Exemple #1
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());
    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    if (!isHorizontal())
        boxOrigin.move(0, -virtualLogicalHeight());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    if (!isHorizontal())
        context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
    FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    bool isPrinting = renderer().document().printing();
    bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;

    if (haveSelection)
        paintSelection(context, boxOrigin, style, font);
    else if (paintInfo.phase == PaintPhaseSelection)
        return;

    TextPainter::Style textStyle = TextPainter::textPaintingStyle(renderer(), style, paintInfo.forceBlackText(), isPrinting);
    if (haveSelection)
        textStyle = TextPainter::selectionPaintingStyle(renderer(), true, paintInfo.forceBlackText(), isPrinting, textStyle);

    TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextPainter textPainter(context, font, textRun, textOrigin, boxRect, isHorizontal());
    textPainter.paint(0, m_str.length(), m_str.length(), textStyle);

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Exemple #2
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = m_renderer->style(isFirstLineStyle());
    Color styleTextColor = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor, style->colorSpace());

    Color textColor = styleTextColor;
    const Font& font = style->font();
    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, paintOffset, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionForegroundColor();
        if (foreground.isValid() && foreground != styleTextColor)
            context->setFillColor(foreground, style->colorSpace());
    }

    const ShadowData* shadow = style->textShadow();
    bool hasShadow = shadow;
    if (hasShadow) {
        // FIXME: it would be better if we could get the shadows top-to-bottom from the style.
        Vector<const ShadowData*, 4> shadows;
        do {
            shadows.append(shadow);
        } while ((shadow = shadow->next()));

        DrawLooper drawLooper;
        drawLooper.addUnmodifiedContent();
        for (int i = shadows.size() - 1; i >= 0; i--) {
            shadow = shadows[i];
            int shadowX = isHorizontal() ? shadow->x() : shadow->y();
            int shadowY = isHorizontal() ? shadow->y() : -shadow->x();
            FloatSize offset(shadowX, shadowY);
            drawLooper.addShadow(offset, shadow->blur(), shadow->color(),
                DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
        }
        context->setDrawLooper(drawLooper);
    }

    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    FloatPoint boxOrigin(paintOffset);
    boxOrigin.move(x(), y());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
    FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + style->fontMetrics().ascent());
    TextRun textRun = RenderBlock::constructTextRun(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor, style->colorSpace());

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Exemple #3
0
void Layer::paintTrack( QPainter& painter, TimeLineCells* cells, int x, int y, int width, int height, bool selected, int frameSize )
{
    painter.setFont( QFont( "helvetica", height / 2 ) );
    if ( visible )
    {
        QColor col;
        if ( type() == BITMAP ) col = QColor( 130, 130, 245 );
        if ( type() == VECTOR ) col = QColor( 100, 205, 150 );
        if ( type() == SOUND ) col = QColor( 245, 130, 130 );
        if ( type() == CAMERA ) col = QColor( 100, 128, 140 );
        if ( !selected ) col = QColor( ( 1 * col.red() + 2 * 200 ) / 3, ( 1 * col.green() + 2 * 200 ) / 3, ( 1 * col.blue() + 2 * 200 ) / 3 );

        painter.setBrush( col );
        painter.setPen( QPen( QBrush( QColor( 100, 100, 100 ) ), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin ) );
        painter.drawRect( x, y - 1, width, height );

        paintFrames( painter, cells, x, y, width, height, selected, frameSize );

        // changes the apparence if selected
        if ( selected )
        {
            paintSelection( painter, x, y, width, height );
        }
    }
    else
    {
        painter.setBrush( Qt::gray );
        painter.setPen( QPen( QBrush( QColor( 100, 100, 100 ) ), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin ) );
        painter.drawRect( x, y - 1, width, height ); // empty rectangle  by default
    }
}
Exemple #4
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());

    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    if (!isHorizontal())
        boxOrigin.move(0, -virtualLogicalHeight());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    if (!isHorizontal())
        context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, boxOrigin, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != styleTextColor)
            context->setFillColor(foreground);
    }

    // Text shadows are disabled when printing. http://crbug.com/258321
    const ShadowList* shadowList = context->printing() ? 0 : style->textShadow();
    bool hasShadow = shadowList;
    if (hasShadow) {
        OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
        for (size_t i = shadowList->shadows().size(); i--; ) {
            const ShadowData& shadow = shadowList->shadows()[i];
            float shadowX = isHorizontal() ? shadow.x() : shadow.y();
            float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
            FloatSize offset(shadowX, shadowY);
            drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
                DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
        }
        drawLooperBuilder->addUnmodifiedContent();
        context->setDrawLooper(drawLooperBuilder.release());
    }

    TextRun textRun = RenderBlockFlow::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Exemple #5
0
void LayerImage::paintTrack(QPainter& painter, TimeLineCells* cells, int x, int y, int width, int height, bool selected, int frameSize)
{
    painter.setFont(QFont("helvetica", height/2));
    if (visible)
    {
        QColor col;
        if (type == BITMAP) col = QColor(130,130,245);
        if (type == VECTOR) col = QColor(100,205,150);
        if (type == SOUND) col = QColor(245,130,130);
        if (type == CAMERA) col = QColor(100,128,140);
        if (!selected) col = QColor( (1*col.red() + 2*200)/3, (1*col.green()+2*200)/3, (1*col.blue()+2*200)/3 );
        //QColor lcol = QColor( (col.red() + 2*255)/3, (col.green()+2*255)/3, (col.blue()+2*255)/3 );
        //QColor mcol = QColor( (3*col.red() + 200)/4, (3*col.green()+200)/4, (3*col.blue()+200)/4 );
        painter.setBrush( col );
        painter.setPen(QPen(QBrush(QColor(100,100,100)), 1, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
        painter.drawRect(x, y-1, width, height);
        //painter.setFont(QFont("helvetica", height/2));
        paintImages(painter, cells, x, y, width, height, selected, frameSize);
        //painter.drawText(QPoint(10, y+(2*height)/3), name);

        // changes the apparence if selected
        if (selected)
        {
            paintSelection(painter, x, y, width, height);
            /*QLinearGradient linearGrad(QPointF(0, y), QPointF(0, y + height));
            linearGrad.setColorAt(0, QColor(255,255,255,128) );
            linearGrad.setColorAt(0.40, QColor(255,255,255,0) );
            linearGrad.setColorAt(0.60, QColor(0,0,0,0) );
            linearGrad.setColorAt(1, QColor(0,0,0,64) );
            painter.setBrush( linearGrad );
            painter.setPen(QPen(QBrush(QColor(70,70,70)), 1, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
            painter.drawRect(x, y-1, width, height);*/
            /*for(int i=0; i< 4; i++) {
            	//painter.setBrush(QColor(0,0,0,(80*(8-i))/8));
            	painter.setPen(QColor(255, 255, 255, (255*(4-i))/4));
            	painter.drawLine(0, y+i, width, y+i);
            	painter.setPen(QColor(0, 0, 0, (80*(4-i))/4));
            	painter.drawLine(0, y+height-2-i, width, y+height-2-i);
            }*/
            //painter.drawRect(0, y, width, height);
        }
    }
    else
    {
        painter.setBrush(Qt::gray);
        painter.setPen(QPen(QBrush(QColor(100,100,100)), 1, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
        painter.drawRect(x, y-1, width, height); // empty rectangle  by default
        //painter.setFont(QFont("helvetica", height/2));
        //painter.drawText(QPoint(10, y+(2*height)/3), name+" (hidden)");
    }
    //painter.drawText(QPoint(10, y+(2*height)/3),"Undefined Layer");
}
Exemple #6
0
void DisassemblyView::paintEvent(QPaintEvent * evt)
{
  if (_needRepaint == true)
  {
    _cache = QPixmap(viewport()->size());
    QPainter cachedPainter(&_cache);
    paintBackground(cachedPainter);
    paintSelection(cachedPainter);
    cachedPainter.setRenderHint(QPainter::TextAntialiasing);
    cachedPainter.setFont(font());
    paintText(cachedPainter);
    _needRepaint = false;
  }

  QPainter p(viewport());
  p.drawPixmap(0, 0, _cache);
  paintCursor(p);
}
Exemple #7
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());

    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, boxOrigin, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != styleTextColor)
            context->setFillColor(foreground);
    }

    const ShadowList* shadowList = style->textShadow();
    bool hasShadow = shadowList;
    if (hasShadow)
        context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));

    TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
void EllipsisBoxPainter::paintEllipsis(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom, const ComputedStyle& style)
{
    bool haveSelection = !paintInfo.isPrinting() && paintInfo.phase != PaintPhaseTextClip && m_ellipsisBox.getSelectionState() != SelectionNone;

    LayoutRect paintRect(m_ellipsisBox.logicalFrameRect());
    if (haveSelection)
        paintRect.unite(LayoutRect(m_ellipsisBox.selectionRect()));
    m_ellipsisBox.logicalRectToPhysicalRect(paintRect);
    paintRect.moveBy(paintOffset);

    GraphicsContext& context = paintInfo.context;
    DisplayItem::Type displayItemType = DisplayItem::paintPhaseToDrawingType(paintInfo.phase);
    if (DrawingRecorder::useCachedDrawingIfPossible(context, m_ellipsisBox, displayItemType))
        return;

    DrawingRecorder recorder(context, m_ellipsisBox, displayItemType, FloatRect(paintRect));

    LayoutPoint boxOrigin = m_ellipsisBox.locationIncludingFlipping();
    boxOrigin.moveBy(paintOffset);
    LayoutRect boxRect(boxOrigin, LayoutSize(m_ellipsisBox.logicalWidth(), m_ellipsisBox.virtualLogicalHeight()));

    GraphicsContextStateSaver stateSaver(context);
    if (!m_ellipsisBox.isHorizontal())
        context.concatCTM(TextPainter::rotation(boxRect, TextPainter::Clockwise));

    const Font& font = style.font();

    if (haveSelection)
        paintSelection(context, boxOrigin, style, font);
    else if (paintInfo.phase == PaintPhaseSelection)
        return;

    TextPainter::Style textStyle = TextPainter::textPaintingStyle(m_ellipsisBox.getLineLayoutItem(), style, paintInfo);
    if (haveSelection)
        textStyle = TextPainter::selectionPaintingStyle(m_ellipsisBox.getLineLayoutItem(), true, paintInfo, textStyle);

    TextRun textRun = constructTextRun(font, m_ellipsisBox.ellipsisStr(), style, TextRun::AllowTrailingExpansion);
    LayoutPoint textOrigin(boxOrigin.x(), boxOrigin.y() + font.getFontMetrics().ascent());
    TextPainter textPainter(context, font, textRun, textOrigin, boxRect, m_ellipsisBox.isHorizontal());
    textPainter.paint(0, m_ellipsisBox.ellipsisStr().length(), m_ellipsisBox.ellipsisStr().length(), textStyle);
}
Exemple #9
0
void Layer::paintLabel(QPainter& painter, TimeLineCells* cells, int x, int y, int width, int height, bool selected, int allLayers)
{
    painter.setBrush(Qt::lightGray);
    painter.setPen(QPen(QBrush(QColor(100,100,100)), 1, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
    painter.drawRect(x, y-1, width, height); // empty rectangle  by default

    if (visible)
    {
        if (allLayers==0)  painter.setBrush(Qt::NoBrush);
        if (allLayers==1)   painter.setBrush(Qt::darkGray);
        if ((allLayers==2) || selected)  painter.setBrush(Qt::black);
    }
    else
    {
        painter.setBrush(Qt::NoBrush);
    }
    painter.setPen(Qt::black);
    painter.setRenderHint(QPainter::Antialiasing, true);
    painter.drawEllipse(x+6, y+4, 9, 9);
    painter.setRenderHint(QPainter::Antialiasing, false);
    /*if (selected) {
    	painter.setPen(Qt::NoPen);
    	painter.setBrush(QColor(0,0,0,80));
    	painter.drawRect(x, y-1, width, height);
    }*/
    if (selected)
    {
        paintSelection(painter, x, y, width, height);
    }

    if (type == BITMAP) painter.drawPixmap( QPoint(20, y+2), QPixmap(":/icons/layer-bitmap.png") );
    if (type == VECTOR) painter.drawPixmap( QPoint(20, y+2), QPixmap(":/icons/layer-vector.png") );
    if (type == SOUND) painter.drawPixmap( QPoint(21, y+2), QPixmap(":/icons/layer-sound.png") );
    if (type == CAMERA) painter.drawPixmap( QPoint(21, y+2), QPixmap(":/icons/layer-camera.png") );

    painter.setFont(QFont("helvetica", height/2));
    painter.setPen(Qt::black);
    painter.drawText(QPoint(45, y+(2*height)/3), name);

}
Exemple #10
0
void EllipsisBox::paint(RenderObject::PaintInfo& paintInfo, int tx, int ty)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = m_renderer->style(m_firstLine);
    Color textColor = style->color();
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());
    bool setShadow = false;
    if (style->textShadow()) {
        context->setShadow(IntSize(style->textShadow()->x, style->textShadow()->y),
                           style->textShadow()->blur, style->textShadow()->color, style->colorSpace());
        setShadow = true;
    }

    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, tx, ty, style, style->font());

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText ? Color::black : renderer()->selectionForegroundColor();
        if (foreground.isValid() && foreground != textColor)
            context->setFillColor(foreground, style->colorSpace());
    }

    const String& str = m_str;
    context->drawText(style->font(), TextRun(str.characters(), str.length(), false, 0, 0, false, style->visuallyOrdered()), IntPoint(m_x + tx, m_y + ty + style->font().ascent()));

    // Restore the regular fill color.
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());

    if (setShadow)
        context->clearShadow();

    if (m_markupBox) {
        // Paint the markup box
        tx += m_x + m_width - m_markupBox->x();
        ty += m_y + style->font().ascent() - (m_markupBox->y() + m_markupBox->renderer()->style(m_firstLine)->font().ascent());
        m_markupBox->paint(paintInfo, tx, ty);
    }
}
Exemple #11
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext& context = paintInfo.context();
    const RenderStyle& lineStyle = this->lineStyle();
    Color textColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextFillColor);
    if (textColor != context.fillColor())
        context.setFillColor(textColor);
    bool setShadow = false;
    if (lineStyle.textShadow()) {
        context.setShadow(LayoutSize(lineStyle.textShadow()->x(), lineStyle.textShadow()->y()),
            lineStyle.textShadow()->radius(), lineStyle.textShadow()->color());
        setShadow = true;
    }

    const FontCascade& font = lineStyle.fontCascade();
    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, paintOffset, lineStyle, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceTextColor() ? paintInfo.forcedTextColor() : blockFlow().selectionForegroundColor();
        if (foreground.isValid() && foreground != textColor)
            context.setFillColor(foreground);
    }

    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    context.drawText(font, RenderBlock::constructTextRun(&blockFlow(), font, m_str, lineStyle, AllowTrailingExpansion), LayoutPoint(x() + paintOffset.x(), y() + paintOffset.y() + lineStyle.fontMetrics().ascent()));

    // Restore the regular fill color.
    if (textColor != context.fillColor())
        context.setFillColor(textColor);

    if (setShadow)
        context.clearShadow();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, lineStyle);
}
Exemple #12
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());
    Color textColor = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());
    bool setShadow = false;
    if (style->textShadow()) {
        context->setShadow(LayoutSize(style->textShadow()->x(), style->textShadow()->y()),
                           style->textShadow()->radius(), style->textShadow()->color(), style->colorSpace());
        setShadow = true;
    }

    const Font& font = style->font();
    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, paintOffset, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground.isValid() && foreground != textColor)
            context->setFillColor(foreground, style->colorSpace());
    }

    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    context->drawText(font, RenderBlock::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), LayoutPoint(x() + paintOffset.x(), y() + paintOffset.y() + style->fontMetrics().ascent()));

    // Restore the regular fill color.
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());

    if (setShadow)
        context->clearShadow();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Exemple #13
0
void InlineTextBox::paint(RenderObject::PaintInfo& paintInfo, int tx, int ty)
{
    if (isLineBreak() || !object()->shouldPaintWithinRoot(paintInfo) || object()->style()->visibility() != VISIBLE ||
        m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline)
        return;
    
    ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);

    int xPos = tx + m_x - parent()->maxHorizontalVisualOverflow();
    int w = width() + 2 * parent()->maxHorizontalVisualOverflow();
    if (xPos >= paintInfo.rect.right() || xPos + w <= paintInfo.rect.x())
        return;

    bool isPrinting = textObject()->document()->printing();
    
    // Determine whether or not we're selected.
    bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
    if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
        // When only painting the selection, don't bother to paint if there is none.
        return;

    GraphicsContext* context = paintInfo.context;

    // Determine whether or not we have composition underlines to draw.
    bool containsComposition = object()->document()->frame()->editor()->compositionNode() == object()->node();
    bool useCustomUnderlines = containsComposition && object()->document()->frame()->editor()->compositionUsesCustomUnderlines();

    // Set our font.
    RenderStyle* styleToUse = object()->style(m_firstLine);
    int d = styleToUse->textDecorationsInEffect();
    const Font* font = &styleToUse->font();
    if (*font != context->font())
        context->setFont(*font);

    // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
    // and composition underlines.
    if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
#if PLATFORM(MAC)
        // Custom highlighters go behind everything else.
        if (styleToUse->highlight() != nullAtom && !context->paintingDisabled())
            paintCustomHighlight(tx, ty, styleToUse->highlight());
#endif

        if (containsComposition && !useCustomUnderlines)
            paintCompositionBackground(context, tx, ty, styleToUse, font,
                object()->document()->frame()->editor()->compositionStart(),
                object()->document()->frame()->editor()->compositionEnd());

        paintDocumentMarkers(context, tx, ty, styleToUse, font, true);

        if (haveSelection && !useCustomUnderlines)
            paintSelection(context, tx, ty, styleToUse, font);
    }

    // 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
    if (m_len <= 0)
        return;

    Color textFillColor;
    Color textStrokeColor;
    float textStrokeWidth = styleToUse->textStrokeWidth();
    ShadowData* textShadow = paintInfo.forceBlackText ? 0 : styleToUse->textShadow();

    if (paintInfo.forceBlackText) {
        textFillColor = Color::black;
        textStrokeColor = Color::black;
    } else {
        textFillColor = styleToUse->textFillColor();
        if (!textFillColor.isValid())
            textFillColor = styleToUse->color();

        // Make the text fill color legible against a white background
        if (styleToUse->forceBackgroundsToWhite())
            textFillColor = correctedTextColor(textFillColor, Color::white);

        textStrokeColor = styleToUse->textStrokeColor();
        if (!textStrokeColor.isValid())
            textStrokeColor = styleToUse->color();

        // Make the text stroke color legible against a white background
        if (styleToUse->forceBackgroundsToWhite())
            textStrokeColor = correctedTextColor(textStrokeColor, Color::white);
    }

    bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
    bool paintSelectedTextSeparately = false;

    Color selectionFillColor = textFillColor;
    Color selectionStrokeColor = textStrokeColor;
    float selectionStrokeWidth = textStrokeWidth;
    ShadowData* selectionShadow = textShadow;
    if (haveSelection) {
        // Check foreground color first.
        Color foreground = paintInfo.forceBlackText ? Color::black : object()->selectionForegroundColor();
        if (foreground.isValid() && foreground != selectionFillColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionFillColor = foreground;
        }

        if (RenderStyle* pseudoStyle = object()->getCachedPseudoStyle(RenderStyle::SELECTION)) {
            ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow();
            if (shadow != selectionShadow) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionShadow = shadow;
            }

            float strokeWidth = pseudoStyle->textStrokeWidth();
            if (strokeWidth != selectionStrokeWidth) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeWidth = strokeWidth;
            }

            Color stroke = paintInfo.forceBlackText ? Color::black : pseudoStyle->textStrokeColor();
            if (!stroke.isValid())
                stroke = pseudoStyle->color();
            if (stroke != selectionStrokeColor) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeColor = stroke;
            }
        }
    }

    IntPoint textOrigin(m_x + tx, m_y + ty + m_baseline);
    TextRun textRun(textObject()->text()->characters() + m_start, m_len, textObject()->allowTabs(), textPos(), m_toAdd, direction() == RTL, m_dirOverride || styleToUse->visuallyOrdered());

    int sPos = 0;
    int ePos = 0;
    if (paintSelectedTextOnly || paintSelectedTextSeparately)
        selectionStartEnd(sPos, ePos);

    if (!paintSelectedTextOnly) {
        // For stroked painting, we have to change the text drawing mode.  It's probably dangerous to leave that mutated as a side
        // effect, so only when we know we're stroking, do a save/restore.
        if (textStrokeWidth > 0)
            context->save();

        updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
        if (!paintSelectedTextSeparately || ePos <= sPos) {
            // FIXME: Truncate right-to-left text correctly.
            paintTextWithShadows(context, textRun, 0, m_truncation == cNoTruncation ? m_len : m_truncation, textOrigin, m_x + tx, m_y + ty, width(), height(), textShadow, textStrokeWidth > 0);
        } else
            paintTextWithShadows(context, textRun, ePos, sPos, textOrigin, m_x + tx, m_y + ty, width(), height(), textShadow, textStrokeWidth > 0);

        if (textStrokeWidth > 0)
            context->restore();
    }

    if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) {
        // paint only the text that is selected
        if (selectionStrokeWidth > 0)
            context->save();

        updateGraphicsContext(context, selectionFillColor, selectionStrokeColor, selectionStrokeWidth);
        paintTextWithShadows(context, textRun, sPos, ePos, textOrigin, m_x + tx, m_y + ty, width(), height(), selectionShadow, selectionStrokeWidth > 0);

        if (selectionStrokeWidth > 0)
            context->restore();
    }

    // Paint decorations
    if (d != TDNONE && paintInfo.phase != PaintPhaseSelection && styleToUse->htmlHacks()) {
        context->setStrokeColor(styleToUse->color());
        paintDecoration(context, tx, ty, d, textShadow);
    }

    if (paintInfo.phase == PaintPhaseForeground) {
        paintDocumentMarkers(context, tx, ty, styleToUse, font, false);

        if (useCustomUnderlines) {
            const Vector<CompositionUnderline>& underlines = object()->document()->frame()->editor()->customCompositionUnderlines();
            size_t numUnderlines = underlines.size();

            for (size_t index = 0; index < numUnderlines; ++index) {
                const CompositionUnderline& underline = underlines[index];

                if (underline.endOffset <= start())
                    // underline is completely before this run.  This might be an underline that sits
                    // before the first run we draw, or underlines that were within runs we skipped 
                    // due to truncation.
                    continue;
                
                if (underline.startOffset <= end()) {
                    // underline intersects this run.  Paint it.
                    paintCompositionUnderline(context, tx, ty, underline);
                    if (underline.endOffset > end() + 1)
                        // underline also runs into the next run. Bail now, no more marker advancement.
                        break;
                } else
                    // underline is completely after this run, bail.  A later run will paint it.
                    break;
            }
        }
    }
}
void NormalState::paintEvent(CoreEdit *ctxt, QPaintEvent *e)
{
	QPainter p( ctxt->viewport() );
	
	int xOffset = ctxt->horizontalScrollBar()->value() + 4;
	int yOffset = ctxt->verticalScrollBar()->value();
	
	if ( ctxt->highlightCurrentLine() )
	{
		QRect r(0,
				ctxt->cursorRect().y(),
				ctxt->viewport()->width(),
				QFontMetrics( ctxt->document()->defaultFont() ).lineSpacing() );
		
		p.fillRect(r, QColor(0x00, 0xff, 0xff, 0x30));
	}
	
	if ( ctxt->drawMargin() )
	{
		int margin = QFontMetrics(ctxt->font()).width(" ") * (ctxt->margin() + 1);
		
		margin -= xOffset;
		
		p.drawLine(	margin, 0,
					margin, ctxt->viewport()->height());
	}
	
	//I was forced to do these standard painting afterward so as to get rid
	//of some scrollbars bugs!!!
	
	QRect r = e->rect();
	p.translate(-xOffset, -yOffset);
	r.translate(xOffset, yOffset);
	
	QAbstractTextDocumentLayout::PaintContext ctx;
	ctx.palette = ctxt->palette();
	
	if ( ctxt->bCursor && ctxt->isEnabled() && ctxt->hasFocus() )
		ctx.cursorPosition = ctxt->textCursor().position();
	
	if ( ctxt->parenMatching() && !ctxt->curLine.isNull() )
	{
		QPen backupPen = p.pen();
		
		QPen newPen(Qt::DotLine);
		newPen.setWidth(0);
		newPen.setColor((ctxt->pMatcher ? ctxt->pMatcher->matchColor() : Qt::black));
		p.setPen(newPen);	
		
		const QFontMetrics fm = ctxt->fontMetrics();
		const int fontHeight = fm.height();
		const int x = ctxt->curLine.x1();// + (fm.width(" ") / 2);
		
		int y1 = ctxt->curLine.y1() + 1;
		int y2 = 0;
		
		for (int y = y1; y < ctxt->curLine.y2(); y += fontHeight)
		{
			QTextCursor cursor = ctxt->cursorForPosition(QPoint(x, y));	
			QChar ch = ParenMatcher::charFromCursor(cursor,
													QTextCursor::NextCharacter);
			
			if (ch.isSpace())
				y2 = y + fontHeight;
			
			else
			{
				QChar ch2 = ParenMatcher::charFromCursor(cursor,
												QTextCursor::PreviousCharacter);
				if (ch2 == '\t')
				{
					ch2 = ParenMatcher::charFromCursor(
									ctxt->cursorForPosition(QPoint(
												x - (ctxt->tabStopWidth() / 2),
												y) ),
									QTextCursor::NextCharacter);
					
					if (ch2 == '\t')
						y2 = y + fontHeight;
					else
					{
						if (y1 < y2)
						{
							QLine lineToPrint(x, y1, x, y2);
							lineToPrint.translate(xOffset, yOffset);
							p.drawLine(lineToPrint);
						}
						y1 = y + fontHeight;
					}
				} else {
					if (y1 < y2)
					{
						QLine lineToPrint(x, y1, x, y2);
						lineToPrint.translate(xOffset, yOffset);
						p.drawLine(lineToPrint);
					}
					y1 = y + fontHeight;
				}
			}
		}
		
		if (y1 < y2)
		{
			QLine lineToPrint(x, y1, x, y2);
			lineToPrint.translate(xOffset, yOffset);
			p.drawLine(lineToPrint);
		}
		
		p.setPen(backupPen);
	}
		
	p.setClipRect(r);
	ctx.clip = r;
	
	paintSelection(ctxt, p, xOffset, yOffset, ctx);
	
	ctxt->document()->documentLayout()->draw(&p, ctx);
}