JSValueRef js_obj_motion_vector_turn_to_object_func(JSContextRef cx,JSObjectRef func,JSObjectRef j_obj,size_t argc,const JSValueRef argv[],JSValueRef *exception) { char err_str[256]; obj_type *obj; if (!script_check_param_count(cx,func,argc,1,exception)) return(script_null_to_value(cx)); obj=object_get_attach(j_obj); if (!object_auto_walk_object_setup(obj,script_value_to_int(cx,argv[0]),TRUE,err_str)) { *exception=script_create_exception(cx,err_str); } return(script_null_to_value(cx)); }
bool object_auto_walk_player_setup(obj_type *obj,bool turn_only) { return(object_auto_walk_object_setup(obj,server.player_obj_uid,turn_only)); }