Exemple #1
0
/* Open the mixer with a certain desired audio format */
int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
{
	int i;
	SDL_AudioSpec desired;

	/* If the mixer is already opened, increment open count */
	if ( audio_opened ) {
	    ++audio_opened;
	    return(0);
	}

	/* Set the desired format and frequency */
	desired.freq = frequency;
	desired.format = format;
	desired.channels = nchannels;
	desired.samples = chunksize;
	desired.callback = mix_channels;
	desired.userdata = NULL;

	/* Accept nearly any audio format */
	if ( SDL_OpenAudio(&desired, &mixer) < 0 ) {
		return(-1);
	}
#if 0
	PrintFormat("Audio device", &mixer);
#endif

	/* Initialize the music players */
	if ( open_music(&mixer) < 0 ) {
		SDL_CloseAudio();
		return(-1);
	}

	num_channels = MIX_CHANNELS;
	mix_channel = (struct _Mix_Channel *) malloc(num_channels * sizeof(struct _Mix_Channel));

	/* Clear out the audio channels */
	for ( i=0; i<num_channels; ++i ) {
		mix_channel[i].chunk = NULL;
		mix_channel[i].playing = 0;
		mix_channel[i].looping = 0;
		mix_channel[i].volume = SDL_MIX_MAXVOLUME;
		mix_channel[i].fade_volume = SDL_MIX_MAXVOLUME;
		mix_channel[i].fading = MIX_NO_FADING;
		mix_channel[i].tag = -1;
		mix_channel[i].expire = 0;
		mix_channel[i].effects = NULL;
		mix_channel[i].paused = 0;
	}
	Mix_VolumeMusic(SDL_MIX_MAXVOLUME);

	_Mix_InitEffects();

	audio_opened = 1;
	SDL_PauseAudio(0);
	return(0);
}
Exemple #2
0
/* Open the mixer with a certain desired audio format */
int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
{
	int i;
	SDL_AudioSpec desired;

	/* If the mixer is already opened, increment open count */
	if ( audio_opened ) {
		if ( format == mixer.format && nchannels == mixer.channels ) {
			++audio_opened;
			return(0);
		}
		while ( audio_opened ) {
			Mix_CloseAudio();
		}
	}

	/* Set the desired format and frequency */
	desired.freq = frequency;
	desired.format = format;
	desired.channels = nchannels;
	desired.samples = chunksize;
	desired.callback = mix_channels;
	desired.userdata = NULL;

	/* Accept nearly any audio format */
	if ( SDL_OpenAudio(&desired, &mixer) < 0 ) {
		return(-1);
	}
#if 0
	PrintFormat("Audio device", &mixer);
#endif

	/* Initialize the music players */
	if ( open_music(&mixer) < 0 ) {
		SDL_CloseAudio();
		return(-1);
	}

	num_channels = MIX_CHANNELS;
	mix_channel = (struct _Mix_Channel *) SDL_malloc(num_channels * sizeof(struct _Mix_Channel));

	/* Clear out the audio channels */
	for ( i=0; i<num_channels; ++i ) {
		mix_channel[i].chunk = NULL;
		mix_channel[i].playing = 0;
		mix_channel[i].looping = 0;
		mix_channel[i].volume = SDL_MIX_MAXVOLUME;
		mix_channel[i].fade_volume = SDL_MIX_MAXVOLUME;
		mix_channel[i].fade_volume_reset = SDL_MIX_MAXVOLUME;
		mix_channel[i].fading = MIX_NO_FADING;
		mix_channel[i].tag = -1;
		mix_channel[i].expire = 0;
		mix_channel[i].effects = NULL;
		mix_channel[i].paused = 0;
	}
	Mix_VolumeMusic(SDL_MIX_MAXVOLUME);

	_Mix_InitEffects();

	/* This list is (currently) decided at build time. */
	add_chunk_decoder("WAVE");
	add_chunk_decoder("AIFF");
	add_chunk_decoder("VOC");
#ifdef OGG_MUSIC
	add_chunk_decoder("OGG");
#endif
#ifdef FLAC_MUSIC
	add_chunk_decoder("FLAC");
#endif

	audio_opened = 1;
	SDL_PauseAudio(0);
	return(0);
}
/* Open the mixer with a certain desired audio format */
int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
{
    int i;
    SDL_AudioSpec desired;

    /* If the mixer is already opened, increment open count */
    if ( audio_opened ) {
        if ( format == mixer.format && nchannels == mixer.channels ) {
            ++audio_opened;
            return(0);
        }
        while ( audio_opened ) {
            Mix_CloseAudio();
        }
    }

    /* Set the desired format and frequency */
    desired.freq = frequency;
    desired.format = format;
    desired.channels = nchannels;
    desired.samples = chunksize;
    desired.callback = mix_channels;
    desired.userdata = NULL;

    /* Accept nearly any audio format */
    if ( SDL_OpenAudio(&desired, &mixer) < 0 ) {
        return(-1);
    }
#if 0
    PrintFormat("Audio device", &mixer);
#endif

    /* Initialize the music players */
    if ( open_music(&mixer) < 0 ) {
        SDL_CloseAudio();
        return(-1);
    }

    num_channels = MIX_CHANNELS;
	mix_channel = (_Mix_Channel *) SDL_malloc(num_channels * sizeof(_Mix_Channel));

	/* Clear out the audio channels */
	for ( i=0; i<num_channels; ++i ) {
		_Mix_InitChannel(i);
	}

	mix_music_compat_channel = mix_channel[0];
	mix_music_compat_channel.sound = NULL;
	mix_music_compat_channel.is_music = SDL_TRUE;
	mix_music_compat_channel.playing = 0;

    _Mix_InitEffects();

    /* This list is (currently) decided at build time. */
    add_chunk_decoder("WAVE");
    add_chunk_decoder("AIFF");
    add_chunk_decoder("VOC");
#ifdef OGG_MUSIC
    add_chunk_decoder("OGG");
#endif
#ifdef FLAC_MUSIC
    add_chunk_decoder("FLAC");
#endif
#if defined(MP3_MUSIC) || defined(MP3_MAD_MUSIC)
    add_chunk_decoder("MP3");
#endif

    audio_opened = 1;
    SDL_PauseAudio(0);
    return(0);
}