/* Find vertices completing triangles on either side of the given edge */
int
get_triangles(RBFNODE *rbfv[2], const MIGRATION *mig)
{
	const MIGRATION	*ej1, *ej2;
	RBFNODE		*tv;

	rbfv[0] = rbfv[1] = NULL;
	if (mig == NULL)
		return(0);
	for (ej1 = mig->rbfv[0]->ejl; ej1 != NULL;
				ej1 = nextedge(mig->rbfv[0],ej1)) {
		if (ej1 == mig)
			continue;
		tv = opp_rbf(mig->rbfv[0],ej1);
		for (ej2 = tv->ejl; ej2 != NULL; ej2 = nextedge(tv,ej2))
			if (opp_rbf(tv,ej2) == mig->rbfv[1]) {
				rbfv[is_rev_tri(mig->rbfv[0]->invec,
						mig->rbfv[1]->invec,
						tv->invec)] = tv;
				break;
			}
	}
	return((rbfv[0] != NULL) + (rbfv[1] != NULL));
}
Exemple #2
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/* Check if prospective vertex would create overlapping triangle */
static int
overlaps_tri(const RBFNODE *bv0, const RBFNODE *bv1, const RBFNODE *pv)
{
	const MIGRATION	*ej;
	RBFNODE		*vother[2];
	int		im_rev;
						/* find shared edge in mesh */
	for (ej = pv->ejl; ej != NULL; ej = nextedge(pv,ej)) {
		const RBFNODE	*tv = opp_rbf(pv,ej);
		if (tv == bv0) {
			im_rev = is_rev_tri(ej->rbfv[0]->invec,
					ej->rbfv[1]->invec, bv1->invec);
			break;
		}
		if (tv == bv1) {
			im_rev = is_rev_tri(ej->rbfv[0]->invec,
					ej->rbfv[1]->invec, bv0->invec);
			break;
		}
	}
	if (!get_triangles(vother, ej))		/* triangle on same side? */
		return(0);
	return(vother[im_rev] != NULL);
}