void LightScheduler_WakeUp(void) { int i; Time time; TimeService_GetTime(&time); Day today = time.dayOfWeek; int minuteOfDay = time.minuteOfDay; for (i = 0; i < MAX_EVENTS; i++) { ScheduledLightEvent * event = &eventList[i]; /* if (eventIsReadyToExecute(&time, event)) */ /* operateLight(event); */ /* resetRandomize(event); */ if (event->id == UNUSED) continue; if (!matchesDay(&time, event)) continue; if (minuteOfDay == event->minuteOfDay + event->randomMinutes) { operateLight(event); resetRandomize(event); } } }
void processEventsDueNow(Time * time, ScheduledLightEvent * event) { if (eventIsReadyToExecute(time, event)) { operateLight(event); resetRandomize(event); } }
static void processEventDueNow(Time * time, ScheduledLightEvent * lightEvent) { if (lightEvent->id == UNUSED) return; if (lightEvent->minuteOfDay != time->minuteOfDay) return; operateLight(lightEvent); }
static void processEventDueNow(Time * time, ScheduledLightEvent * lightEvent) { int reactionDay = lightEvent->day; if (lightEvent->id == UNUSED) return; if (reactionDay != EVERYDAY && reactionDay != today) return; if (lightEvent->minuteOfDay != time->minuteOfDay) return; operateLight(lightEvent); }
void LightScheduler_WakeUp(void) { int i; Time time; TimeService_GetTime(&time); for (i = 0; i < MAX_EVENTS; i++) { ScheduledLightEvent * event = &eventList[i]; if (eventIsReadyToExecute(&time, event)) { operateLight(event); resetRandomize(event); } } }
static void proccessEventDueNow(Time *time, ScheduledLightEvent *lightEvent) { int reactionDay = lightEvent->day; int today = time->dayOfWeek; if (lightEvent->id == UNUSED) { return; } if (reactionDay == WEEKEND && (today != SATURDAY && today != SUNDAY)) { return; } if (reactionDay != WEEKEND && reactionDay != EVERYDAY && reactionDay != today) { return; } if (time->minuteOfDay != lightEvent->minuteOfDay) { return; } operateLight(lightEvent); }