void MainWindow::createActions() { // Open file action openMeshFileAction = new QAction(QIcon(":/images/open.png"), QString("&Open"), this); openMeshFileAction->setShortcut(QKeySequence::Open); connect(openMeshFileAction, SIGNAL(triggered()), this, SLOT(openMeshFile())); }
void VertexBasedSegmenter::loadMesh(){ openMeshFile(this->filename); cout<<"Loading "<<this->filename<<endl; this->centerMesh = centerCoordinate(); faceAreas = new float[mesh.getTopSimplexesNum()]; clusterIndex = new int[mesh.getNumVertex()]; cout<<"found center"<<endl; for(unsigned int ii=0; ii<mesh.getTopSimplexesNum(); ii++){ Triangle T = mesh.getTopSimplex(ii); Normals n = Normals(mesh.getVertex(T.TV(0)), mesh.getVertex(T.TV(1)), mesh.getVertex(T.TV(2))); norms.push_back(n); } cout<<"set normals"<<endl; setAreas(); getBBDiagonal(); cout<<"Diag "<<this->BBDiagonal<<endl; double auxRad = sqrt(mesh.MArea()/(NCluster*M_PI)); this->maxD = auxRad/BBDiagonal; openCurvatureFile(fieldfilename); cout<<"Loaded function"<<endl; for(int ii=0; ii<mesh.getNumVertex(); ii++) clusterIndex[ii]=-1; cout<<"Before vertices"<<endl; vertexDistances = buildVertexDistances(); cout<<"Vrtices built"<<endl; functionVDistances = buildFunctionVDistances(); cout<<"function built"<<endl; buildGlobalDistances(); cout<<"global built"<<endl; vertexDistances.erase(vertexDistances.begin(), vertexDistances.end()); functionVDistances.erase(functionVDistances.begin(), functionVDistances.end()); cout<<"All built, "<<mesh.getNumVertex()<<" vertices and "<<mesh.getTopSimplexesNum()<<" triangles"<<endl; //startSeg(); }
void MshView::addMesh() { emit openMeshFile(ImportFileType::OGS_MSH); }