void BidiRun::operator delete(void* ptr) { #ifndef NDEBUG bidiRunCounter.decrement(); #endif partitionFree(ptr); }
void LayoutState::operator delete(void* ptr) { partitionFree(ptr); }
void InlineBox::operator delete(void* ptr) { partitionFree(ptr); }
void BidiCharacterRun::operator delete(void* ptr) { partitionFree(ptr); }