void VirtTcpC::init() { if (!this->m_sock) { this->m_sock = new QTcpSocket(); QObject::connect(this->m_sock, &QTcpSocket::readyRead, this, &VirtTcpC::onClientReadyRead); QObject::connect(this->m_sock, &QTcpSocket::disconnected, this, &VirtTcpC::onClientDisconnected); QObject::connect(this->m_sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onClientError(QAbstractSocket::SocketError))); } }
GameScreenWidget::GameScreenWidget(QWidget *parent, Server *server, Client *client, bool isServer) : QWidget(parent), server(server), client(client), isServer(isServer), currentPlayerId(0), currentPlayerIndex(0), waitTurns(0), rankingPosition(1),requestTurns(0), ui(new Ui::GameScreenWidget) { ui->setupUi(this); ui->Player3->setOrientation(OpponentCardsWidget::Orientation::Vertical); ui->Player4->setOrientation(OpponentCardsWidget::Orientation::Vertical); if (!isServer) { connect(client, SIGNAL(onDisconnected()), this, SLOT(onClientDisconnected())); connect(client, SIGNAL(onDataReceived(int,QString)), this, SLOT(onClientDataReceived(int,QString))); connect(client, SIGNAL(onError(QAbstractSocket::SocketError)), this, SLOT(onClientError(QAbstractSocket::SocketError))); ui->labelCurrentPlayer->setText(client->getPlayer()->getName()); ui->labelPlayer2->hide(); ui->labelPlayer3->hide(); ui->labelPlayer4->hide(); for (int i = 0; i < client->getOtherPlayers().size(); i++) { Player* p = client->getOtherPlayers().at(i); switch(i) { case 0: ui->labelPlayer2->show(); ui->labelPlayer2->setText(p->getName()); break; case 1: ui->labelPlayer3->show(); ui->labelPlayer3->setText(p->getName()); break; case 2: ui->labelPlayer4->show(); ui->labelPlayer4->setText(p->getName()); break; } } }