int32 LogicHEmoonbase::dispatch(int op, int numArgs, int32 *args) { switch (op) { case OP_CREATE_MULTI_STATE_WIZ: op_create_multi_state_wiz(op, numArgs, args); break; case OP_LOAD_MULTI_CHANNEL_WIZ: op_load_multi_channel_wiz(op, numArgs, args); break; case OP_WIZ_FROM_MULTI_CHANNEL_WIZ: op_wiz_from_multi_channel_wiz(op, numArgs, args); break; case OP_DOS_COMMAND: op_dos_command(op, numArgs, args); break; case OP_SET_FOW_SENTINEL: op_set_fow_sentinel(args); break; case OP_SET_FOW_INFORMATION: op_set_fow_information(op, numArgs, args); break; case OP_SET_FOW_IMAGE: op_set_fow_image(op, numArgs, args); break; case OP_AI_TEST_KLUDGE: op_ai_test_kludge(op, numArgs, args); break; case OP_AI_MASTER_CONTROL_PROGRAM: op_ai_master_control_program(op, numArgs, args); break; case OP_AI_RESET: op_ai_reset(op, numArgs, args); break; case OP_AI_SET_TYPE: op_ai_set_type(op, numArgs, args); break; case OP_AI_CLEAN_UP: op_ai_clean_up(op, numArgs, args); break; default: LogicHE::dispatch(op, numArgs, args); } return 0; }
int32 LogicHEmoonbase::dispatch(int op, int numArgs, int32 *args) { switch (op) { case OP_CREATE_MULTI_STATE_WIZ: op_create_multi_state_wiz(op, numArgs, args); break; case OP_LOAD_MULTI_CHANNEL_WIZ: op_load_multi_channel_wiz(op, numArgs, args); break; case OP_WIZ_FROM_MULTI_CHANNEL_WIZ: op_wiz_from_multi_channel_wiz(op, numArgs, args); break; case OP_DOS_COMMAND: op_dos_command(op, numArgs, args); break; case OP_SET_FOW_SENTINEL: op_set_fow_sentinel(args); break; case OP_SET_FOW_INFORMATION: op_set_fow_information(op, numArgs, args); break; case OP_SET_FOW_IMAGE: return op_set_fow_image(op, numArgs, args); case OP_AI_TEST_KLUDGE: op_ai_test_kludge(op, numArgs, args); break; case OP_AI_MASTER_CONTROL_PROGRAM: return op_ai_master_control_program(op, numArgs, args); case OP_AI_RESET: op_ai_reset(op, numArgs, args); break; case OP_AI_SET_TYPE: op_ai_set_type(op, numArgs, args); break; case OP_AI_CLEAN_UP: op_ai_clean_up(op, numArgs, args); break; #ifdef USE_SDL_NET case OP_NET_REMOTE_START_SCRIPT: op_net_remote_start_script(op, numArgs, args); break; case OP_NET_REMOTE_SEND_ARRAY: op_net_remote_send_array(op, numArgs, args); break; case OP_NET_REMOTE_START_FUNCTION: return op_net_remote_start_function(op, numArgs, args); case OP_NET_DO_INIT_ALL: return op_net_do_init_all(op, numArgs, args); case OP_NET_DO_INIT_PROVIDER: return op_net_do_init_provider(op, numArgs, args); case OP_NET_DO_INIT_SESSION: return op_net_do_init_session(op, numArgs, args); case OP_NET_DO_INIT_USER: return op_net_do_init_user(op, numArgs, args); case OP_NET_QUERY_PROVIDERS: return op_net_query_providers(op, numArgs, args); case OP_NET_GET_PROVIDER_NAME: return op_net_get_provider_name(op, numArgs, args); case OP_NET_SET_PROVIDER: return op_net_set_provider(op, numArgs, args); case OP_NET_CLOSE_PROVIDER: return op_net_close_provider(op, numArgs, args); case OP_NET_START_QUERY_SESSIONS: return op_net_start_query_sessions(op, numArgs, args); case OP_NET_UPDATE_QUERY_SESSIONS: return op_net_update_query_sessions(op, numArgs, args); case OP_NET_STOP_QUERY_SESSIONS: return op_net_stop_query_sessions(op, numArgs, args); case OP_NET_QUERY_SESSIONS: return op_net_query_sessions(op, numArgs, args); case OP_NET_GET_SESSION_NAME: return op_net_get_session_name(op, numArgs, args); case OP_NET_GET_SESSION_PLAYER_COUNT: return op_net_get_session_player_count(op, numArgs, args); case OP_NET_DESTROY_PLAYER: return op_net_destroy_player(op, numArgs, args); #if 1 // 12/2/99 BPT case OP_NET_GET_PLAYER_LONG_NAME: return op_net_get_player_long_name(op, numArgs, args); case OP_NET_GET_PLAYER_SHORT_NAME: return op_net_get_player_short_name(op, numArgs, args); #endif case OP_NET_CREATE_SESSION: return op_net_create_session(op, numArgs, args); case OP_NET_JOIN_SESSION: return op_net_join_session(op, numArgs, args); case OP_NET_END_SESSION: return op_net_end_session(op, numArgs, args); case OP_NET_DISABLE_SESSION_PLAYER_JOIN: return op_net_disable_session_player_join(op, numArgs, args); case OP_NET_ENABLE_SESSION_PLAYER_JOIN: return op_net_enable_session_player_join(op, numArgs, args); case OP_NET_SET_AI_PLAYER_COUNT: return op_net_set_ai_player_count(op, numArgs, args); case OP_NET_ADD_USER: return op_net_add_user(op, numArgs, args); case OP_NET_REMOVE_USER: return op_net_remove_user(op, numArgs, args); case OP_NET_WHO_SENT_THIS: return op_net_who_sent_this(op, numArgs, args); case OP_NET_WHO_AM_I: return op_net_who_am_i(op, numArgs, args); case OP_NET_SET_PROVIDER_BY_NAME: return op_net_set_provider_by_name(op, numArgs, args); case OP_NET_SET_FAKE_LATENCY: // SET_FAKE_LAG is a valid alias for backwards compatibility op_net_set_fake_latency(op, numArgs, args); break; case OP_NET_GET_HOST_NAME: return op_net_get_host_name(op, numArgs, args); case OP_NET_GET_IP_FROM_NAME: return op_net_get_ip_from_name(op, numArgs, args); case OP_NET_HOST_TCPIP_GAME: return op_net_host_tcpip_game(op, numArgs, args); case OP_NET_JOIN_TCPIP_GAME: return op_net_join_tcpip_game(op, numArgs, args); #endif default: LogicHE::dispatch(op, numArgs, args); } return 0; }