static void optimizeNode(fz_node *node) { if (!node) { return; } switch (node->kind) { case FZ_NIMAGE: optimizeImage((fz_imagenode*)node); break; case FZ_NMETA: optimizeMeta((fz_metanode*)node); break; case FZ_NOVER: optimizeOver((fz_overnode*)node); break; case FZ_NMASK: optimizeMask((fz_masknode*)node); break; case FZ_NBLEND: optimizeBlend((fz_blendnode*)node); break; case FZ_NTRANSFORM: optimizeTransform((fz_transformnode*)node); break; case FZ_NCOLOR: optimizeSolid((fz_solidnode*)node); break; case FZ_NPATH: optimizePath((fz_pathnode*)node); break; case FZ_NTEXT: optimizeText((fz_textnode*)node); break; case FZ_NSHADE: optimizeShade((fz_shadenode*)node); break; case FZ_NLINK: optimizeLink((fz_linknode*)node); break; } }
/** * Main Application. Currently, drawing styles are hardcoded in this method. * Future work may entail reading the styles from a .properties file. */ int main( int argc, const char* argv[] ) { FILE *pfile; LWGEOM *lwgeom; char line [2048]; char *filename; int layerCount; int styleNumber; LAYERSTYLE *styles; getStyles(&styles); if ( argc != 2 ) { lwerror("You must specifiy a wkt filename to convert.\n"); return -1; } if ( (pfile = fopen(argv[1], "r")) == NULL) { perror ( argv[1] ); return -1; } filename = malloc( strlen(argv[1])+11 ); strncpy( filename, "../images/", 10 ); strncat( filename, argv[1], strlen(argv[1])-3 ); strncat( filename, "png", 3 ); printf( "generating %s\n", filename ); layerCount = 0; while ( fgets ( line, sizeof line, pfile ) != NULL && !isspace(*line) ) { char output[2048]; char *ptr = output; char *styleName; int useDefaultStyle; ptr += sprintf( ptr, "convert -size %s xc:none ", imageSize ); useDefaultStyle = getStyleName(&styleName, line); LWDEBUGF( 4, "%s", styleName ); if (useDefaultStyle) { printf(" Warning: using Default style for layer %d\n", layerCount); lwgeom = lwgeom_from_ewkt( line, PARSER_CHECK_NONE ); } else lwgeom = lwgeom_from_ewkt( line+strlen(styleName)+1, PARSER_CHECK_NONE ); LWDEBUGF( 4, "geom = %s", lwgeom_to_ewkt((LWGEOM*)lwgeom,0) ); styleNumber = layerCount % length(styles); ptr += drawGeometry( ptr, lwgeom, getStyle(styles, styleName) ); ptr += sprintf( ptr, "-flip tmp%d.png", layerCount ); lwfree( lwgeom ); LWDEBUGF( 4, "%s", output ); system(output); addHighlight( layerCount ); addDropShadow( layerCount ); layerCount++; free(styleName); } flattenLayers(filename); optimizeImage(filename); fclose(pfile); free(filename); freeStyles(&styles); return 0; }
Zombie::Zombie(){ // Initialize variables x = rand()%800+40; //zombies spawn at random x coord, but same y coord if((x > 300) && (x < 600)) { x = 100; } y = 318; xVel = 0; yVel = 0; direction = 1; health = 30; speed = 1; power = 10; isStanding = 1; isAttacking = 0; isDying = 0; Dead = 0; points = 10; enable = 0; handicap = 0; spawn = Mix_LoadWAV("music/waves/zombieSpawn.wav"); //loading spawn sound clip die = Mix_LoadWAV("music/waves/zombieDeath.wav"); //loading death sound clip Mix_PlayChannel(-1, spawn, 0); clipSelect = 0; SpriteZombie = optimizeImage("sprites/zombie.bmp"); //loading image // Define sprite clips moving[0].y = 140; moving[0].h = 50; movingL[0].y = 140; movingL[0].h = 50; moving[1].y = 140; moving[1].h = 50; movingL[1].y = 140; movingL[1].h = 50; moving[2].y = 140; moving[2].h = 50; movingL[2].y = 140; movingL[2].h = 50; movingL[0].x = 8; movingL[0].w = 30; movingL[1].x = 40; movingL[1].w = 30; movingL[2].x = 78; movingL[2].w = 30; moving[0].x = 118; moving[0].w = 30; moving[1].x = 158; moving[1].w = 30; moving[2].x = 195; moving[2].w = 30; dying[0].x = 5; dying[0].w = 25-5; dying[1].x = 30; dying[1].w = 70-30; dying[2].x = 70; dying[2].w = 110-70; dying[3].x = 115; dying[3].w = 155-115; dying[4].x = 155; dying[4].w = 195-155; dying[5].x = 195; dying[5].w = 235-195; dying[6].x = 235; dying[6].w = 275-235; dying[7].x = 5; dying[7].w = 45-5; dying[8].x = 45; dying[8].w = 75-45; dying[9].x = 75; dying[9].w = 105-75; dying[0].y = 285; dying[0].h = 335-285; dying[1].y = 285; dying[1].h = 335-285; dying[2].y = 285; dying[2].h = 335-285; dying[3].y = 285; dying[3].h = 335-285; dying[4].y = 285; dying[4].h = 335-285; dying[5].y = 285; dying[5].h = 335-285; dying[6].y = 285; dying[6].h = 335-285; dying[7].y = 335; dying[7].h = 385-335; dying[8].y = 335; dying[8].h = 385-335; dying[9].y = 335; dying[9].h = 385-335; }