void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion) { /* layer data */ uint scene_layer = render_layer.scene_layer; if(!motion) { /* prepare for sync */ light_map.pre_sync(); mesh_map.pre_sync(); object_map.pre_sync(); mesh_synced.clear(); } /* object loop */ BL::Scene::objects_iterator b_ob; for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) { bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render(); uint ob_layer = get_layer(b_ob->layers()); if(!hide && (ob_layer & scene_layer)) { if(b_ob->is_duplicator()) { /* dupli objects */ object_create_duplilist(*b_ob, b_scene); BL::Object::dupli_list_iterator b_dup; int b_index = 0; for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) { Transform tfm = get_transform(b_dup->matrix()); BL::Object b_dup_ob = b_dup->object(); bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render(); if(!(b_dup->hide() || dup_hide)) sync_object(*b_ob, b_index, b_dup_ob, tfm, ob_layer, motion); b_index++; } object_free_duplilist(*b_ob); hide = true; } /* check if we should render or hide particle emitter */ BL::Object::particle_systems_iterator b_psys; bool render_emitter = false; for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) { if(b_psys->settings().use_render_emitter()) { hide = false; render_emitter = true; } else if(!render_emitter) hide = true; } if(!hide) { /* object itself */ Transform tfm = get_transform(b_ob->matrix_world()); sync_object(*b_ob, 0, *b_ob, tfm, ob_layer, motion); } } } if(!motion) { sync_background_light(); /* handle removed data and modified pointers */ if(light_map.post_sync()) scene->light_manager->tag_update(scene); if(mesh_map.post_sync()) scene->mesh_manager->tag_update(scene); if(object_map.post_sync()) scene->object_manager->tag_update(scene); mesh_synced.clear(); } }
void BlenderSync::sync_objects(BL::SpaceView3D b_v3d) { /* layer data */ uint scene_layer = render_layer.scene_layer; uint layer = render_layer.layer; /* prepare for sync */ light_map.pre_sync(); mesh_map.pre_sync(); object_map.pre_sync(); mesh_synced.clear(); /* object loop */ BL::Scene::objects_iterator b_ob; for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) { bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render(); uint ob_layer = get_layer(b_ob->layers()); if(!hide && (ob_layer & scene_layer)) { uint visibility = PATH_RAY_ALL; if(!(ob_layer & layer)) visibility &= ~PATH_RAY_CAMERA; if(b_ob->is_duplicator()) { /* dupli objects */ object_create_duplilist(*b_ob, b_scene); BL::Object::dupli_list_iterator b_dup; int b_index = 0; for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) { Transform tfm = get_transform(b_dup->matrix()); sync_object(*b_ob, b_index, b_dup->object(), tfm, visibility); b_index++; } object_free_duplilist(*b_ob); /* check if we should render duplicator */ hide = true; BL::Object::particle_systems_iterator b_psys; for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) if(b_psys->settings().use_render_emitter()) hide = false; } if(!hide) { /* object itself */ Transform tfm = get_transform(b_ob->matrix_world()); sync_object(*b_ob, 0, *b_ob, tfm, visibility); } } } /* handle removed data and modified pointers */ if(light_map.post_sync()) scene->light_manager->tag_update(scene); if(mesh_map.post_sync()) scene->mesh_manager->tag_update(scene); if(object_map.post_sync()) scene->object_manager->tag_update(scene); mesh_synced.clear(); }