Exemple #1
0
void gamedata_close()
{
	free_polygon_models();
	bm_free_extra_objbitmaps();
	free_endlevel_data();
	rle_cache_close();
	piggy_close();
}
Exemple #2
0
void gamedata_close()
{
	free_polygon_models();
#if defined(DXX_BUILD_DESCENT_II)
	bm_free_extra_objbitmaps();
#endif
	free_endlevel_data();
	rle_cache_close();
	piggy_close();
}