Exemple #1
0
/**
 * @brief Attempts to sell a commodity.
 *    @param wid Window selling commodity from.
 *    @param str Unused.
 */
static void commodity_sell( unsigned int wid, char* str )
{
   (void)str;
   char *comname;
   Commodity *com;
   unsigned int q;
   credits_t price;
   HookParam hparam[3];

   /* Get parameters. */
   q     = commodity_getMod();
   comname = toolkit_getList( wid, "lstGoods" );
   com   = commodity_get( comname );
   price = planet_commodityPrice( land_planet, com );

   /* Remove commodity. */
   q = pilot_cargoRm( player.p, com, q );
   price = price * (credits_t)q;
   player_modCredits( price );
   land_checkAddRefuel();
   commodity_update(wid, NULL);

   /* Run hooks. */
   hparam[0].type    = HOOK_PARAM_STRING;
   hparam[0].u.str   = comname;
   hparam[1].type    = HOOK_PARAM_NUMBER;
   hparam[1].u.num   = q;
   hparam[2].type    = HOOK_PARAM_SENTINEL;
   hooks_runParam( "comm_sell", hparam );
   if (land_takeoff)
      takeoff(1);
}
Exemple #2
0
/**
 * @brief Makes the player jettison the currently selected cargo.
 *    @param str Unused.
 */
static void cargo_jettison( unsigned int wid, char* str )
{
   (void)str;
   int i, j, f, pos, ret;
   Mission *misn;

   if (player.p->ncommodities==0)
      return; /* No cargo, redundant check */

   pos = toolkit_getListPos( wid, "lstCargo" );

   /* Special case mission cargo. */
   if (player.p->commodities[pos].id != 0) {
      if (!dialogue_YesNo( "Abort Mission",
               "Are you sure you want to abort this mission?" ))
         return;

      /* Get the mission. */
      f = 0;
      for (i=0; i<MISSION_MAX; i++) {
         for (j=0; j<player_missions[i].ncargo; j++) {
            if (player_missions[i].cargo[j] == player.p->commodities[pos].id) {
               f = 1;
               break;
            }
         }
         if (f==1)
            break;
      }
      if (!f) {
         WARN("Cargo '%d' does not belong to any active mission.",
               player.p->commodities[pos].id);
         return;
      }
      misn = &player_missions[i];

      /* We run the "abort" function if it's found. */
      ret = misn_tryRun( misn, "abort" );

      /* Now clean up mission. */
      if (ret != 2) {
         mission_cleanup( misn );
         memmove( misn, &player_missions[i+1],
               sizeof(Mission) * (MISSION_MAX-i-1) );
         memset( &player_missions[MISSION_MAX-1], 0, sizeof(Mission) );
      }

      /* Reset markers. */
      mission_sysMark();

      /* Reset claims. */
      claim_activateAll();

      /* Regenerate list. */
      mission_menu_genList( info_windows[ INFO_WIN_MISN ] ,0);
   }
   else {
      /* Remove the cargo */
      commodity_Jettison( player.p->id, player.p->commodities[pos].commodity,
            player.p->commodities[pos].quantity );
      pilot_cargoRm( player.p, player.p->commodities[pos].commodity,
            player.p->commodities[pos].quantity );
   }

   /* We reopen the menu to recreate the list now. */
   ship_update( info_windows[ INFO_WIN_SHIP ] );
   cargo_genList( wid );
}