void OBSBasicSourceSelect::SourceAdded(OBSSource source) { const char *name = obs_source_get_name(source); const char *sourceId = obs_source_get_id(source); if (strcmp(sourceId, id) != 0) return; ui->sourceList->addItem(name); }
bool OBSBasicSourceSelect::EnumSources(void *data, obs_source_t source) { OBSBasicSourceSelect *window = static_cast<OBSBasicSourceSelect*>(data); const char *name = obs_source_get_name(source); const char *id = obs_source_get_id(source); if (strcmp(id, window->id) == 0) window->ui->sourceList->addItem(QT_UTF8(name)); return true; }
void OBSBasicSourceSelect::SourceRemoved(OBSSource source) { const char *name = obs_source_get_name(source); const char *sourceId = obs_source_get_id(source); if (strcmp(sourceId, id) != 0) return; QList<QListWidgetItem*> items = ui->sourceList->findItems(name, Qt::MatchFixedString); if (!items.count()) return; delete items[0]; }
obs_data_array_t *BiLiOBSMainWid::mSaveSceneListOrder() { obs_data_array_t *sceneOrder = obs_data_array_create(); #if 1 obs_source_t* currentScene = obs_get_output_source(0); std::list<std::string> tmpSceneOrder; //获取所有场景 for (OBSSource& src : OBSEnumSources()) { if (strcmp(obs_source_get_id(src), "scene") == 0) tmpSceneOrder.push_back(obs_source_get_name(src)); } //当前场景放在第一个 if (currentScene) { std::string currentSceneName = obs_source_get_name(currentScene); auto x = std::find(tmpSceneOrder.begin(), tmpSceneOrder.end(), currentSceneName); assert(x != tmpSceneOrder.end()); tmpSceneOrder.erase(x); tmpSceneOrder.push_front(obs_source_get_name(currentScene)); } //保存场景顺序 for (auto& x : tmpSceneOrder) { obs_data_t *data = obs_data_create(); obs_data_set_string(data, "name", x.c_str()); obs_data_array_push_back(sceneOrder, data); obs_data_release(data); } obs_source_release(currentScene); #else for (int i = 0; i < ui->scenes->count(); i++) { obs_data_t *data = obs_data_create(); obs_data_set_string(data, "name", QT_TO_UTF8(ui->scenes->item(i)->text())); obs_data_array_push_back(sceneOrder, data); obs_data_release(data); } #endif return sceneOrder; }
bool OBSBasicSourceSelect::EnumGroups(void *data, obs_source_t *source) { OBSBasicSourceSelect *window = static_cast<OBSBasicSourceSelect*>(data); const char *name = obs_source_get_name(source); const char *id = obs_source_get_id(source); if (strcmp(id, window->id) == 0) { OBSBasic *main = reinterpret_cast<OBSBasic*>( App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); obs_sceneitem_t *existing = obs_scene_get_group(scene, name); if (!existing) window->ui->sourceList->addItem(QT_UTF8(name)); } return true; }
obs_data_t *obs_save_source(obs_source_t *source) { obs_data_t *source_data = obs_data_create(); obs_data_t *settings = obs_source_get_settings(source); float volume = obs_source_get_volume(source); const char *name = obs_source_get_name(source); const char *id = obs_source_get_id(source); obs_source_save(source); obs_data_set_string(source_data, "name", name); obs_data_set_string(source_data, "id", id); obs_data_set_obj (source_data, "settings", settings); obs_data_set_double(source_data, "volume", volume); obs_data_release(settings); return source_data; }
void BiLiOBSMainWid::LoadScene() { obs_data_t* sceneData = BiliConfigFile::LoadSceneData(); if (sceneData) { BiliSceneConfig::Set(sceneData); obs_data_release(sceneData); } //如果加载进来的场景不够3个,就补到三个 std::string firstAddedScene; int sceneCount = 0; for (OBSSource& src : OBSEnumSources()) { if (strcmp(obs_source_get_id(src), "scene") == 0) { ++sceneCount; } } int nextSceneIndex = 1; for (; sceneCount < 3; ++sceneCount) { restartByNewName: std::string sceneName = tr("Scene %1").arg(nextSceneIndex).toUtf8().data(); obs_source_t* existedSource = obs_get_source_by_name(sceneName.c_str()); if (existedSource != 0) { obs_source_release(existedSource); ++nextSceneIndex; goto restartByNewName; } if (firstAddedScene.empty()) { firstAddedScene = sceneName; } obs_scene_t* scene = obs_scene_create(sceneName.c_str()); obs_source_t* sceneSource = obs_scene_get_source(scene); obs_add_source(sceneSource); obs_scene_release(scene); } obs_source_t* currentOutputSource = obs_get_output_source(0); if (!currentOutputSource) { if (!firstAddedScene.empty()) { currentOutputSource = obs_get_source_by_name(firstAddedScene.c_str()); if (currentOutputSource) { obs_set_output_source(0, currentOutputSource); obs_source_release(currentOutputSource); } } } else { obs_source_release(currentOutputSource); } //更新列表控件 sceneListWidgetOperator->NotifyCurrentSceneChanged(); }