void HelloWorld::play_toggle()
{
      std::cout << "Touched" << std::endl;
      auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
      if (this->playing) {
	audio->pauseBackgroundMusic();
      } else {
	audio->resumeBackgroundMusic();
      }
      this->playing = !this->playing;
      std::cout << this->playing << std::endl;
}
bool AudioScene::init()
{
	if (!Layer::init())
	{
		return false;
	}

	auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
	audio->preloadBackgroundMusic("hungerland.wav");
	audio->playBackgroundMusic("hungerland.wav");

	auto eventListener = cocos2d::EventListenerKeyboard::create();
	eventListener->onKeyPressed = [audio](cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event)
	{
		switch (keyCode)
		{
		case cocos2d::EventKeyboard::KeyCode::KEY_SPACE:
		{
			if (audio->isBackgroundMusicPlaying())
			{
				audio->pauseBackgroundMusic();
			}
			else
			{
				audio->resumeBackgroundMusic();
			}
			break;
		}
		case cocos2d::EventKeyboard::KeyCode::KEY_RIGHT_ARROW:
		{
			audio->playBackgroundMusic("noncombat.wav");
			break;
		}
		case cocos2d::EventKeyboard::KeyCode::KEY_LEFT_ARROW:
		{
			audio->playBackgroundMusic("hungerland.wav");
			break;
		}
		}
	};

	_eventDispatcher->addEventListenerWithFixedPriority(eventListener, 2);

	return true;
}
Exemple #3
0
bool StartScene::init(){
	if(!Layer::init()){
		return false;
	} 
	auto simple = SimpleAudioEngine::getInstance();

	auto uilayer = GUIReader::getInstance()->widgetFromJsonFile("startUI/Start.json");
	this->addChild(uilayer);
	auto btnStart = dynamic_cast<Button *>(uilayer->getChildByName("btn_start"));
	btnStart->addTouchEventListener([](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::ENDED)
		{
			Director::getInstance()->replaceScene(SelectLayer::createScene());
			SimpleAudioEngine::getInstance()->playEffect("Music/btnOver.mp3");
		}
		
	}); // button start game
	auto btnExit = dynamic_cast<Button *>(uilayer->getChildByName("btn_exit"));
	btnExit->addTouchEventListener([](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::ENDED)
		{   
			SimpleAudioEngine::getInstance()->playEffect("Music/btnOver.mp3");
			Director::getInstance()->end();
		}

	});//exit game
	auto btnHelp = dynamic_cast<Button *>(uilayer->getChildByName("help"));
	btnHelp->addTouchEventListener([=](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::BEGAN)
		{   
			Director::getInstance()->replaceScene(LevelLayer::createScene());
		}

	});
	auto instance = SimpleAudioEngine::getInstance();
	auto check = dynamic_cast<CheckBox*> (uilayer->getChildByName("music_check"));
	auto isMusicON = UserDefault::getInstance()->getBoolForKey("isMusicON",true);
	 instance->playBackgroundMusic("Music/battle1.mp3",true);
	if (isMusicON)
	{     
		  check->setSelectedState(false); 
	}
	else
	{   
		check->setSelectedState(true);
		instance->pauseBackgroundMusic();
		instance->setEffectsVolume(0.0f);
	}
	check->addEventListener([=](Ref* r,CheckBox::EventType t){
		if (t == CheckBox::EventType::SELECTED)
		{   
			UserDefault::getInstance()->setBoolForKey("isMusicON",false);
		   // SimpleAudioEngine::getInstance()->stopAllEffects();
			SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
			instance->setEffectsVolume(0.0f);
		}else
		{  
			UserDefault::getInstance()->setBoolForKey("isMusicON",true);
		    SimpleAudioEngine::getInstance()->setEffectsVolume(1.0f);
			SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
		}
	});
	auto money = GameManager::getInstance()->getStageMoney();
	log("%d................",money);
	return true;
}