Exemple #1
0
watchdog::~watchdog(void)
{
	atomic_exchange32(&m_do_exit, 1);
	osd_event_set(m_event);
	osd_thread_wait_free(m_thread);
	osd_event_free(m_event);
}
Exemple #2
0
void sdl_window_info::destroy()
{
	sdl_window_info **prevptr;

	ASSERT_MAIN_THREAD();
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);

	// remove us from the list
	for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->m_next)
		if (*prevptr == this)
		{
			*prevptr = this->m_next;
			break;
		}

	// free the textures etc
	execute_async_wait(&sdlwindow_video_window_destroy_wt, worker_param(this));

	// free the render target, after the textures!
	this->machine().render().target_free(m_target);

	// free the event
	osd_event_free(m_rendered_event);

	// free the lock
	osd_lock_free(this->m_render_lock);
}
Exemple #3
0
static void sdlwindow_video_window_destroy(running_machine *machine, sdl_window_info *window)
{
	sdl_window_info **prevptr;
	worker_param wp;

	ASSERT_MAIN_THREAD();
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);

	// remove us from the list
	for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->next)
		if (*prevptr == window)
		{
			*prevptr = window->next;
			break;
		}

	// free the textures etc
	clear_worker_param(&wp);
	wp.window = window;
	wp.machine = machine;
	execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);

	// free the render target, after the textures!
	if (window->target != NULL)
		render_target_free(window->target);

	// free the event
	osd_event_free(window->rendered_event);

	// free the window itself
	global_free(window);
}
Exemple #4
0
void osd_work_queue_free(osd_work_queue *queue)
{
	// if we have threads, clean them up
	if (queue->thread != NULL)
	{
		int threadnum;

		// stop the timer for "waittime" on the main thread
		if (queue->flags & WORK_QUEUE_FLAG_MULTI)
		{
			end_timing(queue->thread[queue->threads].waittime);
		}

		// signal all the threads to exit
		atomic_exchange32(&queue->exiting, TRUE);
		for (threadnum = 0; threadnum < queue->threads; threadnum++)
		{
			work_thread_info *thread = &queue->thread[threadnum];
			if (thread->wakeevent != NULL)
				osd_event_set(thread->wakeevent);
		}

		// wait for all the threads to go away
		for (threadnum = 0; threadnum < queue->threads; threadnum++)
		{
			work_thread_info *thread = &queue->thread[threadnum];

			// block on the thread going away, then close the handle
			if (thread->handle != NULL)
			{
				osd_thread_wait_free(thread->handle);
			}

			// clean up the wake event
			if (thread->wakeevent != NULL)
				osd_event_free(thread->wakeevent);
		}

#if KEEP_STATISTICS
		int allocthreadnum;
		if (queue->flags & WORK_QUEUE_FLAG_MULTI)
			allocthreadnum = queue->threads + 1;
		else
			allocthreadnum = queue->threads;

		// output per-thread statistics
		for (threadnum = 0; threadnum < allocthreadnum; threadnum++)
		{
			work_thread_info *thread = &queue->thread[threadnum];
			osd_ticks_t total = thread->runtime + thread->waittime + thread->spintime;
			printf("Thread %d:  items=%9d run=%5.2f%% (%5.2f%%)  spin=%5.2f%%  wait/other=%5.2f%% total=%9d\n",
					threadnum, thread->itemsdone,
					(double)thread->runtime * 100.0 / (double)total,
					(double)thread->actruntime * 100.0 / (double)total,
					(double)thread->spintime * 100.0 / (double)total,
					(double)thread->waittime * 100.0 / (double)total,
					(UINT32) total);
		}
#endif
	}

	// free the list
	if (queue->thread != NULL)
		osd_free(queue->thread);

	// free all the events
	if (queue->doneevent != NULL)
		osd_event_free(queue->doneevent);

	// free all items in the free list
	while (queue->free != NULL)
	{
		osd_work_item *item = (osd_work_item *)queue->free;
		queue->free = item->next;
		if (item->event != NULL)
			osd_event_free(item->event);
		osd_free(item);
	}

	// free all items in the active list
	while (queue->list != NULL)
	{
		osd_work_item *item = (osd_work_item *)queue->list;
		queue->list = item->next;
		if (item->event != NULL)
			osd_event_free(item->event);
		osd_free(item);
	}

#if KEEP_STATISTICS
	printf("Items queued   = %9d\n", queue->itemsqueued);
	printf("SetEvent calls = %9d\n", queue->setevents);
	printf("Extra items    = %9d\n", queue->extraitems);
	printf("Spin loops     = %9d\n", queue->spinloops);
#endif

	osd_scalable_lock_free(queue->lock);
	// free the queue itself
	osd_free(queue);
}