Exemple #1
0
static void draw_sprites(running_machine *machine, bitmap_t *bitmap,const rectangle *cliprect)
{
	int offs,map_offset,x,y,curx,cury,sprite_chunk;
	UINT16 *spritemap = topspeed_spritemap;
	UINT16 data,tilenum,code,color;
	UINT8 flipx,flipy,priority,bad_chunks;
	UINT8 j,k,px,py,zx,zy,zoomx,zoomy;
	static const int primasks[2] = {0xff00,0xfffc};	/* Sprites are over bottom layer or under top layer */

	/* Most of spriteram is not used by the 68000: rest is scratch space for the h/w perhaps ? */

	for (offs = 0;offs <(0x2c0/2);offs += 4)
	{
		data = spriteram16[offs+2];

		tilenum = spriteram16[offs+3] & 0xff;
		color = (spriteram16[offs+3] & 0xff00) >> 8;
		flipx = (data & 0x4000) >> 14;
		flipy = (spriteram16[offs+1] & 0x8000) >> 15;
		x = data & 0x1ff;
		y = spriteram16[offs] & 0x1ff;
		zoomx = (spriteram16[offs+1]& 0x7f);
		zoomy = (spriteram16[offs] & 0xfe00) >> 9;
		priority = (data & 0x8000) >> 15;
//      unknown = (data & 0x2000) >> 13;

		if (y == 0x180) continue;	/* dead sprite */

		map_offset = tilenum << 7;

		zoomx += 1;
		zoomy += 1;

		y += 3 + (128-zoomy);

		/* treat coords as signed */
		if (x > 0x140) x -= 0x200;
		if (y > 0x140) y -= 0x200;

		bad_chunks = 0;

		for (sprite_chunk = 0;sprite_chunk < 128;sprite_chunk++)
		{
			k = sprite_chunk % 8;   /* 8 sprite chunks per row */
			j = sprite_chunk / 8;   /* 16 rows */

			/* pick tiles back to front for x and y flips */
			px = (flipx) ? (7-k) : (k);
			py = (flipy) ? (15-j) : (j);

			code = spritemap[map_offset + (py<<3) + px];

			if (code & 0x8000)
			{
				bad_chunks += 1;
				continue;
			}

			curx = x + ((k*zoomx)/8);
			cury = y + ((j*zoomy)/16);

			zx = x + (((k+1)*zoomx)/8) - curx;
			zy = y + (((j+1)*zoomy)/16) - cury;

			pdrawgfxzoom(bitmap,machine->gfx[0],
					code,
					color,
					flipx,flipy,
					curx,cury,
					cliprect,TRANSPARENCY_PEN,0,
					zx<<12,zy<<13,
					primasks[priority]);
		}

		if (bad_chunks)
logerror("Sprite number %04x had %02x invalid chunks\n",tilenum,bad_chunks);
	}
}
Exemple #2
0
static void superchs_draw_sprites_16x16(mame_bitmap *bitmap,const rectangle *cliprect,int *primasks,int x_offs,int y_offs)
{
	UINT16 *spritemap = (UINT16 *)memory_region(REGION_USER1);
	int offs, data, tilenum, color, flipx, flipy;
	int x, y, priority, dblsize, curx, cury;
	int sprites_flipscreen = 0;
	int zoomx, zoomy, zx, zy;
	int sprite_chunk,map_offset,code,j,k,px,py;
	int dimension,total_chunks,bad_chunks;

	/* pdrawgfx() needs us to draw sprites front to back, so we have to build a list
       while processing sprite ram and then draw them all at the end */
	struct tempsprite *sprite_ptr = spritelist;

	for (offs = (spriteram_size/4-4);offs >= 0;offs -= 4)
	{
		data = spriteram32[offs+0];
		flipx =    (data & 0x00800000) >> 23;
		zoomx =    (data & 0x007f0000) >> 16;
		tilenum =  (data & 0x00007fff);

		data = spriteram32[offs+2];
		priority = (data & 0x000c0000) >> 18;
		color =    (data & 0x0003fc00) >> 10;
		x =        (data & 0x000003ff);

		data = spriteram32[offs+3];
		dblsize =  (data & 0x00040000) >> 18;
		flipy =    (data & 0x00020000) >> 17;
		zoomy =    (data & 0x0001fc00) >> 10;
		y =        (data & 0x000003ff);

		color |= 0x100;

		if (!tilenum) continue;

		flipy = !flipy;
		zoomx += 1;
		zoomy += 1;

		y += y_offs;

		/* treat coords as signed */
		if (x>0x340) x -= 0x400;
		if (y>0x340) y -= 0x400;

		x -= x_offs;

		bad_chunks = 0;
		dimension = ((dblsize*2) + 2);	/* 2 or 4 */
		total_chunks = ((dblsize*3) + 1) << 2;	/* 4 or 16 */
		map_offset = tilenum << 2;

		{
			for (sprite_chunk=0;sprite_chunk<total_chunks;sprite_chunk++)
			{
				j = sprite_chunk / dimension;   /* rows */
				k = sprite_chunk % dimension;   /* chunks per row */

				px = k;
				py = j;
				/* pick tiles back to front for x and y flips */
				if (flipx)  px = dimension-1-k;
				if (flipy)  py = dimension-1-j;

				code = spritemap[map_offset + px + (py<<(dblsize+1))];

				if (code==0xffff)
				{
					bad_chunks += 1;
					continue;
				}

				curx = x + ((k*zoomx)/dimension);
				cury = y + ((j*zoomy)/dimension);

				zx= x + (((k+1)*zoomx)/dimension) - curx;
				zy= y + (((j+1)*zoomy)/dimension) - cury;

				if (sprites_flipscreen)
				{
					/* -zx/y is there to fix zoomed sprite coords in screenflip.
                       drawgfxzoom does not know to draw from flip-side of sprites when
                       screen is flipped; so we must correct the coords ourselves. */

					curx = 320 - curx - zx;
					cury = 256 - cury - zy;
					flipx = !flipx;
					flipy = !flipy;
				}

				sprite_ptr->gfx = 0;
				sprite_ptr->code = code;
				sprite_ptr->color = color;
				sprite_ptr->flipx = !flipx;
				sprite_ptr->flipy = flipy;
				sprite_ptr->x = curx;
				sprite_ptr->y = cury;
				sprite_ptr->zoomx = zx << 12;
				sprite_ptr->zoomy = zy << 12;

				if (primasks)
				{
					sprite_ptr->primask = primasks[priority];

					sprite_ptr++;
				}
				else
				{
					drawgfxzoom(bitmap,Machine->gfx[sprite_ptr->gfx],
							sprite_ptr->code,
							sprite_ptr->color,
							sprite_ptr->flipx,sprite_ptr->flipy,
							sprite_ptr->x,sprite_ptr->y,
							cliprect,TRANSPARENCY_PEN,0,
							sprite_ptr->zoomx,sprite_ptr->zoomy);
				}
			}
		}

		if (bad_chunks)
logerror("Sprite number %04x had %02x invalid chunks\n",tilenum,bad_chunks);
	}

	/* this happens only if primsks != NULL */
	while (sprite_ptr != spritelist)
	{
		sprite_ptr--;

		pdrawgfxzoom(bitmap,Machine->gfx[sprite_ptr->gfx],
				sprite_ptr->code,
				sprite_ptr->color,
				sprite_ptr->flipx,sprite_ptr->flipy,
				sprite_ptr->x,sprite_ptr->y,
				cliprect,TRANSPARENCY_PEN,0,
				sprite_ptr->zoomx,sprite_ptr->zoomy,
				sprite_ptr->primask);
	}
}
Exemple #3
0
static void othunder_draw_sprites_16x8(mame_bitmap *bitmap,const rectangle *cliprect,int *primasks,int y_offs)
{
	UINT16 *spritemap = (UINT16 *)memory_region(REGION_USER1);
	UINT16 tile_mask = (Machine->gfx[0]->total_elements) - 1;
	int offs, data, tilenum, color, flipx, flipy;
	int x, y, priority, curx, cury;
	int sprites_flipscreen = 0;
	int zoomx, zoomy, zx, zy;
	int sprite_chunk,map_offset,code,j,k,px,py;
	int bad_chunks;

	/* pdrawgfx() needs us to draw sprites front to back, so we have to build a list
       while processing sprite ram and then draw them all at the end */
	struct tempsprite *sprite_ptr = spritelist;

	for (offs = (spriteram_size/2)-4;offs >=0;offs -= 4)
	{
		data = spriteram16[offs+0];
		zoomy = (data & 0xfe00) >> 9;
		y = data & 0x1ff;

		data = spriteram16[offs+1];
		flipx = (data & 0x4000) >> 14;
		priority = (data & 0x8000) >> 15;
		x = data & 0x1ff;

		data = spriteram16[offs+2];
		color = (data & 0xff00) >> 8;
		zoomx = (data & 0x7f);

		data = spriteram16[offs+3];
		tilenum = data & 0x1fff;	/* $80000 spritemap rom maps up to $2000 64x64 sprites */
		flipy = (data & 0x8000) >> 15;

		if (!tilenum) continue;

		map_offset = tilenum << 5;

		zoomx += 1;
		zoomy += 1;

		y += y_offs;

		/* treat coords as signed */
		if (x>0x140) x -= 0x200;
		if (y>0x140) y -= 0x200;

		bad_chunks = 0;

		for (sprite_chunk=0;sprite_chunk<32;sprite_chunk++)
		{
			k = sprite_chunk % 4;   /* 4 chunks per row */
			j = sprite_chunk / 4;   /* 8 rows */

			px = k;
			py = j;
			if (flipx)  px = 3-k;	/* pick tiles back to front for x and y flips */
			if (flipy)  py = 7-j;

			code = spritemap[map_offset + px + (py<<2)] &tile_mask;

			if (code==0xffff)
			{
				bad_chunks += 1;
				continue;
			}

			curx = x + ((k*zoomx)/4);
			cury = y + ((j*zoomy)/8);

			zx= x + (((k+1)*zoomx)/4) - curx;
			zy= y + (((j+1)*zoomy)/8) - cury;

			if (sprites_flipscreen)
			{
				/* -zx/y is there to fix zoomed sprite coords in screenflip.
                   drawgfxzoom does not know to draw from flip-side of sprites when
                   screen is flipped; so we must correct the coords ourselves. */

				curx = 320 - curx - zx;
				cury = 256 - cury - zy;
				flipx = !flipx;
				flipy = !flipy;
			}

			sprite_ptr->code = code;
			sprite_ptr->color = color;
			sprite_ptr->flipx = flipx;
			sprite_ptr->flipy = flipy;
			sprite_ptr->x = curx;
			sprite_ptr->y = cury;
			sprite_ptr->zoomx = zx << 12;
			sprite_ptr->zoomy = zy << 13;

			if (primasks)
			{
				sprite_ptr->primask = primasks[priority];
				sprite_ptr++;
			}
			else
			{
				drawgfxzoom(bitmap,Machine->gfx[0],
						sprite_ptr->code,
						sprite_ptr->color,
						sprite_ptr->flipx,sprite_ptr->flipy,
						sprite_ptr->x,sprite_ptr->y,
						cliprect,TRANSPARENCY_PEN,0,
						sprite_ptr->zoomx,sprite_ptr->zoomy);
			}
		}

		if (bad_chunks)
logerror("Sprite number %04x had %02x invalid chunks\n",tilenum,bad_chunks);
	}

	/* this happens only if primsks != NULL */
	while (sprite_ptr != spritelist)
	{
		sprite_ptr--;

		pdrawgfxzoom(bitmap,Machine->gfx[0],
				sprite_ptr->code,
				sprite_ptr->color,
				sprite_ptr->flipx,sprite_ptr->flipy,
				sprite_ptr->x,sprite_ptr->y,
				cliprect,TRANSPARENCY_PEN,0,
				sprite_ptr->zoomx,sprite_ptr->zoomy,
				sprite_ptr->primask);
	}
}
Exemple #4
0
static void f1gp_drawsprites(mame_bitmap *bitmap,const rectangle *cliprect,int chip,int primask)
{
	int attr_start,first;
	UINT16 *spram = chip ? f1gp_spr2vram : f1gp_spr1vram;

	first = 4 * spram[0x1fe];

	for (attr_start = 0x0200-8;attr_start >= first;attr_start -= 4)
	{
		int map_start;
		int ox,oy,x,y,xsize,ysize,zoomx,zoomy,flipx,flipy,color,pri;
		/* table hand made by looking at the ship explosion in attract mode */
		/* it's almost a logarithmic scale but not exactly */
		static const int zoomtable[16] = { 0,7,14,20,25,30,34,38,42,46,49,52,54,57,59,61 };

		if (!(spram[attr_start + 2] & 0x0080)) continue;

		ox = spram[attr_start + 1] & 0x01ff;
		xsize = (spram[attr_start + 2] & 0x0700) >> 8;
		zoomx = (spram[attr_start + 1] & 0xf000) >> 12;
		oy = spram[attr_start + 0] & 0x01ff;
		ysize = (spram[attr_start + 2] & 0x7000) >> 12;
		zoomy = (spram[attr_start + 0] & 0xf000) >> 12;
		flipx = spram[attr_start + 2] & 0x0800;
		flipy = spram[attr_start + 2] & 0x8000;
		color = (spram[attr_start + 2] & 0x000f);// + 16 * spritepalettebank;
		pri = 0;//spram[attr_start + 2] & 0x0010;
		map_start = spram[attr_start + 3];

		zoomx = 16 - zoomtable[zoomx]/8;
		zoomy = 16 - zoomtable[zoomy]/8;

		for (y = 0;y <= ysize;y++)
		{
			int sx,sy;

			if (flipy) sy = ((oy + zoomy * (ysize - y) + 16) & 0x1ff) - 16;
			else sy = ((oy + zoomy * y + 16) & 0x1ff) - 16;

			for (x = 0;x <= xsize;x++)
			{
				int code;

				if (flipx) sx = ((ox + zoomx * (xsize - x) + 16) & 0x1ff) - 16;
				else sx = ((ox + zoomx * x + 16) & 0x1ff) - 16;

				if (chip == 0)
					code = f1gp_spr1cgram[map_start % (f1gp_spr1cgram_size/2)];
				else
					code = f1gp_spr2cgram[map_start % (f1gp_spr2cgram_size/2)];

				pdrawgfxzoom(bitmap,Machine->gfx[1 + chip],
						code,
						color,
						flipx,flipy,
						sx,sy,
						cliprect,TRANSPARENCY_PEN,15,
						0x1000 * zoomx,0x1000 * zoomy,
//                      pri ? 0 : 0x2);
						primask);
				map_start++;
			}

			if (xsize == 2) map_start += 1;
			if (xsize == 4) map_start += 3;
			if (xsize == 5) map_start += 2;
			if (xsize == 6) map_start += 1;
		}
	}
}
Exemple #5
0
static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
{
	int offs;

	for (offs = (inufuku_spriteram1_size / 16) - 1; offs >= 0; offs--) {

		if ((inufuku_spriteram1[offs] & 0x8000) == 0x0000) {

			int attr_start;
			int map_start;
			int ox, oy, x, y, xsize, ysize, zoomx, zoomy, flipx, flipy, color;
			int priority, priority_mask;

			attr_start = 4 * (inufuku_spriteram1[offs] & 0x03ff);

			/*
                attr_start + 0x0000
                ---- ---x xxxx xxxx oy
                ---- xxx- ---- ---- ysize
                xxxx ---- ---- ---- zoomy

                attr_start + 0x0001
                ---- ---x xxxx xxxx ox
                ---- xxx- ---- ---- xsize
                xxxx ---- ---- ---- zoomx

                attr_start + 0x0002
                -x-- ---- ---- ---- flipx
                x--- ---- ---- ---- flipy
                --xx xxxx ---- ---- color
                --xx ---- ---- ---- priority?
                ---- ---- xxxx xxxx unused?

                attr_start + 0x0003
                -xxx xxxx xxxx xxxx map start
                x--- ---- ---- ---- unused?
            */

			ox = (inufuku_spriteram1[attr_start + 1] & 0x01ff) + 0;
			xsize = (inufuku_spriteram1[attr_start + 1] & 0x0e00) >> 9;
			zoomx = (inufuku_spriteram1[attr_start + 1] & 0xf000) >> 12;
			oy = (inufuku_spriteram1[attr_start + 0] & 0x01ff) + 1;
			ysize = (inufuku_spriteram1[attr_start + 0] & 0x0e00) >> 9;
			zoomy = (inufuku_spriteram1[attr_start + 0] & 0xf000) >> 12;
			flipx = inufuku_spriteram1[attr_start + 2] & 0x4000;
			flipy = inufuku_spriteram1[attr_start + 2] & 0x8000;
			color = (inufuku_spriteram1[attr_start + 2] & 0x3f00) >> 8;
			priority = (inufuku_spriteram1[attr_start + 2] & 0x3000) >> 12;
			map_start = (inufuku_spriteram1[attr_start + 3] & 0x7fff) << 1;

			switch (priority) {
				default:
				case 0: priority_mask = 0x00; break;
				case 3:	priority_mask = 0xfe; break;
				case 2:	priority_mask = 0xfc; break;
				case 1:	priority_mask = 0xf0; break;
			}

			ox += (xsize * zoomx + 2) / 4;
			oy += (ysize * zoomy + 2) / 4;

			zoomx = 32 - zoomx;
			zoomy = 32 - zoomy;

			for (y = 0; y <= ysize; y++) {
				int sx, sy;

				if (flipy)
					sy = (oy + zoomy * (ysize - y) / 2 + 16) & 0x1ff;
				else
					sy = (oy + zoomy * y / 2 + 16) & 0x1ff;

				for (x = 0; x <= xsize; x++) {
					int code;

					if (flipx)
						sx = (ox + zoomx * (xsize - x) / 2 + 16) & 0x1ff;
					else
						sx = (ox + zoomx * x / 2 + 16) & 0x1ff;

					code  = ((inufuku_spriteram2[map_start] & 0x0007) << 16) + inufuku_spriteram2[map_start + 1];

					pdrawgfxzoom(bitmap, machine->gfx[2],
							code,
							color,
							flipx, flipy,
							sx - 16, sy - 16,
							cliprect, TRANSPARENCY_PEN, 15,
							zoomx << 11, zoomy << 11,
							priority_mask);

					map_start += 2;
				}
			}
		}
	}