bool AddNew(QWidget *parent, const char *id, const char *name)
{
	obs_source_t source  = obs_get_output_source(0);
	obs_scene_t  scene   = obs_scene_from_source(source);
	bool         success = false;
	if (!source)
		return false;

	source = obs_get_source_by_name(name);
	if (source) {
		QMessageBox::information(parent,
				QTStr("NameExists.Title"),
				QTStr("NameExists.Text"));

	} else {
		source = obs_source_create(OBS_SOURCE_TYPE_INPUT,
				id, name, NULL);

		if (source) {
			obs_add_source(source);
			obs_scene_add(scene, source);

			success = true;
		}
	}

	obs_source_release(source);
	obs_scene_release(scene);

	return success;
}
static obs_data_t *GenerateSaveData(obs_data_array_t *sceneOrder) {

	obs_data_t       *saveData = obs_data_create();
	obs_data_array_t *sourcesArray = obs_save_sources();
	obs_source_t     *currentScene = obs_get_output_source(0);
	const char       *sceneName = obs_source_get_name(currentScene);

	const char *sceneCollection = config_get_string(App()->mGetGlobalConfig(),
		"Basic", "SceneCollection");

	SaveAudioDevice(DESKTOP_AUDIO_1, 1, saveData);
	SaveAudioDevice(DESKTOP_AUDIO_2, 2, saveData);
	SaveAudioDevice(AUX_AUDIO_1, 3, saveData);
	SaveAudioDevice(AUX_AUDIO_2, 4, saveData);
	SaveAudioDevice(AUX_AUDIO_3, 5, saveData);

	obs_data_set_string(saveData, "current_scene", sceneName);
	obs_data_set_array(saveData, "scene_order", sceneOrder);
	obs_data_set_string(saveData, "name", sceneCollection);
	obs_data_set_array(saveData, "sources", sourcesArray);
	obs_data_array_release(sourcesArray);
	obs_source_release(currentScene);

	return saveData;
}
static void SaveAudioDevice(const char *name, int channel, obs_data_t *parent) {

	obs_source_t *source = obs_get_output_source(channel);
	if (!source)
		return;

	obs_data_t *data = obs_save_source(source);

	obs_data_set_obj(parent, name, data);

	obs_data_release(data);
	obs_source_release(source);
}
static void AddExisting(const char *name)
{
	obs_source_t source = obs_get_output_source(0);
	obs_scene_t  scene  = obs_scene_from_source(source);
	if (!scene)
		return;

	source = obs_get_source_by_name(name);
	if (source) {
		obs_scene_add(scene, source);
		obs_source_release(source);
	}

	obs_scene_release(scene);
}
obs_data_array_t *BiLiOBSMainWid::mSaveSceneListOrder() {

	obs_data_array_t *sceneOrder = obs_data_array_create();

#if 1
	obs_source_t* currentScene = obs_get_output_source(0);
	std::list<std::string> tmpSceneOrder;

	//获取所有场景
	for (OBSSource& src : OBSEnumSources())
	{
		if (strcmp(obs_source_get_id(src), "scene") == 0)
			tmpSceneOrder.push_back(obs_source_get_name(src));
	}

	//当前场景放在第一个
	if (currentScene)
	{
		std::string currentSceneName = obs_source_get_name(currentScene);
		auto x = std::find(tmpSceneOrder.begin(), tmpSceneOrder.end(), currentSceneName);
		assert(x != tmpSceneOrder.end());
		tmpSceneOrder.erase(x);
		tmpSceneOrder.push_front(obs_source_get_name(currentScene));
	}

	//保存场景顺序
	for (auto& x : tmpSceneOrder) {
		obs_data_t *data = obs_data_create();
		obs_data_set_string(data, "name", x.c_str());
		obs_data_array_push_back(sceneOrder, data);
		obs_data_release(data);
	}

	obs_source_release(currentScene);
#else
	for (int i = 0; i < ui->scenes->count(); i++) {
		obs_data_t *data = obs_data_create();
		obs_data_set_string(data, "name",
				QT_TO_UTF8(ui->scenes->item(i)->text()));
		obs_data_array_push_back(sceneOrder, data);
		obs_data_release(data);
	}
#endif

	return sceneOrder;
}
void BiLiOBSMainWid::LoadScene()
{
	obs_data_t* sceneData = BiliConfigFile::LoadSceneData();
	if (sceneData)
	{
		BiliSceneConfig::Set(sceneData);
		obs_data_release(sceneData);
	}

	//如果加载进来的场景不够3个,就补到三个
	std::string firstAddedScene;
	int sceneCount = 0;
	for (OBSSource& src : OBSEnumSources())
	{
		if (strcmp(obs_source_get_id(src), "scene") == 0)
		{
			++sceneCount;
		}
	}

	int nextSceneIndex = 1;
	for (; sceneCount < 3; ++sceneCount)
	{
	restartByNewName:
		std::string sceneName = tr("Scene %1").arg(nextSceneIndex).toUtf8().data();

		obs_source_t* existedSource = obs_get_source_by_name(sceneName.c_str());
		if (existedSource != 0)
		{
			obs_source_release(existedSource);
			++nextSceneIndex;
			goto restartByNewName;
		}

		if (firstAddedScene.empty())
		{
			firstAddedScene = sceneName;
		}

		obs_scene_t* scene = obs_scene_create(sceneName.c_str());
		obs_source_t* sceneSource = obs_scene_get_source(scene);
		obs_add_source(sceneSource);
		obs_scene_release(scene);
	}

	obs_source_t* currentOutputSource = obs_get_output_source(0);
	if (!currentOutputSource)
	{
		if (!firstAddedScene.empty())
		{
			currentOutputSource = obs_get_source_by_name(firstAddedScene.c_str());
			if (currentOutputSource)
			{
				obs_set_output_source(0, currentOutputSource);
				obs_source_release(currentOutputSource);
			}
		}
	}
	else
	{
		obs_source_release(currentOutputSource);
	}

	//更新列表控件
	sceneListWidgetOperator->NotifyCurrentSceneChanged();
}
Exemple #7
0
bool audio_callback(void *param,
		uint64_t start_ts_in, uint64_t end_ts_in, uint64_t *out_ts,
		uint32_t mixers, struct audio_output_data *mixes)
{
	struct obs_core_data *data = &obs->data;
	struct obs_core_audio *audio = &obs->audio;
	struct obs_source *source;
	size_t sample_rate = audio_output_get_sample_rate(audio->audio);
	size_t channels = audio_output_get_channels(audio->audio);
	struct ts_info ts = {start_ts_in, end_ts_in};
	size_t audio_size;
	uint64_t min_ts;

	da_resize(audio->render_order, 0);
	da_resize(audio->root_nodes, 0);

	circlebuf_push_back(&audio->buffered_timestamps, &ts, sizeof(ts));
	circlebuf_peek_front(&audio->buffered_timestamps, &ts, sizeof(ts));
	min_ts = ts.start;

	audio_size = AUDIO_OUTPUT_FRAMES * sizeof(float);

#if DEBUG_AUDIO == 1
	blog(LOG_DEBUG, "ts %llu-%llu", ts.start, ts.end);
#endif

	/* ------------------------------------------------ */
	/* build audio render order
	 * NOTE: these are source channels, not audio channels */
	for (uint32_t i = 0; i < MAX_CHANNELS; i++) {
		obs_source_t *source = obs_get_output_source(i);
		if (source) {
			obs_source_enum_active_tree(source, push_audio_tree,
					audio);
			push_audio_tree(NULL, source, audio);
			da_push_back(audio->root_nodes, &source);
			obs_source_release(source);
		}
	}

	pthread_mutex_lock(&data->audio_sources_mutex);

	source = data->first_audio_source;
	while (source) {
		push_audio_tree(NULL, source, audio);
		source = (struct obs_source*)source->next_audio_source;
	}

	pthread_mutex_unlock(&data->audio_sources_mutex);

	/* ------------------------------------------------ */
	/* render audio data */
	for (size_t i = 0; i < audio->render_order.num; i++) {
		obs_source_t *source = audio->render_order.array[i];
		obs_source_audio_render(source, mixers, channels, sample_rate,
				audio_size);
	}

	/* ------------------------------------------------ */
	/* get minimum audio timestamp */
	pthread_mutex_lock(&data->audio_sources_mutex);
	calc_min_ts(data, sample_rate, &min_ts);
	pthread_mutex_unlock(&data->audio_sources_mutex);

	/* ------------------------------------------------ */
	/* if a source has gone backward in time, buffer */
	if (min_ts < ts.start)
		add_audio_buffering(audio, sample_rate, &ts, min_ts);

	/* ------------------------------------------------ */
	/* mix audio */
	if (!audio->buffering_wait_ticks) {
		for (size_t i = 0; i < audio->root_nodes.num; i++) {
			obs_source_t *source = audio->root_nodes.array[i];

			if (source->audio_pending)
				continue;

			pthread_mutex_lock(&source->audio_buf_mutex);

			if (source->audio_output_buf[0][0] && source->audio_ts)
				mix_audio(mixes, source, channels, sample_rate,
						&ts);

			pthread_mutex_unlock(&source->audio_buf_mutex);
		}
	}

	/* ------------------------------------------------ */
	/* discard audio */
	pthread_mutex_lock(&data->audio_sources_mutex);

	source = data->first_audio_source;
	while (source) {
		pthread_mutex_lock(&source->audio_buf_mutex);
		discard_audio(audio, source, channels, sample_rate, &ts);
		pthread_mutex_unlock(&source->audio_buf_mutex);

		source = (struct obs_source*)source->next_audio_source;
	}

	pthread_mutex_unlock(&data->audio_sources_mutex);

	/* ------------------------------------------------ */
	/* release audio sources */
	release_audio_sources(audio);

	circlebuf_pop_front(&audio->buffered_timestamps, NULL, sizeof(ts));

	*out_ts = ts.start;

	if (audio->buffering_wait_ticks) {
		audio->buffering_wait_ticks--;
		return false;
	}

	UNUSED_PARAMETER(param);
	return true;
}