/* * Sleep in select() until we can do something. This will initialize the * select masks. Upon return, the masks will indicate which descriptors * have data or can accept data. Optionally, a maximum time can be specified * for the duration of the wait (0 = infinite). */ static void wait_until_can_do_something(fd_set **readsetp, fd_set **writesetp, int *maxfdp, u_int *nallocp, u_int64_t max_time_milliseconds) { struct timeval tv, *tvp; int ret; time_t minwait_secs = 0; int client_alive_scheduled = 0; int program_alive_scheduled = 0; /* Allocate and update select() masks for channel descriptors. */ channel_prepare_select(readsetp, writesetp, maxfdp, nallocp, &minwait_secs, 0); if (minwait_secs != 0) max_time_milliseconds = MIN(max_time_milliseconds, (u_int)minwait_secs * 1000); /* * if using client_alive, set the max timeout accordingly, * and indicate that this particular timeout was for client * alive by setting the client_alive_scheduled flag. * * this could be randomized somewhat to make traffic * analysis more difficult, but we're not doing it yet. */ if (compat20 && max_time_milliseconds == 0 && options.client_alive_interval) { client_alive_scheduled = 1; max_time_milliseconds = (u_int64_t)options.client_alive_interval * 1000; } if (compat20) { #if 0 /* wrong: bad condition XXX */ if (channel_not_very_much_buffered_data()) #endif FD_SET(connection_in, *readsetp); } else { /* * Read packets from the client unless we have too much * buffered stdin or channel data. */ if (buffer_len(&stdin_buffer) < buffer_high && channel_not_very_much_buffered_data()) FD_SET(connection_in, *readsetp); /* * If there is not too much data already buffered going to * the client, try to get some more data from the program. */ if (packet_not_very_much_data_to_write()) { program_alive_scheduled = child_terminated; if (!fdout_eof) FD_SET(fdout, *readsetp); if (!fderr_eof) FD_SET(fderr, *readsetp); } /* * If we have buffered data, try to write some of that data * to the program. */ if (fdin != -1 && buffer_len(&stdin_buffer) > 0) FD_SET(fdin, *writesetp); } notify_prepare(*readsetp); /* * If we have buffered packet data going to the client, mark that * descriptor. */ if (packet_have_data_to_write()) FD_SET(connection_out, *writesetp); /* * If child has terminated and there is enough buffer space to read * from it, then read as much as is available and exit. */ if (child_terminated && packet_not_very_much_data_to_write()) if (max_time_milliseconds == 0 || client_alive_scheduled) max_time_milliseconds = 100; if (max_time_milliseconds == 0) tvp = NULL; else { tv.tv_sec = max_time_milliseconds / 1000; tv.tv_usec = 1000 * (max_time_milliseconds % 1000); tvp = &tv; } /* Wait for something to happen, or the timeout to expire. */ ret = select((*maxfdp)+1, *readsetp, *writesetp, NULL, tvp); if (ret == -1) { memset(*readsetp, 0, *nallocp); memset(*writesetp, 0, *nallocp); if (errno != EINTR) error("select: %.100s", strerror(errno)); } else { if (ret == 0 && client_alive_scheduled) client_alive_check(); if (!compat20 && program_alive_scheduled && fdin_is_tty) { if (!fdout_eof) FD_SET(fdout, *readsetp); if (!fderr_eof) FD_SET(fderr, *readsetp); } } notify_done(*readsetp); }
/* * Performs the interactive session. This handles data transmission between * the client and the program. Note that the notion of stdin, stdout, and * stderr in this function is sort of reversed: this function writes to * stdin (of the child program), and reads from stdout and stderr (of the * child program). */ void server_loop(pid_t pid, int fdin_arg, int fdout_arg, int fderr_arg) { fd_set *readset = NULL, *writeset = NULL; int max_fd = 0; u_int nalloc = 0; int wait_status; /* Status returned by wait(). */ pid_t wait_pid; /* pid returned by wait(). */ int waiting_termination = 0; /* Have displayed waiting close message. */ u_int64_t max_time_milliseconds; u_int previous_stdout_buffer_bytes; u_int stdout_buffer_bytes; int type; debug("Entering interactive session."); /* Initialize the SIGCHLD kludge. */ child_terminated = 0; mysignal(SIGCHLD, sigchld_handler); if (!use_privsep) { signal(SIGTERM, sigterm_handler); signal(SIGINT, sigterm_handler); signal(SIGQUIT, sigterm_handler); } /* Initialize our global variables. */ fdin = fdin_arg; fdout = fdout_arg; fderr = fderr_arg; /* nonblocking IO */ set_nonblock(fdin); set_nonblock(fdout); /* we don't have stderr for interactive terminal sessions, see below */ if (fderr != -1) set_nonblock(fderr); if (!(datafellows & SSH_BUG_IGNOREMSG) && isatty(fdin)) fdin_is_tty = 1; connection_in = packet_get_connection_in(); connection_out = packet_get_connection_out(); notify_setup(); previous_stdout_buffer_bytes = 0; /* Set approximate I/O buffer size. */ if (packet_is_interactive()) buffer_high = 4096; else buffer_high = 64 * 1024; #if 0 /* Initialize max_fd to the maximum of the known file descriptors. */ max_fd = MAX(connection_in, connection_out); max_fd = MAX(max_fd, fdin); max_fd = MAX(max_fd, fdout); if (fderr != -1) max_fd = MAX(max_fd, fderr); #endif /* Initialize Initialize buffers. */ buffer_init(&stdin_buffer); buffer_init(&stdout_buffer); buffer_init(&stderr_buffer); /* * If we have no separate fderr (which is the case when we have a pty * - there we cannot make difference between data sent to stdout and * stderr), indicate that we have seen an EOF from stderr. This way * we don't need to check the descriptor everywhere. */ if (fderr == -1) fderr_eof = 1; server_init_dispatch(); /* Main loop of the server for the interactive session mode. */ for (;;) { /* Process buffered packets from the client. */ process_buffered_input_packets(); /* * If we have received eof, and there is no more pending * input data, cause a real eof by closing fdin. */ if (stdin_eof && fdin != -1 && buffer_len(&stdin_buffer) == 0) { if (fdin != fdout) close(fdin); else shutdown(fdin, SHUT_WR); /* We will no longer send. */ fdin = -1; } /* Make packets from buffered stderr data to send to the client. */ make_packets_from_stderr_data(); /* * Make packets from buffered stdout data to send to the * client. If there is very little to send, this arranges to * not send them now, but to wait a short while to see if we * are getting more data. This is necessary, as some systems * wake up readers from a pty after each separate character. */ max_time_milliseconds = 0; stdout_buffer_bytes = buffer_len(&stdout_buffer); if (stdout_buffer_bytes != 0 && stdout_buffer_bytes < 256 && stdout_buffer_bytes != previous_stdout_buffer_bytes) { /* try again after a while */ max_time_milliseconds = 10; } else { /* Send it now. */ make_packets_from_stdout_data(); } previous_stdout_buffer_bytes = buffer_len(&stdout_buffer); /* Send channel data to the client. */ if (packet_not_very_much_data_to_write()) channel_output_poll(); /* * Bail out of the loop if the program has closed its output * descriptors, and we have no more data to send to the * client, and there is no pending buffered data. */ if (fdout_eof && fderr_eof && !packet_have_data_to_write() && buffer_len(&stdout_buffer) == 0 && buffer_len(&stderr_buffer) == 0) { if (!channel_still_open()) break; if (!waiting_termination) { const char *s = "Waiting for forwarded connections to terminate... (press ~& to background)\r\n"; char *cp; waiting_termination = 1; buffer_append(&stderr_buffer, s, strlen(s)); /* Display list of open channels. */ cp = channel_open_message(); buffer_append(&stderr_buffer, cp, strlen(cp)); free(cp); } } max_fd = MAX(connection_in, connection_out); max_fd = MAX(max_fd, fdin); max_fd = MAX(max_fd, fdout); max_fd = MAX(max_fd, fderr); max_fd = MAX(max_fd, notify_pipe[0]); /* Sleep in select() until we can do something. */ wait_until_can_do_something(&readset, &writeset, &max_fd, &nalloc, max_time_milliseconds); if (received_sigterm) { logit("Exiting on signal %d", (int)received_sigterm); /* Clean up sessions, utmp, etc. */ cleanup_exit(255); } /* Process any channel events. */ channel_after_select(readset, writeset); /* Process input from the client and from program stdout/stderr. */ process_input(readset); /* Process output to the client and to program stdin. */ process_output(writeset); } free(readset); free(writeset); /* Cleanup and termination code. */ /* Wait until all output has been sent to the client. */ drain_output(); debug("End of interactive session; stdin %ld, stdout (read %ld, sent %ld), stderr %ld bytes.", stdin_bytes, fdout_bytes, stdout_bytes, stderr_bytes); /* Free and clear the buffers. */ buffer_free(&stdin_buffer); buffer_free(&stdout_buffer); buffer_free(&stderr_buffer); /* Close the file descriptors. */ if (fdout != -1) close(fdout); fdout = -1; fdout_eof = 1; if (fderr != -1) close(fderr); fderr = -1; fderr_eof = 1; if (fdin != -1) close(fdin); fdin = -1; channel_free_all(); /* We no longer want our SIGCHLD handler to be called. */ mysignal(SIGCHLD, SIG_DFL); while ((wait_pid = waitpid(-1, &wait_status, 0)) < 0) if (errno != EINTR) packet_disconnect("wait: %.100s", strerror(errno)); if (wait_pid != pid) error("Strange, wait returned pid %ld, expected %ld", (long)wait_pid, (long)pid); /* Check if it exited normally. */ if (WIFEXITED(wait_status)) { /* Yes, normal exit. Get exit status and send it to the client. */ debug("Command exited with status %d.", WEXITSTATUS(wait_status)); packet_start(SSH_SMSG_EXITSTATUS); packet_put_int(WEXITSTATUS(wait_status)); packet_send(); packet_write_wait(); /* * Wait for exit confirmation. Note that there might be * other packets coming before it; however, the program has * already died so we just ignore them. The client is * supposed to respond with the confirmation when it receives * the exit status. */ do { type = packet_read(); } while (type != SSH_CMSG_EXIT_CONFIRMATION); debug("Received exit confirmation."); return; } /* Check if the program terminated due to a signal. */ if (WIFSIGNALED(wait_status)) packet_disconnect("Command terminated on signal %d.", WTERMSIG(wait_status)); /* Some weird exit cause. Just exit. */ packet_disconnect("wait returned status %04x.", wait_status); /* NOTREACHED */ }
static void client_wait_until_can_do_something(fd_set **readsetp, fd_set **writesetp, int *maxfdp, int *nallocp, int rekeying) { struct timeval tv, *tvp; int ret; /* Add any selections by the channel mechanism. */ channel_prepare_select(readsetp, writesetp, maxfdp, nallocp, rekeying); if (!compat20) { /* Read from the connection, unless our buffers are full. */ if (buffer_len(&stdout_buffer) < buffer_high && buffer_len(&stderr_buffer) < buffer_high && channel_not_very_much_buffered_data()) FD_SET(connection_in, *readsetp); /* * Read from stdin, unless we have seen EOF or have very much * buffered data to send to the server. */ if (!stdin_eof && packet_not_very_much_data_to_write()) FD_SET(fileno(stdin), *readsetp); /* Select stdout/stderr if have data in buffer. */ if (buffer_len(&stdout_buffer) > 0) FD_SET(fileno(stdout), *writesetp); if (buffer_len(&stderr_buffer) > 0) FD_SET(fileno(stderr), *writesetp); } else { /* channel_prepare_select could have closed the last channel */ if (session_closed && !channel_still_open() && !packet_have_data_to_write()) { /* clear mask since we did not call select() */ memset(*readsetp, 0, *nallocp); memset(*writesetp, 0, *nallocp); return; } else { FD_SET(connection_in, *readsetp); } } /* Select server connection if have data to write to the server. */ if (packet_have_data_to_write()) FD_SET(connection_out, *writesetp); /* * Wait for something to happen. This will suspend the process until * some selected descriptor can be read, written, or has some other * event pending. */ if (options.server_alive_interval == 0 || !compat20) tvp = NULL; else { tv.tv_sec = options.server_alive_interval; tv.tv_usec = 0; tvp = &tv; } ret = select((*maxfdp)+1, *readsetp, *writesetp, NULL, tvp); if (ret < 0) { char buf[100]; /* * We have to clear the select masks, because we return. * We have to return, because the mainloop checks for the flags * set by the signal handlers. */ memset(*readsetp, 0, *nallocp); memset(*writesetp, 0, *nallocp); if (errno == EINTR) return; /* Note: we might still have data in the buffers. */ snprintf(buf, sizeof buf, "select: %s\r\n", strerror(errno)); buffer_append(&stderr_buffer, buf, strlen(buf)); quit_pending = 1; } else if (ret == 0) server_alive_check(); }