void GhostConnection::objectLocalScopeAlways(NetObject *obj)
{
   if(!doesGhostFrom())
      return;
   objectInScope(obj);
   for(GhostInfo *walk = mGhostLookupTable[obj->getHashId() & GhostLookupTableMask]; walk; walk = walk->nextLookupInfo)
   {
      if(walk->obj != obj)
         continue;
      walk->flags |= GhostInfo::ScopeLocalAlways;
      return;
   }
}
bool GhostManager::onAdd()
{
   if(!Parent::onAdd())
      return false;

	if (!getId())
		manager->assignId(this);

   // iterate through the ghost always objects and InScope them...
   SimSet *ghostAlwaysSet = (SimSet *) manager->findObject(SimGhostAlwaysSetId);

   SimSet::iterator i;
   for(i = ghostAlwaysSet->begin(); i != ghostAlwaysSet->end(); i++)
   {
      AssertFatal(dynamic_cast<SimNetObject *>(*i) != NULL, "Non SimNetObject in GhostAlwaysSet");
      SimNetObject *obj = (SimNetObject *)(*i);
      if(obj->netFlags.test(SimNetObject::Ghostable))
         objectInScope(obj);
   }
   // add to the ghostManager set
   addToSet(GhostManagerSetId);
   return true;
}