/* * Sets up the Fenster manager and runs the wall class. * Fenster allows us to split the app up into separate * windows. */ int main( ){ ofSetupOpenGL(ofxFensterManager::get(), 1024, 768, OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunFensterApp(new wall()); }
//======================================================================== int main( ){ // ofSetupOpenGL(ofxFensterManager::get(), 1280, 800, OF_FULLSCREEN); ofSetupOpenGL(ofxFensterManager::get(), 1280, 800, OF_WINDOW); // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunFensterApp(new testApp()); }
//======================================================================== int main( ) { //ofAppGlutWindow window; //window.setGlutDisplayString("rgba double samples>=6 depth"); //ofSetupOpenGL(&window, 1024,768, OF_WINDOW); //ofRunApp(new testApp); ofSetupOpenGL(ofxFensterManager::get(), 1280, 800, OF_WINDOW); ofRunFensterApp(new testApp()); }
void ofRunFensterApp(ofBaseApp* app){ ofxFensterToOfBaseApp* appWrapper = new ofxFensterToOfBaseApp(app); ofRunFensterApp(appWrapper); }