bool RenderThemeAndroid::paintTextArea(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& ir) { if (o->isMenuList()) { return paintCombo(o, i, ir); } return true; }
bool RenderThemeAndroid::paintTextArea(RenderObject* obj, const RenderObject::PaintInfo& info, const IntRect& rect) { if (!obj->isListBox()) return true; paintCombo(obj, info, rect); RenderStyle* style = obj->style(); if (style) style->setColor(Color::transparent); Node* node = obj->node(); if (!node || !node->hasTagName(HTMLNames::selectTag)) return true; HTMLSelectElement* select = static_cast<HTMLSelectElement*>(node); // The first item may be visible. Make sure it does not draw. // If it has a style, it overrides the RenderListBox's style, so we // need to make sure both are set to transparent. node = select->item(0); if (node) { RenderObject* renderer = node->renderer(); if (renderer) { RenderStyle* renderStyle = renderer->style(); if (renderStyle) renderStyle->setColor(Color::transparent); } } // Find the first selected option, and draw its text. // FIXME: In a later change, if there is more than one item selected, // draw a string that says "X items" like iPhone Safari does int index = select->selectedIndex(); node = select->item(index); if (!node || !node->hasTagName(HTMLNames::optionTag)) return true; HTMLOptionElement* option = static_cast<HTMLOptionElement*>(node); String label = option->textIndentedToRespectGroupLabel(); SkRect r(rect); SkPaint paint; paint.setAntiAlias(true); paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); // Values for text size and positioning determined by trial and error paint.setTextSize(r.height() - SkIntToScalar(6)); SkCanvas* canvas = getCanvasFromInfo(info); int saveCount = canvas->save(); r.fRight -= SkIntToScalar(RenderSkinCombo::extraWidth()); canvas->clipRect(r); canvas->drawText(label.characters(), label.length() << 1, r.fLeft + SkIntToScalar(5), r.fBottom - SkIntToScalar(5), paint); canvas->restoreToCount(saveCount); return true; }
bool RenderThemeAndroid::paintMenuListButton(RenderObject* obj, const PaintInfo& info, const IntRect& rect) { return paintCombo(obj, info, rect); }
bool RenderThemeAndroid::paintTextArea(RenderObject* obj, const PaintInfo& info, const IntRect& rect) { if (obj->isMenuList()) paintCombo(obj, info, rect); return true; }