void gamedata_close() { free_polygon_models(); bm_free_extra_objbitmaps(); free_endlevel_data(); rle_cache_close(); piggy_close(); }
void gamedata_close() { free_polygon_models(); #if defined(DXX_BUILD_DESCENT_II) bm_free_extra_objbitmaps(); #endif free_endlevel_data(); rle_cache_close(); piggy_close(); }