GLWidget::GLWidget(ttg::Scene * sc, QWidget *parent) : Base3DView(parent) { m_scene = sc; m_scene->setView(perspectiveView() ); perspCamera()->setFarClipPlane(20000.f); perspCamera()->setNearClipPlane(1.f); orthoCamera()->setFarClipPlane(20000.f); orthoCamera()->setNearClipPlane(1.f); usePerspCamera(); }
GLWidget::GLWidget(QWidget *parent) : Base3DView(parent) { perspCamera()->setFarClipPlane(10000.f); perspCamera()->setNearClipPlane(1.f); orthoCamera()->setFarClipPlane(10000.f); orthoCamera()->setNearClipPlane(1.f); connect(internalTimer(), SIGNAL(timeout()), this, SLOT(update())); m_world = new AdeniumWorld; AdeniumInterface adei; adei.create(m_world); }
GLWidget::GLWidget(QWidget *parent) : Base3DView(parent) { perspCamera()->setFarClipPlane(20000.f); perspCamera()->setNearClipPlane(1.f); orthoCamera()->setFarClipPlane(20000.f); orthoCamera()->setNearClipPlane(1.f); m_world = new CudaDynamicWorld; m_interface = new FEMWorldInterface; m_interface->create(m_world); m_thread = new WorldThread(m_world, this); m_isPhysicsRunning = 0; }