Exemple #1
0
static void nxbe_clipmovedest(FAR struct nxbe_clipops_s *cops,
                              FAR struct nxbe_plane_s *plane,
                              FAR const struct nxgl_rect_s *rect)
{
  struct nxbe_move_s *dstdata = (struct nxbe_move_s *)cops;
  struct nxbe_window_s *wnd = dstdata->wnd;
  struct nxgl_point_s offset = dstdata->offset;
  struct nxgl_rect_s src;
  struct nxgl_rect_s tmprect1;
  struct nxgl_rect_s tmprect2;
  struct nxgl_rect_s nonintersecting[4];
  int i;

  /* Redraw dest regions where the source is outside of the bounds of the
   * background window
   */

  nxgl_rectoffset(&tmprect1, &dstdata->srcrect, offset.x, offset.y);
  nxgl_rectintersect(&tmprect2, &tmprect1, &wnd->be->bkgd.bounds);
  nxgl_nonintersecting(nonintersecting, rect, &tmprect2);

  for (i = 0; i < 4; i++)
    {
      if (!nxgl_nullrect(&nonintersecting[i]))
        {
          nxfe_redrawreq(dstdata->wnd, &nonintersecting[i]);
        }
    }

  /* Clip to determine what is inside the bounds */

  nxgl_rectintersect(&src, rect, &dstdata->srcrect);

  if (!nxgl_nullrect(&src))
    {
      struct nxbe_move_s srcinfo;

      srcinfo.cops.visible  = nxbe_clipmovesrc;
      srcinfo.cops.obscured = nxbe_clipmoveobscured;
      srcinfo.offset        = offset;
      srcinfo.wnd           = wnd;

      nxbe_clipper(dstdata->wnd->above, &src, dstdata->order,
                   &srcinfo.cops, plane);
   }
}
Exemple #2
0
void nxbe_clipper(FAR struct nxbe_window_s *wnd,
                  FAR const struct nxgl_rect_s *dest, uint8_t order,
                  FAR struct nxbe_clipops_s *cops,
                  FAR struct nxbe_plane_s *plane)
{
  struct nxbe_clipstack_s   stack;
  FAR struct nxbe_window_s *currw;
  struct nxgl_rect_s        rect;
  struct nxgl_rect_s        obscuredrect;
  struct nxgl_rect_s        currbounds;
  struct nxgl_rect_s        nonoverlapped[4];
  int                       i;

  /* Initialize the stack where we will keep deferred rectangle operations */

  stack.npushed = 0;
  stack.mxrects = 0;
  stack.stack   = NULL;

  /* Loop until there are no further pending operations */

  nxgl_rectcopy(&rect, dest); /* Start with the whole dest rectangle */
  do
    {
      /* Loop for every window from the current window and above.  Only windows
       * above the current window can obscure the current window
       */

      for (currw = wnd; currw; currw = currw->above)
        {
          /* Does the current window overlap the dest rectangle? */

          currbounds = currw->bounds;
          if (nxgl_rectoverlap(&rect, &currbounds))
            {
              /* Yes.. then it obscures all or part of the dest rectangle.
               * Divide the potentially visible, non-overlapping regions into 4
               * smaller rectangles and push them onto the stack for processing
               * on the next time through the outer loop.
               */

              nxgl_nonintersecting(nonoverlapped, &rect, &currbounds);
              for (i = 3; i >= 0; i--)
                {
                  /* Push the rectangles in the order specific by the input
                   * argument of that name.
                   */

                  struct nxgl_rect_s *candidate = &nonoverlapped[g_nxcliporder[order][i]];
                  if (!nxgl_nullrect(candidate))
                    {
                      nxbe_pushrectangle(&stack, currw->above, candidate);
                    }
                }

              /* Now performed any required processing on the obscurred,
               * overlapped region.
               */

              nxgl_rectintersect(&obscuredrect, &rect, &currbounds);
              cops->obscured(cops, plane, &obscuredrect);

              /* Break out of the loop to process the pushed rectangles */

              break;
            }
        }

      /* If there are no other windows overlapping this rectangle, then this
       * rectangular region must be visible.
       */

      if (!currw && !nxgl_nullrect(&rect))
        {
          cops->visible(cops, plane, &rect);
        }
    }
  while (nxbe_poprectangle(&stack, &wnd, &rect));

  /* Done! If any stack was allocated, then free it before exit-ting */

  if (stack.stack)
    {
      free(stack.stack);
    }
}