Exemple #1
0
/**
 * Purchase item(s) from a shop
 * @param sd : buyer player session
 * @param aid : account id of vender
 * @param uid : shop unique id
 * @param data : items data who would like to purchase \n
 *	data := {<index>.w <amount>.w }[count]
 * @param count : number of different items he's trying to buy
 */
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid ) { // shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
		{
			clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
			return;
		}
		if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
		{
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
			return;

		}
		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight ) {
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}

		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;

		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}

		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case CHKADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case CHKADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case CHKADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
	if( battle_config.vending_tax )
		z -= z * (battle_config.vending_tax/10000.);
	pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
		vsd->vending[vend_list[i]].amount -= amount;
		pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name ) {
			char temp[256];
			sprintf(temp, msg_txt(sd,265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
		if( vsd->vending[i].amount == 0 )
			continue;

		if( cursor != i ) { // speedup
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: buyer and customer
	if( save_settings&2 ) {
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade ) {
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num ) {
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
Exemple #2
0
/**
 * Purchase item(s) from a shop
 * @param sd : buyer player session
 * @param aid : account id of vender
 * @param uid : shop unique id
 * @param data : items data who would like to purchase
 *  data := {<index>.w <amount>.w }[count]
 * @param count : number of different items he's trying to buy
 */
void vending_purchasereq(struct map_session_data *sd, int aid, int uid, const uint8 *data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; //Against duplicate packets
	struct map_session_data *vsd = map_id2sd(aid);

	nullpo_retv(sd);

	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; //Invalid shop

	if( vsd->vender_id != uid ) { //Shop has changed
		clif_buyvending(sd, 0, 0, 6);  //Store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; //Shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; //Invalid amount of purchased items

	blank = pc_inventoryblank(sd); //Number of free cells in the buyer's inventory

	//Duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); //Copy vending list

	//Some checks
	z = 0.; //Zeny counter
	w = 0;  //Weight counter
	for( i = 0; i < count; i++ ) {
		short amount = *(uint16 *)(data + 4 * i + 0);
		short idx    = *(uint16 *)(data + 4 * i + 2);

		idx -= 2;
		if( amount <= 0 )
			return;

		//Check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND(0, vsd->vend_num, j, vsd->vending[j].index == idx);
		if( j == vsd->vend_num )
			return; //Picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
			clif_buyvending(sd, idx, amount, 1); //You don't have enough zeny
			return;
		}
		if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); //Too much zeny = overflow
			return;

		}
		w += itemdb_weight(vsd->cart.u.items_cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight ) {
			clif_buyvending(sd, idx, amount, 2); //You can not buy, because overweight
			return;
		}

		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->cart.u.items_cart[idx].amount )
			vending[j].amount = vsd->cart.u.items_cart[idx].amount;

		//If they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		//Here, we check cumulative amounts
		if( vending[j].amount < amount ) {
			//Send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); //Not enough quantity
			return;
		}

		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->cart.u.items_cart[idx].nameid, amount) ) {
			case CHKADDITEM_EXIST:
				break; //We'd add this item to the existing one (in buyers inventory)
			case CHKADDITEM_NEW:
				new_++;
				if (new_ > blank)
					return; //Buyer has no space in his inventory
				break;
			case CHKADDITEM_OVERAMOUNT:
				return; //too many items
		}
	}

	pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
	achievement_update_objective(sd, AG_SPEND_ZENY, 1, (int)z);
	z = vending_calc_tax(sd, z);
	pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

	for( i = 0; i < count; i++ ) {
		short amount = *(uint16 *)(data + 4 * i + 0);
		short idx    = *(uint16 *)(data + 4 * i + 2);

		idx -= 2;
		z = 0.; //Zeny counter
		//Vending item
		pc_additem(sd, &vsd->cart.u.items_cart[idx], amount, LOG_TYPE_VENDING);
		vsd->vending[vend_list[i]].amount -= amount;
		z += ((double)vsd->vending[i].value * (double)amount);

		if( vsd->vending[vend_list[i]].amount ) {
			if( Sql_Query(mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `vending_id` = %d and `cartinventory_id` = %d",
				vending_items_db, vsd->vending[vend_list[i]].amount, vsd->vender_id, vsd->cart.u.items_cart[idx].id) != SQL_SUCCESS )
				Sql_ShowDebug(mmysql_handle);
		} else {
			if( Sql_Query(mmysql_handle, "DELETE FROM `%s` WHERE `vending_id` = %d and `cartinventory_id` = %d",
				vending_items_db, vsd->vender_id, vsd->cart.u.items_cart[idx].id) != SQL_SUCCESS )
				Sql_ShowDebug(mmysql_handle);
		}

		pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
		z = vending_calc_tax(sd, z);
		clif_vendingreport(vsd, idx, amount, sd->status.char_id, (int)z);

		//Print buyer's name
		if( battle_config.buyer_name ) {
			char temp[256];

			sprintf(temp, msg_txt(265), sd->status.name);
			clif_messagecolor(&vsd->bl, color_table[COLOR_LIGHT_GREEN], temp, false, SELF);
		}
	}

	//Compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
		if( vsd->vending[i].amount == 0 )
			continue;

		if( cursor != i ) { //Speedup
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: customer (buyer) and vender
	if( save_settings&CHARSAVE_VENDING ) {
		chrif_save(sd,CSAVE_INVENTORY|CSAVE_CART);
		chrif_save(vsd,CSAVE_INVENTORY|CSAVE_CART);
	}

	//Check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade ) {
		//See if there is anything left in the shop
		ARR_FIND(0, vsd->vend_num, i, vsd->vending[i].amount > 0);
		if( i == vsd->vend_num ) {
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd); //They have no reason to stay around anymore, do they?
		}
	}
}