Exemple #1
0
JNIEXPORT jint JNICALL Java_edu_hit_ir_ltp4j_Parser_parse
(JNIEnv * env, jclass obj, jobject  array_words, jobject  array_tags, jobject  array_heads, jobject  array_deprels){

  jclass array_list = env->GetObjectClass(array_words);
  jclass integer = env->FindClass("java/lang/Integer");

  jmethodID list_add = env->GetMethodID(array_list,"add","(Ljava/lang/Object;)Z");
  jmethodID list_get = env->GetMethodID(array_list,"get","(I)Ljava/lang/Object;");
  jmethodID list_size = env->GetMethodID(array_list,"size","()I");
  jmethodID integer_init =env->GetMethodID(integer,"<init>","(I)V");

  std::vector<std::string> words,tags,deprels;
  std::vector<int> heads;

  int size_words = env->CallIntMethod(array_words,list_size);
  int size_tags = env->CallIntMethod(array_tags,list_size);

  if(size_words!=size_tags) {
    return -1;
  }

  for(int i = 0;i<size_words;i++){
    jobject tmp = env->CallObjectMethod(array_words,list_get,i);
    jstring s = reinterpret_cast<jstring> (tmp);
    const char * st = env->GetStringUTFChars(s,0);
    std::string s_s(st);
    words.push_back(s_s);
    env->ReleaseStringUTFChars( s, st); 
  }

  for(int i = 0;i<size_tags;i++){
    jobject tmp = env->CallObjectMethod(array_tags,list_get,i);
    jstring s = reinterpret_cast<jstring> (tmp);
    const char * st = env->GetStringUTFChars(s,0);
    std::string s_s(st);
    tags.push_back(s_s);
    env->ReleaseStringUTFChars( s, st); 
  }

  int len = parser_parse(parser,words,tags,heads,deprels);
  if(len<0)
  {
    return -1;
  }

  int size = heads.size();
  for(int i = 0;i<size;i++){
    jobject integer_object = env->NewObject(integer,integer_init,heads.at(i));
    env->CallBooleanMethod(array_heads,list_add, integer_object);
  }

  for(int i = 0;i<size;i++){
    jobject tmp =  stringToJstring(env,deprels[i].c_str());
    env->CallBooleanMethod(array_deprels,list_add,tmp);
  }

  return len;
}
Exemple #2
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int test_name0(void *state) {
	enum parser_error r = parser_parse(state, "name:of Resist Lightning");
	struct ego_item *e;

	eq(r, PARSE_ERROR_NONE);
	e = parser_priv(state);
	require(e);
	require(streq(e->name, "of Resist Lightning"));
	ok;
}
Exemple #3
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int test_rand0(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-rand0 rand r0", helper_rand0);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-rand0:2d3");
	eq(r, 0);
	eq(wasok, 1);
	ok;
}
Exemple #4
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int test_int1(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-int1 int i0", helper_int1);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-int1:-3");
	eq(r, PARSE_ERROR_NONE);
	eq(wasok, 1);
	ok;
}
Exemple #5
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int test_sym1(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-sym1 sym foo sym baz", helper_sym1);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-sym1:bar:quxx");
	eq(r, PARSE_ERROR_NONE);
	eq(wasok, 1);
	ok;
}
Exemple #6
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int test_skill_shoot0(void *state) {
	enum parser_error r = parser_parse(state, "skill-shoot:6");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_TO_HIT_BOW], 6);
	ok;
}
Exemple #7
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int test_skill_stealth0(void *state) {
	enum parser_error r = parser_parse(state, "skill-stealth:7");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_STEALTH], 7);
	ok;
}
Exemple #8
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int test_skill_device0(void *state) {
	enum parser_error r = parser_parse(state, "skill-device:3");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_DEVICE], 3);
	ok;
}
Exemple #9
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static int test_c0(void *state) {
	enum parser_error r = parser_parse(state, "C:v");
	struct monster_race *mr;

	eq(r, PARSE_ERROR_NONE);
	mr = parser_priv(state);
	require(mr);
	eq(mr->d_attr, TERM_VIOLET);
	ok;
}
Exemple #10
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static int test_t0(void *state) {
	enum parser_error r = parser_parse(state, "T:townsfolk");
	struct monster_race *mr;

	eq(r, PARSE_ERROR_NONE);
	mr = parser_priv(state);
	require(mr);
	require(streq(mr->base->name, "townsfolk"));
	ok;
}
Exemple #11
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static int test_f0(void *state) {
	enum parser_error r = parser_parse(state, "F:UNIQUE | MALE");
	struct monster_race *mr;

	eq(r, PARSE_ERROR_NONE);
	mr = parser_priv(state);
	require(mr);
	require(mr->flags);
	ok;
}
Exemple #12
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static int test_f0(void *state) {
	errr r = parser_parse(state, "F:STR");
	struct object_kind *k;

	eq(r, 0);
	k = parser_priv(state);
	require(k);
	require(k->flags);
	ok;
}
Exemple #13
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int test_c0(void *state) {
	enum parser_error r = parser_parse(state, "C:1|3|5");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->choice, (1 << 5) | (1 << 3) | (1 << 1));
	ok;
}
Exemple #14
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main(int argc, char **argv){
	if(argc < 2)
		printf("Nothing to do\n");
	else
		avrsh_init();
		parser_parse(argv[1]);
		avrsh_shutdown();
		printf("Success\n");
	return 0;
}
Exemple #15
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int test_flags0(void *state) {
	enum parser_error r = parser_parse(state, "flags:SEE_INVIS");
	struct ego_item *e;

	eq(r, PARSE_ERROR_NONE);
	e = parser_priv(state);
	require(e);
	require(e->flags);
	ok;
}
Exemple #16
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int test_play_flags0(void *state) {
	enum parser_error r = parser_parse(state, "player-flags:KNOW_ZAPPER");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	require(pr->pflags);
	ok;
}
Exemple #17
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int test_skill_disarm0(void *state) {
	enum parser_error r = parser_parse(state, "skill-disarm-magic:1");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_DISARM_MAGIC], 1);
	ok;
}
Exemple #18
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int test_l0(void *state) {
	enum parser_error r = parser_parse(state, "L:17:STR | CON");
	struct artifact *a;

	eq(r, PARSE_ERROR_NONE);
	a = parser_priv(state);
	eq(a->pval[0], 17);
	require(a->pval_flags[0]);
	ok;
}
Exemple #19
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int test_skill_save0(void *state) {
	enum parser_error r = parser_parse(state, "skill-save:5");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_SAVE], 5);
	ok;
}
Exemple #20
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int test_flags0(void *state) {
	enum parser_error r = parser_parse(state, "flags:SEE_INVIS | HOLD_LIFE");
	struct artifact *a;

	eq(r, PARSE_ERROR_NONE);
	a = parser_priv(state);
	require(a);
	require(a->flags);
	ok;
}
Exemple #21
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int test_skill_melee0(void *state) {
	enum parser_error r = parser_parse(state, "skill-melee:4");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_TO_HIT_MELEE], 4);
	ok;
}
Exemple #22
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int test_values0(void *state) {
	enum parser_error r = parser_parse(state, "values:STR[1] | CON[1]");
	struct artifact *a;

	eq(r, PARSE_ERROR_NONE);
	a = parser_priv(state);
	eq(a->modifiers[0], 1);
	eq(a->modifiers[4], 1);
	ok;
}
Exemple #23
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int test_sym0(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-sym0 sym foo", helper_sym0);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-sym0:bar");
	eq(r, PARSE_ERROR_NONE);
	eq(wasok, 1);
	ok;
}
Exemple #24
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int test_skill_throw0(void *state) {
	enum parser_error r = parser_parse(state, "skill-throw:8");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_TO_HIT_THROW], 8);
	ok;
}
Exemple #25
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int test_int0(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-int0 int i0 int i1", helper_int0);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-int0:42:81");
	eq(r, PARSE_ERROR_NONE);
	eq(wasok, 1);
	ok;
}
Exemple #26
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int test_skill_dig0(void *state) {
	enum parser_error r = parser_parse(state, "skill-dig:10");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	eq(pr->r_skills[SKILL_DIGGING], 10);
	ok;
}
Exemple #27
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int test_str0(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-str0 str s0", helper_str0);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-str0:foo:bar:baz quxx...");
	eq(r, PARSE_ERROR_NONE);
	eq(wasok, 1);
	ok;
}
Exemple #28
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int test_obj_flags0(void *state) {
	enum parser_error r = parser_parse(state, "obj-flags:SUST_DEX");
	struct player_race *pr;

	eq(r, PARSE_ERROR_NONE);
	pr = parser_priv(state);
	require(pr);
	require(pr->flags);
	ok;
}
Exemple #29
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int test_rand1(void *state) {
	int wasok = 0;
	errr r = parser_reg(state, "test-rand1 rand r0 rand r1", helper_rand1);
	eq(r, 0);
	parser_setpriv(state, &wasok);
	r = parser_parse(state, "test-rand1:2d3:4d5");
	eq(r, 0);
	eq(wasok, 1);
	ok;
}
Exemple #30
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int test_smell0(void *state) {
	enum parser_error r = parser_parse(state, "smell:30");
	struct monster_race *mr;

	eq(r, PARSE_ERROR_NONE);
	mr = parser_priv(state);
	require(mr);
	eq(mr->smell, 30);
	ok;
}