// close the android audio device void android_CloseRecDevice(OPENSL_STREAM *p) { DEBUG_DVC("p=%p", p); if (p == NULL) return; if (p->queue) { while (Queue_Count(p->queue) > 0) { queue_element *e = Queue_Dequeue(p->queue); free(e->data); free(e); } Queue_Free(p->queue); } if (p->next) { free(p->next->data); free(p->next); } if (p->prep) { free(p->prep->data); free(p->prep); } openSLDestroyEngine(p); free(p); }
// close the android audio device void android_CloseAudioDevice(OPENSL_STREAM *p){ if (p == NULL) return; openSLDestroyEngine(p); if(p->buffer) free(p->buffer); free(p); }
// close the android audio device void android_CloseAudioDevice(OPENSL_STREAM* p) { if (p == NULL) return; openSLDestroyEngine(p); if (p->queue) Queue_Free(p->queue); free(p); }
// close the android audio device void android_CloseAudioDevice(OPENSL_STREAM *p) { if (p == NULL) return; openSLDestroyEngine(p); if (p->inlock != NULL) { notifyThreadLock(p->inlock); destroyThreadLock(p->inlock); p->inlock = NULL; } if (p->outlock != NULL) { notifyThreadLock(p->outlock); destroyThreadLock(p->outlock); p->inlock = NULL; } if (p->outputBuffer[0] != NULL) { free(p->outputBuffer[0]); p->outputBuffer[0] = NULL; } if (p->outputBuffer[1] != NULL) { free(p->outputBuffer[1]); p->outputBuffer[1] = NULL; } if (p->inputBuffer[0] != NULL) { free(p->inputBuffer[0]); p->inputBuffer[0] = NULL; } if (p->inputBuffer[1] != NULL) { free(p->inputBuffer[1]); p->inputBuffer[1] = NULL; } free(p); }
// close the android audio device void android_CloseAudioDevice(OPENSL_STREAM *p){ if (p == NULL) return; openSLDestroyEngine(p); if (p->outputBuffer != NULL) { free(p->outputBuffer); p->outputBuffer= NULL; } if (p->playBuffer != NULL) { free(p->playBuffer); p->playBuffer = NULL; } free_circular_buffer(p->outrb); free(p); }