void EchoServer::setuid() { setAttribute(Qt::WA_DeleteOnClose); connect(ui->pbStart, SIGNAL(clicked()),SLOT(onClickStart())); connect(ui->sldPort, SIGNAL(valueChanged(int)), ui->lcdPort, SLOT(display(int))); ui->sldPort->setMinimum(EchoServer::PORT_MIN); ui->sldPort->setMaximum(EchoServer::PORT_MAX); ui->sldPort->setValue(EchoServer::PORT_DEFAULT); }
// ----------------------------------------------------------------- // Name : onCatchButtonEvent // Called by Input Engine. // Must return true if event is consumed ; false to let the event be catched by other modules // Transfer the message to top frame under mouse // ----------------------------------------------------------------- bool InterfaceManager::onCatchButtonEvent(ButtonAction * pEvent) { if (pEvent->eButton == ButtonStart && pEvent->eEvent == Event_Down) { return onClickStart(); } if (pEvent->eEvent == Event_Down) { // Reset clicked objects if (pEvent->eButton == Button1) { m_pClickedObjects[0] = NULL; } else if (pEvent->eButton == Button2) { m_pClickedObjects[1] = NULL; } int xoffset, yoffset; guiComponent * pObj1 = getObjectAt(pEvent->xPos - pEvent->xOffset, pEvent->yPos - pEvent->yOffset, &xoffset, &yoffset); pEvent->xOffset += xoffset; pEvent->yOffset += yoffset; if (pObj1 == NULL) { return false; // not concerned } if (!pObj1->isEnabled()) { return true; // event is for us, but do nothing } if ((pObj1->getType() & GOTYPE_FRAME) && pEvent->eButton == Button1) { bringFrameAbove((guiFrame*)pObj1); } // Send event guiObject * pObj = pObj1->onButtonEvent(pEvent); // Store object for dragging (only for main buttons) if (pEvent->eButton == Button1) { m_pClickedObjects[0] = pObj; } else if (pEvent->eButton == Button2) { m_pClickedObjects[1] = pObj; } // else, don't care about dragging, so just forget pObj. return true; } else { guiObject ** pObj = (pEvent->eButton == Button1) ? &(m_pClickedObjects[0]) : ((pEvent->eButton == Button2) ? &(m_pClickedObjects[1]) : NULL); if (pObj != NULL && *pObj != NULL) { *pObj = (*pObj)->onButtonEvent(pEvent); if (*pObj != NULL && ((*pObj)->getType() & GOTYPE_FRAME) && pEvent->eEvent == Event_Drag) { ((guiFrame*) (*pObj))->checkPositionIfDragged(); } } return true; } }