// The info has been allocated elsewhere, but we are responsible for calling its destructor.
    BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& rec,
                            SkBitmapProcInfo* info)
        : INHERITED(shader, rec)
        , fInfo(info)
    {
        fFlags = 0;
        if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
            fFlags |= SkShader::kOpaqueAlpha_Flag;
        }

        if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) {
            fFlags |= SkShader::kConstInY32_Flag;
        }
    }
Exemple #2
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SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkShader& shader,
                                                                     const ContextRec& rec,
                                                                     SkBitmapProcState* state)
    : INHERITED(shader, rec)
    , fState(state)
{
    const SkPixmap& pixmap = fState->fPixmap;
    bool isOpaque = pixmap.isOpaque();

    // update fFlags
    uint32_t flags = 0;
    if (isOpaque && (255 == this->getPaintAlpha())) {
        flags |= kOpaqueAlpha_Flag;
    }

    switch (pixmap.colorType()) {
        case kRGB_565_SkColorType:
            flags |= (kHasSpan16_Flag | kIntrinsicly16_Flag);
            break;
        case kIndex_8_SkColorType:
        case kN32_SkColorType:
            if (isOpaque) {
                flags |= kHasSpan16_Flag;
            }
            break;
        case kAlpha_8_SkColorType:
            break;  // never set kHasSpan16_Flag
        default:
            break;
    }

    if (rec.fPaint->isDither() && pixmap.colorType() != kRGB_565_SkColorType) {
        // gradients can auto-dither in their 16bit sampler, but we don't so
        // we clear the flag here.
        flags &= ~kHasSpan16_Flag;
    }

    // if we're only 1-pixel high, and we don't rotate, then we can claim this
    if (1 == pixmap.height() &&
            only_scale_and_translate(this->getTotalInverse())) {
        flags |= kConstInY32_Flag;
        if (flags & kHasSpan16_Flag) {
            flags |= kConstInY16_Flag;
        }
    }

    fFlags = flags;
}
bool SkBitmapProcShader::setContext(const SkBitmap& device,
                                    const SkPaint& paint,
                                    const SkMatrix& matrix) {
    if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
        return false;
    }

    // do this first, so we have a correct inverse matrix
    if (!this->INHERITED::setContext(device, paint, matrix)) {
        return false;
    }

    fState.fOrigBitmap = fRawBitmap;
    if (!fState.chooseProcs(this->getTotalInverse(), paint)) {
        this->INHERITED::endContext();
        return false;
    }

    const SkBitmap& bitmap = *fState.fBitmap;
    bool bitmapIsOpaque = bitmap.isOpaque();

    // update fFlags
    uint32_t flags = 0;
    if (bitmapIsOpaque && (255 == this->getPaintAlpha())) {
        flags |= kOpaqueAlpha_Flag;
    }

    switch (bitmap.config()) {
        case SkBitmap::kRGB_565_Config:
            flags |= (kHasSpan16_Flag | kIntrinsicly16_Flag);
            break;
        case SkBitmap::kIndex8_Config:
        case SkBitmap::kARGB_8888_Config:
            if (bitmapIsOpaque) {
                flags |= kHasSpan16_Flag;
            }
            break;
        case SkBitmap::kA8_Config:
            break;  // never set kHasSpan16_Flag
        default:
            break;
    }

    if (paint.isDither() && bitmap.config() != SkBitmap::kRGB_565_Config) {
        // gradients can auto-dither in their 16bit sampler, but we don't so
        // we clear the flag here.
        flags &= ~kHasSpan16_Flag;
    }

    // if we're only 1-pixel high, and we don't rotate, then we can claim this
    if (1 == bitmap.height() &&
            only_scale_and_translate(this->getTotalInverse())) {
        flags |= kConstInY32_Flag;
        if (flags & kHasSpan16_Flag) {
            flags |= kConstInY16_Flag;
        }
    }

    fFlags = flags;
    return true;
}