Exemple #1
0
void LuaMachine::hook(lua_Debug *ar)
{
    if (ar->event == LUA_HOOKCALL)
    {
        level++;
    }
    else if (ar->event == LUA_HOOKRET)
    {
        level--;
    }
    else
    {
        if (level <= breakRequiredLevel)
        {
            onBreak(ar);
        }
        else
        {
            if (breakpoints.isAnySet(ar->currentline))
            {
                lua_getinfo(L, "S", ar);
                if (breakpoints.isSet(ar->source, ar->currentline))
                {
                    onBreak(ar);
                }
            }
        }
    }
}
Exemple #2
0
static void doAction(LLDBPlugin* plugin, PDAction action)
{
    switch (action)
    {
        case PDAction_Stop : onStop(plugin); break;
        case PDAction_Break : onBreak(plugin); break;
        case PDAction_Run : onRun(plugin); break;
        case PDAction_Step : onStep(plugin); break;
        case PDAction_StepOut : onStepOver(plugin); break;
        case PDAction_StepOver : onStepOver(plugin); break;
    }
}
Exemple #3
0
static void doAction(DbgEngPlugin* plugin, PDAction action) {
    printf("DbgEngPlugin: doAction\n");

    switch (action) {
        case PDAction_stop:
            onStop(plugin); break;
        case PDAction_break:
            onBreak(plugin); break;
        case PDAction_run:
            onRun(plugin); break;
        case PDAction_step:
            onStep(plugin); break;
        case PDAction_stepOut:
            onStepOut(plugin); break;
        case PDAction_stepOver:
            onStepOver(plugin); break;
    }
}