuGraph, gpuTimes[i]);

		glfwSwapBuffers(window);
		glfwPollEvents();
	}

	nvgluDeleteFramebuffer(fb);

	nvgDeleteGL3(vg);

	printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f);
	printf("          CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f);
	printf("          GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f);

	glfwTerminate();
	return 0;
}
Exemple #4
0
JNIEXPORT jlong Java_firststep_internal_NVG_createFramebuffer(JNIEnv *e, jclass c, jlong ctx, jint w, jint h, jint imageFlags) {
	return (jlong)nvgluCreateFramebuffer((NVGcontext*)ctx, w, h, imageFlags);
}