static int global_physics_update (lua_State *L) { TRY_START check_args(L, 0); physics_update(L); return 0; TRY_END }
void update_player_physics_variables( short player_index, uint32 action_flags, bool predictive) { struct player_data *player= get_player_data(player_index); struct physics_variables *variables= &player->variables; struct physics_constants *constants= get_physics_constants_for_model(static_world->physics_model, action_flags); physics_update(constants, variables, player, action_flags); instantiate_physics_variables(constants, variables, player_index, false, !predictive); #ifdef DIVERGENCE_CHECK if (saved_point_count<SAVED_POINT_COUNT) { struct object_data *object= get_object_data(get_monster_data(player->monster_index)->object_index); world_point3d p= object->location; world_point3d *q= saved_points+saved_point_count; angle *facing= saved_thetas+saved_point_count; if (saved_point_iterations==1) { saved_points[saved_point_count]= p; *facing= object->facing; } else { if (p.x!=q->x||p.y!=q->y||p.z!=q->z||*facing!=object->facing&&!saved_divergence_warning) { dprintf("divergence @ tick %d: (%d,%d,%d,%d)!=(%d,%d,%d,%d)", saved_point_count, q->x, q->y, q->z, *facing, p.x, p.y, p.z, object->facing); saved_divergence_warning= true; } } saved_point_count+= 1; } #endif }
int main(void) { physics_init(LCD_WIDTH, LCD_HEIGHT); input_init(); display_init(); segment_init(); players_init(); playerA = players_get(0); playerB = players_get(1); ball = physics_create(LCD_WIDTH / 2, LCD_HEIGHT / 2, BALL_RADIUS, BALL_MASS); for (;;) { input_update(); players_update(0.01f); physics_update(0.01f); game_update(); game_draw(); } return 0; }
void Simulator::update(double time) { physics_update(time); }
void core_update(int timeStep) { physics_update(gCore.tree, gCore.entities); }
int main (int argc, char **argv) { net_addr remote; int serial; int net; graphics_initialise (); graphics_mode (0); serial = serial_open (); net = net_open (); if (argc != 1) { if (argc != 2) { fprintf (stderr, "only 1 or 0 args\n"); return 1; } if (strcmp (argv[1], "--final")) { fprintf (stderr, "unrecognised option\n"); return 1; } } else randomised = true; printf ("randomised: %d\n", randomised); while (serial_ready (serial)) serial_discard (serial); net_addr_set (&remote, "10.0.0.2"); while (true) { bool ended; /* wait for user */ reset_the_physics (true); publish_the_physics (serial, net, &remote); graphics_render (0, 0); while (!serial_ready (serial)) check_sdl (); reset_the_physics (false); ended = false; while (!ended) { serial_read (serial); poll (NULL, 0, 10); ended = physics_update (); publish_the_physics (serial, net, &remote); check_sdl (); graphics_render (0, 0); } while (check_sdl () != ' ') poll (NULL, 0, 10); while (serial_ready (serial)) serial_read (serial); } }
void game_iteration(controller controller, float dt, game_data * gd){ physics_update(gd, dt); ai_update(gd, dt); player_update(gd, controller, dt); }