Exemple #1
0
void gui_ConfigMenuRun()
{
	gui_MainMenuRun(&gui_ConfigMenu);
	osint_updatescale();
	osint_gencolors();
}
Exemple #2
0
int main(int argc, char *argv[] )
{
	char msg[1024];
	FILE *cartfile;


    /* Information about the current video settings. */
    const SDL_VideoInfo* info = NULL;

	// get defaults and parse command-line params
	if (osint_defaults ()) {
		return 1;
	}

	osint_parse_cmdline (argc, argv);

	cartfile = fopen (cartname, "rb");

	if (cartfile != NULL) {
		fread (cart, 1, sizeof (cart), cartfile);
		fclose (cartfile);
	} else {
		sprintf (msg, "cannot open '%s'", cartname);
		fprintf(stderr, msg);
	}

    // Initialize SDL's video subsystem
	info = init_sdl();
    //setup_opengl( width, height );

	/* determine a set of colors to use based */
	osint_gencolors ();

#ifdef ENABLE_OVERLAY
	// Load overlay if neccessary (TGA 24-bit uncompressed)
	g_overlay.width = 0;
	if (overlayname)
		load_overlay(overlayname);
#endif

	// set up audio buffering
	reqSpec.freq = 22050;						// Audio frequency in samples per second
	reqSpec.format = AUDIO_U8;					// Audio data format
	reqSpec.channels = 1;						// Number of channels: 1 mono, 2 stereo
	reqSpec.samples = 441;						// Audio buffer size in samples
	reqSpec.callback = fillsoundbuffer;			// Callback function for filling the audio buffer
	reqSpec.userdata = NULL;
	usedSpec = &givenSpec;
	/* Open the audio device */
	if ( SDL_OpenAudio(&reqSpec, usedSpec) < 0 ){
	  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
	  exit(-1);
	}

	if(usedSpec == NULL)
		usedSpec = &reqSpec;

	// Start playing audio
	SDL_PauseAudio(0);

	/* message loop handler and emulator code */

	osint_emuloop ();

    /*
     * Quit SDL so we can release the fullscreen
     * mode and restore the previous video settings,
     * etc.
     */
    SDL_Quit( );

    /* Exit program. */
    exit( 0 );

	return 0;
// END OF MAIN!!!

}